MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. skew
    3. Posts
    • Profile
    • Following 0
    • Followers 4
    • Topics 43
    • Posts 710
    • Best 285
    • Controversial 1
    • Groups 2

    Posts made by skew

    • Which setting do you like better?

      Starting about a year ago, I started working on developing a story for a MU. The goal was to make something in the Chronicles of Darkness setting, liking using Changeling. Since then, I've ditched the CofD and Changeling stuff, and started working on my own unique world. Most of the development up until this point has been the cosmology and ancient history of the world, with the goal of setting the "live" story in this developed world.

      Now, I am not saying I'm making a MU. This could end up a table top game, a story, or anything else. But it could also end up a MU! I'm tickled with the idea of learning real (as in, not MUSHcode) coding with a real project.

      So, I wanted to ask you all what seemed like a more exciting setting (and potentially a more enjoyable MU). Note that both of these settings would be unique - I am surely borrowing from a lot of stuff, but they will be mostly original, and the RPG system to back them would likely be original, too.

      Setting 1: The Cyber/Steam Punk Low Fantasy World (like Final Fantasy VII)
      A blend between low fantasy and various cyber/steam punk elements, ala Final Fantasy VII. There would be guns powered by strange forces no one really understands, and they would be rare and expensive. Swords (and the like) would be the most common means of defense. Magic would be rare and prized, and most of the "science" of the world would be studying the magic left behind by a race of Angels that has left the world.

      • Pros:
      • Modernish technology in some places: crystals that can send brief messages, trains that run on mystical energy, a lot of freedom to have anything be "in theme"
      • A very fictional world is easier to free from common misconceptions, biases, etc.
      • I love Final Fantasy VII.
      • Cons:
      • A LOT of writing, and no real-world equivalent to lean on.
      • Possibly low appeal, as people tend to enjoy stuff they're already comfortable in?

      Setting 2: Steam Punk Magic 1890s St. Petersburg, Russia. (Disney's Anastasia meets Studio Ghibli's Castle In The Sky and yes some Penny Dreadful blended in.)
      Turn of the century tech meets magic and steam punk tech. This setting isn't too far from the above, the major difference I see is in how common "technology" is, and how the life of the average person is different. There'd be fewer swords and horses, more guns and the beginnings of cars. As above, magic would exist, but would be rare and prized. There would still be left-behinds from an ancient race of angels that influence society - though modern tech would be replacing angel artifacts (Ex: Why use this ridiculously expensive communication crystal when you can send an electric telegraph?).

      • Pros:
      • Real world examples to lean on and more media examples to draw upon.
      • Turn-of-the-century is when (imho) modern tech really came into it's own. People wouldn't need to be guessing what type of ink and pens existed, what type of paint could be used, sterilization was a thing, etc.
      • Who hasn't watched Anastasia like 7 times in 7 days and went 'that'd be an awesome setting for a MUSH'?! (I have a 4 y/o daughter okay)
      • Cons:
      • Might be even harder to erase assumptions, biases, etc, that people bring in from RL knowledge.
      • I might have to deal with: "yes, that existed at the time but no it doesn't exist here" and "no, please do not phonetically type out a Russian accent" and I might go insane.
      • Isn't a fantasy setting, isn't a modern setting. People seem to prefer one or the other, and this might miss both groups entirely.

      So, thanks for everyone who actually read all that! I thought I could add a poll but it says I can't, so I'll just link one: https://goo.gl/forms/Dxz4GuLufgTce36g2

      Or reply, and let me know your thoughts. Add to my list of pros and cons. Tell me about the one time you played on a MU* with a similar setting and it sucked. Whatever you want!

      posted in Game Development
      skew
      skew
    • RE: Valorous Dominion

      I've made a character! System is a little bananas, but not hard with someone explaining it. I'm really digging traits (which, for those that don't know, are a mass of 'stats' that help define your personality traits).

      I'm here as Amanda, sister to the HoH of Capello. I've already picked up a wife and a little sister! Anyone who'd like a connection, feel free to page.

      posted in Adver-tis-ments
      skew
      skew
    • RE: Interest Check: Alternate Supernatural (TV) Game

      Sounds like a fun idea! My concern(?) would be how much of the series was based on a particular town/building/location having a particular strange to it. If you're not drifting all over, you lose some of that. But I'm sure it can be worked around!

      posted in Game Development
      skew
      skew
    • RE: Hello MSBites! Grade your administrators.

