@arkandel said in Interest check: pure OC superhero game:
@packrat said in Interest check: pure OC superhero game:
Also depending upon the nature of things, there is no reason to assume that big power superheroes would be terribly effective against a city just being shit.
I see no inherent reason superpowered individuals wouldn't be at least as effective at any other form of crime as street level ones on a game, especially on a MUSH, and particularly if there's no systemic hurdle (i.e. artificially created by the creators) for them to overcome.
Was Luke Cage worse at fighting the Hand than Daredevil in the Defenders? Could he not deal with corruption in Harlem just as well in his own series? And yet he can knock down walls and throw cars around.
You can say this is just because of how he was written, and it's true, but remember that on MU* people always want to be able to do more, not less. You'll see street-level reimaginings of Superman wherever it's possible, able to tackle both that giant robot and the colorful pimp next door.
There's another, practical reason why I advocate separation of 'Crimefighters/Vigilantes/Anti-Heroes' and 'Superheroes', and that has to do with the theme and conventions of the two categories. Many times, what's acceptable in the 'grittier' themed characters is unacceptable to the 'Four Color' characters, and that can create tension not just between characters, but between players as well.
Example: two decades or more ago, I was playing on a mixed-Universe comic game; I can't remember the name and it's long shut down by now. I was playing Wonder Woman and there was a hostage scene at a mall. Deadpool showed up on the trail of the hostage takers. Now, this was before Deadpool was the lovable bag o' mixed nuts that we love and shell out millions of dollars to see movies of today; this was back when Deadpool was still a 'More Deathstroke than Deathstroke' gritty mercenary anti-hero. The hostage situation was quickly resolved, but the encounter between Diana and Wade escalated (and not, as current Deadpool would say, 'in a fun way'). Diana wanted to turn the criminals over to the police. Deadpool disagreed and registered his disagreement by shooting one of the captured and bound criminals in the head. Diana was rather upset at this and tried to restrain Deadpool. To which, Deadpool said 'Eff this, I'm out...' and started tossing grenades into crowd to make his escape. A fun time was not had by all.
Neither character was being played 'wrong' or 'not as the character should be played', at the time. But, it gets to the heart that Heroes and Anti-Heroes sometimes just don't mix because of thematic natures. So, IMO, it's best to keep them separated so everyone can be happy and play what they want. ICA=ICC, of course. And if an anti-hero character goes on a huge Punisher-esque murder spree, players should feel enabled to bring that character to justice. But, when you have two polarizing views of what 'justice' entails...sometimes you get the Daredevil/Punisher rooftop chat, sometimes you get dead civilians who died as a cover for a character to make an escape. In the long run, it's best to minimize the potential conflicts that lead to the mass casualty results.