@Wizz I can agree with that. However, you're crossing the line from 'cyberpunk' to 'transhumanism', IMO. And there is a difference.
Cyberpunk focuses on technology as dehumanizing, whether that be cybernetic implants, communications, lifestyle, whatever. Technology is neutral, but humans choose to use it in damaging ways, and there's an undercurrent of personal and societal damage due to technology.
Transhumanism focuses on technology as a tool to reach beyond the limits of our physical forms. Technology is abused in bad ways sometimes, but is ultimately a Good Thing. The scale of negative uses and effects of technology are limited and outweighed by the overall benefits of Technology to society.
Ultimately, the difference is how the overall society is presented as interacting with Technology.
With Cyberpunk, tech is a necessary evil, you need it in order to compete or even just survive. Society is ruined because of disparities in economics and access to technology, and the question is: what are you willing to do to others and yourself to survive.
With Transhumanism, tech is a natural part of society. There may be inequality and other darker aspects of society, but the the outlook is far more positive, and society on a whole has more equality than a Cyberpunk setting; even the dystopia of Altered Carbon is far better and more preferable to live in than the dystopia of Gibson's Sprawl. Here, the question is: how can technology help you fulfill your best potential?
And that's reflected in the difference in TableTop games. Cyberpunk games have Essence/Humanity loss in dealing with cybernetics. Transhuman games like Eclipse Phase don't. Because they're approaching the concept from two different viewpoints.