      @auspice said in Hello MSBites! Grade your administrators.:

      @skew said in Hello MSBites! Grade your administrators.:

      Ex: Replies to advertisements should be things like "Sorry, how do I connect?" "Please link website" "I just started playing here, if anyone else wants to join" and other positive, helpful responses.

      So this was suggested once before and the utter lashback ("How dare we not be able to say negative things about a game!") was enormous.

      I'm going to be undiplomatic here. I know I'm speaking in a tone that isn't exactly nice, but I'm going to anyways.

      The people who are upset they cannot talk trash about a game are the reason MSB is not a more useful tool. Many of the people who post the most are the worst for a productive, useful, positive community. I advise you not bow to the pressure of the very loud minority. I am all but positive the majority of us would love to see an advert go up and not have to slog through the "yeah but this other game is better" posts.

      Further, no, I don't think it would be a lot of work. There's not a lot of posts. If you need someone to delete the "Macs are better" responses to my "Here's how to use Potato" post, I volunteer. I can totally handle it.

      posted in Announcements
      skew
      skew
    • RE: Hello MSBites! Grade your administrators.

      Sorry if this has already been said, didn't really want to sift through 250 whatever replies. But...

      Anyone who knows me knows my opinion of MuSoapBox is quite poor. I think the value in this place comes from advertisements, how-tos, code posts, and other such things that are positive, helpful, and generally not opinion based. So my vote is if the administrators are looking to do something, police those areas a little more firmly.

      Ex: Replies to advertisements should be things like "Sorry, how do I connect?" "Please link website" "I just started playing here, if anyone else wants to join" and other positive, helpful responses. Replies to questions about "How do I make TinyMux output a list in reverse order" should be technical responses, not people's thoughts and feelings about the posters intent with their code project.

      posted in Announcements
      skew
      skew
    • RE: Coming Soon: Arx, After the Reckoning

      task/work lets you "spend" your unused tasks for the week in exchange for one resource for you and one resource for your org. You specify your org, then what type (economic, military, social). ex: task/work culler,economic. You can do this 7 times, minus any tasks you started. That means, at minimum, 7 resources to you, 7 to your org(s).

      Task/work won't affect your existing tasks, those still require you to use /supportme and invite people to support you (or have people you've already asked add more).

      I'm writing this up at length because I didn't know task/work existed for the first RL year+ of my playing!

      posted in Mildly Constructive
      skew
      skew
    • RE: How to use Potato MU Client

      Hate to be that guy but could we please keep the thread focused just on Potato MU Client?

      posted in How-Tos
      skew
      skew
    • RE: Choosing a MU Server

      @faraday said in Choosing a MU Server:

      Yeah also consider... TinyMUX as a server platform has been stable for what - a decade? At some point I think it's reasonable to say "yep, we've gone as far as we're gonna go here". That doesn't detract from the platform's utility at the things it's good at, especially when a lot of the systems are softcoded anyway.

      I have to say that I still do not understand why no one has set up a "blank" database, which has not just the TinyMUX core stuff (SGP?) but also a package of the most used features on it. It seems like it would be incredibly simple to do.

      But then, I don't understand a lot of the things that happen in this happy. I only started in 2013, and I still get looked at like I'm crazy when I bring up all sorts of different things that seem logical to me.

      And the obvious follow up... why don't you, skew? Because I'd rather invest my time in a new project than pick up a decade old project. But I can promise if I do grab an Ares or Evennia server, I'll be documenting my stuff as best I can! (Just like I did for my +repose and +poseorder and the mess of other code I did. Super easy to copy+paste it!)

      posted in Game Development
      skew
      skew
    • RE: How to use Potato MU Client

      @wildbaboons said in How to use Potato MU Client:

      Does it have autospell check yet? The sort that highlights my egregious mistakes without me having to remember to ctrl-s before I send them away and shame myself and my ancestors?

      Nope! Still ctrl+s

      posted in How-Tos
      skew
      skew
    • RE: Choosing a MU Server

      @rucket The TinyMUX softcode is continually changing. Me and @Thenomain are still working on and off. Me more off than on. Over on Fate's Harvest, the staffer there (Annapurna) has coded up way a lot of systems, and one day I'll talk her into putting them up here. It's all ad hoc kind of stuff, though. Need to hit someone's github and copy+paste.

      As an example, there's a scene logger on Fate's Harvest that works pretty great. You create an object yourself (@create), hit it with the code, turn it on, it logs the scene then outputs it all in an easy copy+paste wiki format. Likewise, I have made +repose and +poseorder for TinyMUX.

