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    Best posts made by saosmash

    • RE: RL things I love

      Our office walls are painted! The carpet has been shampoo'd! There's a lovely wall mural covering the inexplicable window into a garage we don't have access to! Our conference table and chairs are being delivered today and my office share officemate is bringing me a calzone!

      I feel like a real grownup.

      posted in Tastes Less Game'y
      saosmash
      saosmash
    • RE: How do you construct your characters?

      Um, I sit down and they immediately spring forth fully formed in my brain?? I am so unhelpful to this line of conversation despite the fact that character creation is one of my favorite things to do.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      I finally have my ADHD assessment scheduled, after 9 random forms and a commitment to pay $900 out of pocket because it's out of network even though my insurance provider is listed on their website.

      posted in Tastes Less Game'y
      saosmash
      saosmash
    • RE: Reasons why you quit a game...

      @apos It's wise to let people go without chasing, yes. If it has already reached the point where a player is leaving, let em go. They're done.

      The rest of this you may want to rethink because it kinda reads like you are speaking from within an echo chamber, dude.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: Questionably viable character types and tropes (tangent from staff ethics convo)

      It's your responsibility as the player of the character who is less social to come up with the reason for your character to interact. Any time you are in a scene, think about your scene partner. It's not their job to unilaterally drag you into rp. I have 100% played multiple bloody loners who were bad at connecting with people yet nonetheless was capable of hooking into a scene with those people because I recognized that I had deliberately selected a character who was socially difficult and modified my rp to compensate.

      Like ... there are few rp behaviors that are annoying that don't come down to players being self involved and not paying attention to their scene partners, in my opinion.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: Regarding administration on MSB

      @ghost I mean I personally think it was silly to respond to the MSB coup idea in any way regardless of whether you use mod voice. I think regardless of which moderator expressed it I would have found it so.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: Characters You Enjoyed Playing

      Oh, I want to shout out to the whole House Ellis clan from F&L. @Caryatid, @tat, @scar, @OldFrightful, @zz, etc.; we built this really fun interconnected thing and I loved Sasha. Too bad about what actually happened with it, y'know, but the character building? That was amazing.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: Period Piece Face vs Modern Face

      @kanye-qwest okay but what if I just irrationally hate a face whether it is modern or period? Because Matthew McConaighey I just can't stand.

      Edit: or spell, apparently.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: How should IC discrimination be handled?

      @arkandel You know you're feeding the troll, right? Roll your eyes and move on. Their stated position is as far from constructive as it is possible to be.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: Coming Soon: Arx, After the Reckoning

      I don't want to contradict anyone's lived experience. I have plenty of plot on both of my characters, only one of whom has any combat utility (and she's not really a combat beast even still, since archery doesn't really apply to the whole sparring culture particularly). But I've also been around awhile, am vehemently active and storyrequest / @action a lot, and have learned a lot of the lore, which makes it relatively easy for me to smash my way in to story.

      I have spoken to others who found getting hooked into plot on the game discouraging for a variety of reasons and I think many people are in that boat. It's easy to blame systems or how easy it is to fall into 'what do i do with this?' 'stab it!' as a plotrunner or as a player. Sometimes you get hooks you don't know what to do with. Sometimes you simply feel cut off or directionless, or the crowd you're hanging out with isn't getting story you're interested in, or you really just don't know how to hook. And sometimes a character or a storyline is just a bad fit for whatever reason.

      Ultimately I do think it is on every player to work towards building their own story, and while I'm happy to help people or come up with ideas or share information to help develop things for people, the best advice I can come up with for any character -- social, combat or whatever -- is to be proactive, and if you feel lost or discouraged, don't be afraid to ask for help. If staff scares you, we've got guides now. Maybe we can help.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: Heroic Sacrifice

      @Apos Is there any player alive who is truly 100% chill?

      I'd also like to offer a mild correction to @Tat's post: @roz CUT OFF HER OWN GODDAMN ARM.

      I think it is a lot easier to deal with your character being wrong if you aren't also wrong ooc. Because choosing to be wrong when it's ic for your character is a thing that can happen but if your character is wrong because you're wrong then you AND your character have to own it; much harder.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: Arx: @clues

      @shincashay I love the idea of theories in theory but it reminds me too much of homework when I try to actually do it and then I go lie down and nap instead. >.>

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: MSB, SJW, and other acronyms

      I feel like no arguments get more heated in the constructive part of the forum than arguments about our moderation standards. I've now read this whole thread and I'm honestly not sure why.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: I owe a lot of people some apologies.

      @kanye-qwest angry puppy

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: I owe a lot of people some apologies.

      I have provided evidence in my possession to mods to review and am satisfied that they will review it. The rest of this is just so much smoke blowing and it's not super interesting but I will say that the absence of evidence posted in the thread is not the absence of evidence that exists to be reviewed. Y'all can speculate as you will.

      My only mystery that remains is what led to the behaviors in the first place and I'm pretty sure I will never know.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: Learning how to apply appropriate boundaries

      It's a balance and it can be difficult. This work of mindfulness is definitely a critical first step though. Hang in there, a lot of us are muppetflailing nerds in the end.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: Constructive (keyword) Criticism of Arx Systems

      I do think the github is probably the best place for actual constructive feedback. A lot of the discussions on the systems discussion board are half-assed at best, and many of the suggestions on it are ...

      is there a constructive way to say dumb?

      Maybe, "not designed for the kind of game Arx is/wants to be". I don't want to be unfair to people who have ideas that are not my ideas, but sometimes I do see suggestions get floated where it's like... I think you are just playing a different game than this one in your head. I D K.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: Spirit Lake - Discussion

      People who are expecting high magic or a high fantasy Arx alternative will be disappointed anyhow, since that isn't what it is.

      I'm also sorry for those who wanted to play and didn't make it. Apps may open again in the future when some of the excitement has died down and the staffers on the game have recovered from the zerg rush. Otherwise I strongly encourage people who feel this thirst to think about game building. Like ... more low fantasy modern games that aren't WoD. People clearly want that. A lot.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: Tools, and not just Beiber.

      I hate OOC rooms. I find them spammy and overwhelming and difficult to break into. It's like being an introvert trapped in a permanent party full of people I only vaguely know.

      I have no idea why channels feel so much less intrusive to me, but they really, really do.

      posted in Mildly Constructive
      saosmash
      saosmash
    • RE: Incentives for RP

      I love running stuff FOR people but I find it kind of intimidating also because tailoring something to someone, you either have to know them really well, or be magic?

      posted in Mildly Constructive
      saosmash
      saosmash
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