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    Posts made by skew

    • RE: How to BeipMU: The best MU Client for Windows

      If anyone used the instructions above for Spawn Windows... MuSoapBox ate my whacks even though it said it wouldn't. Your Matcharoo should be set to: ^\[([^]]+)\]

      I've updated the above, but make sure it's that.

      posted in How-Tos
      skew
      skew
    • RE: How to BeipMU: The best MU Client for Windows

      Misc...

      I hate the tiny input window size!
      Me, too. So...

      • Rt Click on your input window, choose Settings.
      • Look for "Height in lines..." You can set the minimum (I have 3) and the maximum. You can also stop it from resizing.

      Tabbing between input windows
      If you have multiple input windows, you'll find hitting tab just inserts a tab. So...

      • Options up on the top. Keyboard Shortcuts...
      • Look for Input Window - Activate next input pane. Set your keyboard shortcut for that! (Setting it to tab works just fine.)
      • Note that I think the 'next input pane' cycles based on the order in which they were created.

      Turn off the history/echo window

      • Up top, Options -> Show history window

      I also hate the way the output window puts text RIGHT UP AGAINST my input window...

      • Right click the output window, Settings -> Margins. Add some margins!

      It doesn't pause when I'm scrolled up!
      No, it doesn't... BUT...

      • You can turn off scrolling all together by right clicking on the output window, Settings*, scroll to bottom on new text.
      • Beneath that setting, there's "Split on page up"... check that, then hit page up. It's super neat.
      • You can go to Options up top, then Keyboard Shortcuts... and set a pause button for "Output Window - Pause". This pauses the screen.

      Can I make it scroll smoothly?

      • The specific behavior seems to be some trackpad scrolling causing it to jump, like, 20-30 lines at once. I don't have an answer to this ATM, but I'll ask the dev.

      Show time and date of messages?

      • Rt click on the output window, Settings..., in the bottom left there's "Show Date and Time Tooltip". That will make it so when you mouse over text it shows you when it was received and how long ago that was.
      posted in How-Tos
      skew
      skew
    • RE: How to BeipMU: The best MU Client for Windows

      More about Input Windows...

      So, I begged and bribed to get a second Input window. But Bennet had to go and outperform, and so he's made it so you can have UNLIMITED input windows.

      Use the /newinput to spawn more windows. Use /newinput 'text' to add a prefix to your input window. And by prefix I mean you can do /newinput 'chat ' and it will make a new input window wherein everything you enter into that window is automatically prefixed with chat . Please note that's chat SPACE. This will take whatever you input literally!

      Which means... If you spawn [Chat] into a window, you can drag your new input window beneath it, and have a dedicated window for that chat! For for your page conversation? Or for whatever else!

      Play around with it!

      posted in How-Tos
      skew
      skew
    • RE: How to BeipMU: The best MU Client for Windows

      Look + Feel

      So, I won't spend much time here. You want to update the font of the input, the output, whatever? Just right click on the window you want to change and click Settings.... It's pretty straight forward.

      Spawn Windows

      Here's Beip's guide to spawn windows.

      And now here's how I do it. This is what my screen looks like:
      Screenshot 2019-02-20 10.47.41.png

      On the right, I have all my chat channels spawned. This way everything is still on screen (I don't like tabs/windows/etc) but it's not in my actual scene/rp feed. Now, you can do multiple windows (via puppet windows). But that'll come in a later post (because I frankly don't know how to set it up).

      To do the above...