      And @everyonelse thanks for the links!

      posted in Game Development
      skew
      skew
    • RE: Choosing a MU Server

      Not sure if this is the point of this thread, but... Do you have an example of AresMUSH's web portal/web site/whatever? I seem to recall the one game I saw with it (7th sea? pirates something something) was still using mediawiki.

      posted in Game Development
      skew
      skew
    • RE: How to use Potato MU Client

      I... think?... I mucked up the regexp in the above one. It's fixed... I think.

      (["])(\\?.)*?\1 seems to be working right...

      posted in How-Tos
      skew
      skew
    • RE: Now Open! Welcome to Lovecraft

      I've apped in my character and been approved, all in a few hours.

      I've never used the system before (Slasher Flick), but the wiki contains a nice, easily read, condense version of how it works. There's a walk through for character creation, which makes it nice and easy. In the afternoon/early evening, there were people online answering all my questions. I got approved in an hour or two, and RP'd that night! Very happy so far.

      posted in Adver-tis-ments
      skew
      skew
    • RE: Now Open! Welcome to Lovecraft

      Getting players to RP outside of plot... one of the great wonders!

      I, meanwhile, will try to RP! And 8pm est is actually usually too early for me, and I’m in CST. So, we’ll see! I’m excited!

      posted in Adver-tis-ments
      skew
      skew
    • RE: Now Open! Welcome to Lovecraft

      I will be making a character... soon. Already logged in as Joey, and I’m slowly working through. I have to say it’s sad to not have anyone responding during the hours I’m working ok to chat (US day time, while I’m at work), but I ended up finding much of what I need in the wiki. Very good stuff, there.

      posted in Adver-tis-ments
      skew
      skew
    • RE: Tenuous Tie-In or Original Universe?

      Think it's been said pretty well already, but why not say it again... Original world. Borrow as heavily as you like from one of those other settings, but make clear that it's not that thing.

      I know it's not a great example, but when we ran BITN (a WoD MUX), we said "there are vampires, and we might borrow from WoD vampires, but they are not WoD vampires. They are original vampires." and everyone was happy with the response. Something to orientate yourself helps. Keeping it original otherwise seems to interest players.

      posted in Mildly Constructive
      skew
      skew
    • RE: How to use Potato MU Client

      Highlight everything inside quotes! This is a feature present on some MU servers (Evennia, Rhost) but not all, so we can do it client side.
      Create a new event:

      • Event Name: Quotes
      • Pattern: (["])(\\?.)*?\1
      • Case? Uncheck
      • Enabled? Of course!
      • Continue? Check
      • Match All? Check
      • Change FG: The color you want. ANSI Highlight is pretty good for me.

      That's it. Maybe. Probably. Good luck.

      posted in How-Tos
      skew
      skew
    • RE: Demon: the Descent

      It was Eldritch where you could play a Demon. It was quite difficult to effectively staff and run a story for. There were issues with players not being comfortable with other players that could be multiple people, could spoof being on your team, etc. And the players of demons weren't exactly comfortable trusting other players to keep everything IC. There were also a lot of issues with actually finding ways for demons to interact, since you're inherently suspicious of everyone and everything and especially each other.

      I think with some tweaks you could pull it off though, and I agree it's a very fun splat. Just would require a different outlook, a different mindset, something fully other than the usual WoD system. I'd be happy to help, consult, advise, whatever else.

      posted in Mildly Constructive
      skew
      skew
    • RE: Chronicles of Darkness cyberpunk game seeking help.

      You got my codey code help if you need a cut-rate Thenomain!

      posted in A Shout in the Dark
      skew
      skew
    • RE: Social 'Combat': the hill I will die on (because I took 0 things for physical combat)

      So, I didn't read any of this, but the first post. Super awesome, right? But, I just shared this with Ganymede and will share with you all. Here's my (and @Coin and @tragedyjones 's) Social Combat system for Chronicles of Darkness. It's meant for most in-scene situations, designed to reward players who comply while allowing players/characters to say "no".

      https://docs.google.com/document/d/1xy1B7lvz06UHKCcXKj0c1p-3kAUwUH_RqdKnKBDsGK0/edit?usp=sharing

      If anyone feels compelled to use any of it, cheers to that! Just please try to find a way to reference where you found it. And, in my own due diligence, this was cooked up in the wake of playing Requiem for Kingsmouth's (imo) awesome social fu system.

      posted in Mildly Constructive
      skew
      skew
    • 1
    • 2
    • 11
    • 12
    • 13
    • 14
    • 15
    • 35
    • 36
    • 13 / 36