      • Create A Trigger: Go to Options on the top, then Triggers...
      • You can create a trigger globally, by server, or by character. Choose which one you want to use, then click New in the bottom left.
      • On most the games I play, channels are like [Chat]. So, I am going to choose to capture every line that starts with [<Anything Here>] ... and shunt them into the same window. If your game uses different ways to flag channels, or if they use the same marker for channels as they do other things, you should yell at them. Then you set up multiple triggers for your channels.
      • To capture all channels, set Matcharoo to: ^\[([^]]+)\] and then check Regular Expression.
      • On the Spawn tab, check Active and then input a Window Title. For me, I just did "Channels". If you have multiple triggers (say, you need to individually capture [Chat] and [Help] and whatever else) you can have them go to the same window, or multiple windows. Windows are actually the panes I show in the screenshot.
      • That will get your spawn made! Except, the spawn doesn't spawn until it actually receives something, so there's one more step to do!
      • Go back into your connection settings, as mentioned above. In the Connect String for the character, input a new line that looks like this: /receive [Channel] stuff. The /receive command will output whatever you send after it onto the screen, pretending it's been received from the MU. So, that's it! Spawns!

      Two Input Windows

      BeipMU is largely command driven, and the "two input windows" functionality is command driven. Which is to say, you need to send a command to create a second input window. Simple!

      • In your Connect String, mentioned in the previous post, you need to input this: /newinput
      • If you're using spawn windows, you might want to do /delay 2s /newinput instead. This will ensure the new input opens AFTER the spawn, so that it tucks nicely next to the spawn window.

      Other Triggers

      This is pretty straight forward...

      • Create A Trigger: Go to Options on the top, then Triggers...
      • You can create a trigger globally, by server, or by character. Choose which one you want to use, then click New in the bottom left.

      Name Highlight:

      • Matcharoo: Your character name
      • Options: Check "Whole Word"
      • On the Appearance tab, check "Change Foreground", then click Foreground... and choose the color you want.

      Quote Highlight:

      • Matcharoo: "(.+?)"
      • Options: Regular Expression
      • Appearance tab: Change Foreground, then click Foreground...

      Pose Order Alert
      This is for Ares, adjust accordingly...

      • Matcharoo: %% It's your turn to pose.
      • Options: Whole Word
      • Sound tab: Check "Play Sound" then choose the sound. On Windows 10, I used: C:\Windows\media\tada.wav cause it's great.

      Page Highlights

      • Matcharoo: ^(From afar|Long distance to|\S.{1,20} pages|You paged .+? with).*$
      • Options: Regular Expression
      • Appearance tab: Change Foreground, then click Foreground...

      Want more?!!?!?

      Join the Discord server. There's some really great folks here. https://discord.gg/3A5quTU

      Seriously, join. I promised Bennet a buncha people bothering him!

      posted in How-Tos
      skew
      skew
    • How to BeipMU: The best MU Client for Windows

      Hello MUers! @Tat showed me BeipMU. Now I'm officially off PotatoMU and onto BeipMu and you should too.

      Why BeipMU?

      • Spawn windows that are (mostly) better than Potato.
      • Multiple input windows (YES FINALLY)
      • Active support/community/development.
      • Unicode, emoji, full color support.
      • Ability to do, like, all the things.

      Get BeipMU

      First off, BeipMU looks like it's from 1998. Because it is. But it's being actively developed! So let's just move past that.

      Anyways, you can go to the website here: https://beipdev.github.io/BeipMU/ And you can install it through the Windows Store here: https://www.microsoft.com/store/apps/9NBLGGH4TRSV

      Or get the latest release directly here: https://github.com/BeipDev/BeipMU/releases/download/v279/BeipMU_279.zip

      For reference, that link above will become outdated if there's a new release, so if you're reading this months after it's posted, go here, look for latest release: https://github.com/BeipDev/BeipMU/releases

      Start Using BeipMU

      If you downloaded the .zip file, you only need to unzip it in the directory you want it to to live. There's an "assets" directory, which can just stay there, but is not necessary (it contains some sample config information, some sample worlds, etc). The program will write a config file in /%APPDATA%/BeipMU folder, if that's the kinda thing you think about.

      Run BeipMU.exe!

      There's a very nice starting starting guide, so please check that out. But here's the QUICK GUIDE for lazy MUers:

      • Click Connection on the top bar. Click Connect....
      • Click New... at bottom. Click Server. This part should hopefully be straight forward! You probably want to set Text Encoding to UTF8.
      • Click New... again and this time choose Character. This is where we need to add some things.
        • Connect String: This is everything you want the client to send once it receives a response from the server. At the most basic, this is going to be connect <name> <password>. This is also where you'll set up a lot of extras, but we'll get to that LATER! Note: Each line is a separate command, so you don't need ; or anything between them.
        • Connect at startup: Check!
        • Log File...: Click this, browse to where you want your log file saved, and then enter the name of the log file, such as arx_mycharactername.txt. You'll then choose Append current date to log file name so you have a daily log.

      And now click Connect at bottom. There ya go, you're connected!

      But skew, you promised spawns and two inputs windows! ... Yeah, that's coming in the next post.

      posted in How-Tos
      skew
      skew
    • RE: Kaiju's List Updated May 2019

      Miss me some Colorado!

      posted in A Shout in the Dark
      skew
      skew
    • RE: AnomJobs - Trouble With Installation

      @RnMissionRun Just to make things messier... Requiem for Kingsmouth was on Penn, and that was vampire 2e. Anyone know if that code exists anywhere?

      posted in MU Questions & Requests
      skew
      skew
    • RE: AnomJobs - Trouble With Installation

      @RnMissionRun said in AnomJobs - Trouble With Installation:

      If it was me doing it and I absolutely had to have MUX (or at least, a MUX-like), I'd be running MUXcore on Rhost with all of the MUX compatibility settings enabled, with the Rhost version of Jobs.

      I mean, sure? But this is the equivalent of someone asking for help on Windows you answering "Get a Mac". Porting code over to Rhost is a serious time commitment and big PITA. Yes, I know, because I ported over Thenomain's core WOD suite.

      Not trying to harp on you specifically, just trying to point out the frustration of asking "How can I do X?" and getting told "It's super easy, just don't do what you're doing at all". If folks in the community feel "MUX is dead", then I think we should just tell people that directly.

      posted in MU Questions & Requests
      skew
      skew
    • RE: Prototart's Super Brief Char List

      @GamerNGeek said in Prototart's Super Brief Char List:

      CoMux

      @Prototart what's CoMux?

      posted in A Shout in the Dark
      skew
      skew
    • RE: AnomJobs - Trouble With Installation

      @RnMissionRun What might you recommend instead, on TinyMUX? It looks like it has stuff everyone needs, some of which (aJobs) is a serious pain in the behind.

      Unless you meant using Rhost, and then, yes, I know there's a starter pack or whatever there that's nice.

      posted in MU Questions & Requests
      skew
      skew
    • RE: Prototart's Super Brief Char List

      @Prototart said in Prototart's Super Brief Char List:

      i am yet again Claire Voyant this time on Common Descent

      What's Common Descent?

      posted in A Shout in the Dark
      skew
      skew
    • RE: Changeling: The Lost Update [CofD]

      @Kay said in Changeling: The Lost Update [CofD]:

      @skew ... What did poor Theno do that you want to put that on him? 😧

      Gather round, let us tell the story of @Thenomain the wise!

      Back in the Golden Days of The Reach... No, not the actual ones. The ones that came after the actual ones. Thenomain was on Head Staff, and many a player went to him for arbitration. On account of his inability to remember names or past experiences, he was always neutral. His pedantry ensured the conversations were detail orientated. Players felt they could simply present an issue and not have emotions and the like weighed into it. Thing happened, thing was bad, yes or no, let Thenomain decide!

      Which is my snarky ass way of saying Thenomain is a good listener and is highly capable of sorting out other people's choices and problems.

      posted in Mildly Constructive
      skew
      skew
    • RE: Changeling: The Lost Update [CofD]

      @skew said in Changeling: The Lost Update [CofD]:

      Issue is, my read of the entire C:tL story seems at odds with a lot of other peoples. I like my "waking" life to be an underground resistance spy thriller, not unlike D:tD or The Matrix or some such. I like my Hedge to be fantastical and whimsical, yet wholly deadly. I believe part of the fun of playing Changeling is the balance between those two worlds. The juxtaposition of gritty, realpolitik against a dire battle for your life against dragons. I love the idea that, by day, I might play a garage mechanic who is also serving as a dead drop for a team battling against the loyalists that occupy a city, and by night, I put on a suit of armor and charge into a sea of hobs to slaughter them and defend a village.
      I kind of lost my point. But that's what I want!

      @Paris just upvoted this. I wrote it in 2016, apparently! I totally forgot writing it. Man, I still love that idea.

      So what do you all think? We could make @Thenomain headstaff, in charge of player disputes. Bring back @tragedyjones from retirement. And @Pyrephox are you still here?

      posted in Mildly Constructive
      skew
      skew
    • RE: AnomJobs - Trouble With Installation

      @Tinuviel I've literally never seen this before today. After installed MUX a few times now. What the heck! Where were you ages ago??? Why did not one tell me about this?!?!

      posted in MU Questions & Requests
      skew
      skew
    • RE: Changeling the Lost and/or Hunter the Vigil games?

      @Ganymede said in Changeling the Lost and/or Hunter the Vigil games?:

      @Kay

      Fate's Harvest has Changelings.

      Has Changeling and is still active! There's not a huge player base, but Annapurna is still running things.

      posted in Mildly Constructive
      skew
      skew
    • RE: AnomJobs - Trouble With Installation

      @Thenomain The "oh it hurts" was because I know exactly why people use TinyMUX.

      I do lament that no one ever put together a good base package to start from.

      posted in MU Questions & Requests
      skew
      skew
    • RE: Crescent Moon MUX: The state of things and a poll!

      @Kumakun https://github.com/skewskewskew/VtM-V5

      I left a to-do list there but I think it's wrong. I'm pretty sure I got everything working, including xp spends and the like.

      posted in Game Development
      skew
      skew
    • RE: AnomJobs - Trouble With Installation

      @Bobotron said in AnomJobs - Trouble With Installation:

      @skew
      shrug I would have expected a code suite to be the same, more or less, across the board. Apparently not.

      And now you can sit and ponder why anyone still uses TinyMUX 😆

      oh it hurts 😩

      posted in MU Questions & Requests
      skew
      skew
    • RE: Crescent Moon MUX: The state of things and a poll!

      @Lisse24 said in Crescent Moon MUX: The state of things and a poll!:

      It really is about the system and I'm gonna plop that down in a world of my own creation.

      I mean, good luck? The V5 book very literally says "This is our story, use as much or as little as you want! Make your own! Tweak ours!"... but so many VtM players were very upset with the idea of tweaking anything. The loudest voices (and the potentially most active and engaging players and player STs) want to play the game that's been developed over 20-whatever years and however many books. I can't say I blame them! I just think you'll be swimming against the current. It's obviously possible, just a lot harder.

      posted in Game Development
      skew
      skew
    • RE: Crescent Moon MUX: The state of things and a poll!

      @Kumakun I got some BIG IDEAS for a V5 game. I actually started to code it all out before I saw a squirrel and my attention wandered off.

      From the perspective of someone who really dug into this, I offer this: V5 is a fresh mix of a familiar system. It's new enough that people will be approaching with new eyes, but similar enough that you can learn as you go.

      The big big big BIG difference between VtR and V5 is really the big difference between VtM and VtR more generally. The former is a whole world you play in. The latter is a system to build a setting. Players will come into V5 expecting a lot of the existing story to be present. That story, imo, is a little one dimensional and railroady. There's not a lot of nuance, and there's some big giant sweeping things (such as clan alliance) that just... have no ground in any kind of rational thought.

      All that said, I think you can tweak ThenoCode for V5 without much issue. I am, ofc, here to help!

      posted in Game Development
      skew
      skew
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