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    Posts made by skew

    • RE: Unnecessary Messenger System - +txt code

      @highfalutin said in Unnecessary Messenger System - +txt code:

      I love this so much I can't even. Installed just now, working beautifully. "Cheiron Group Simple Messaging System" got me chortling.

      I thought I changed that in the default. Oooooh well. Enjoy.

      posted in MU Code
      skew
      skew
    • RE: Enabling SQL on TinyMUX

      @highfalutin we use the inline, and really it's the only one you need. So, glad it's working!

      posted in MU Questions & Requests
      skew
      skew
    • RE: AnomJobs - Trouble With Installation

      Soooo... what happens next? I mean, if you just continue? I vaguely recall there being all sorts of nonsense "I don't see that here" when I did it last.

      posted in MU Questions & Requests
      skew
      skew
    • RE: Enabling SQL on TinyMUX

      @highfalutin I much prefer ChimeMUX because it's possible to install it. And prefer Rhost over all of it, because omg so much easier. But enough whining, right?

      https://github.com/sean-brandt/tinymux/blob/master/mux/SQL

      Some actual instructions. Go down to "In-Line/Synchronous SQL" and that should be what you need. When you do the actual ./configure, you add those options on. As it says, if your MySQL is not in the right spot, if your user doesn't have the correct rights, etc, you'll need to deal with that. BUT... that'll do it.

      Doing the configure and rebuilding TinyMUX... shouldn't delete anything. But I'd back up first, just to be sure.

      posted in MU Questions & Requests
      skew
      skew
    • RE: AnomJobs - Trouble With Installation

      @highfalutin Can you verify that all the additional objects were made?

      		&JOB_GO %#=setr(0,create(Job Global Object <JGO>,10));
      		&JOB_VA %#=setr(1,create(Job Database <JD>,10));
      		&JOB_VB %#=setr(2,create(Job Tracker,10));
      		&JOB_VC %#=setr(3,create(Job Parent Object <JPO>,10));
      

      It should be creating those 4 objects.

      posted in MU Questions & Requests
      skew
      skew
    • RE: Enabling SQL on TinyMUX

      @highfalutin said in Enabling SQL on TinyMUX:

      @skew said in Enabling SQL on TinyMUX:

      th sql( select 1 )

      Damn. I get this:

      #-1 FUNCTION (SQL) NOT FOUND

      (And thank you!)

      Are you using Brazil's latest release? Or ChimeMux? I noticed you linked to lashtear's GitHub elsewhere.

      posted in MU Questions & Requests
      skew
      skew
    • RE: Building: A Basic Tutorial

      @highfalutin Lots of ways, but as an example...

      @search eval=strmatch(zone(##),#817) -- in this case, #817 is my zone in question. It'll process every object and return only the objects with their zone set to #817.

      Alternately, th search( eroom=strmatch(zone(##),#817) ) is a little more efficient. eroom will do an eval (like above) but only on rooms. Otherwise, it's the same thing. search() will return a string of dbrefs. @search will return the name + debref, with a line break. So, if you're searching because you want to know "what rooms are here, by name", you can @search. If you want to then process the information, you can use search().

      posted in How-Tos
      skew
      skew
    • RE: AnomJobs - Trouble With Installation

      @highfalutin What is it outputting if you put in just that line?

      posted in MU Questions & Requests
      skew
      skew
    • RE: Enabling SQL on TinyMUX

      @highfalutin Hi!

      So, TinyMUX has two ways to use SQL. One is @query. "We" don't really use that much. the other is the sql() command. To check your SQL connection, use th sql( select 1 ). What response do you get?

      Setting up SQL requires you to actually specify that option when you're, uh, building? the thingy. I suck at Linux, sorry. When you run the actual command to install TinyMUX, there's a --sql-inline or something option you append to it. If the above command doesn't work, that's what you need. ChimeMUX checks if you have SQL automatically, but the standard BrazilMUX does not. So... Run the above command. Let me know if it works. If not, I'll dig up the correct command line.

      posted in MU Questions & Requests
      skew
      skew
    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      @roz said in criticism not allowed in ad threads is only enforcing a false positive, prove me wrong:

      To my memory, the reason for not locking the initial ad posts was so that people could ask game questions and have them answered. Which is not an endorsement or condemnation, but I think at least one person was like "I don't know why they don't just lock the threads." I believe that was the idea.

      We have DMs. If it's a question that relevant to everyone (say, "is there a wiki link?"), you can DM that and then the author can edit to include that. I'm +1 for locked ads.

      posted in Mildly Constructive
      skew
      skew
    • RE: Echoes in the Mists - Discussion

      @scorn said in Echoes in the Mists - CoD 2e MU:

      @skew - This is a Soft Open. It was stated clearly that some systems, including the wiki, were still under construction. People were interested in getting into the game, familiarizing themselves with the grid, starting to RP. Thus far, from what I've seen, the lack of a finished wiki has not impeded anyone in doing this.

      Good! Really wasn't trying to be a jerk, just felt like a very strange choice. I think Thenomain's helping you all, but if you need any code help, please feel free to let me know! I'm very happy to see another CofD game!

      posted in Mildly Constructive
      skew
      skew
    • RE: Chontio - Discussion

      @skew said in Welcome to Chontio! A Star Wars MUSH:

      Web-portal is down this morning. Being worked on!

      If anyone is in a dire need of their Tuesday morning RP, you can connect to the game via ip: 209.97.149.128 port 3268.

      Oh, we're back. That was fast.

      posted in Mildly Constructive
      skew
      skew
    • RE: Echoes in the Mists - Discussion

      Not trying to be mean here... but wikis are an integral part of the MU, especially a MU using the soft code base that you're using. Why open up the game itself when there's no means to access the information necessary to, say, make a character and play the game?

      posted in Mildly Constructive
      skew
      skew
    • Chontio - Discussion

      Web-portal is down this morning. Being worked on!

      If anyone is in a dire need of their Tuesday morning RP, you can connect to the game via ip: 209.97.149.128 port 3268.

      posted in Mildly Constructive
      skew
      skew
    • RE: Echoes in the Mists - Discussion

      @goldfish Might I suggest including the wiki link in your initial post?

      posted in Mildly Constructive
      skew
      skew
    • RE: XP Log Code

      @bobotron said in XP Log Code:

      I'm currently storing it as Date_With_Underlines|Earn#|Spend#|Reason_with_Underlines.

      While @Thenomain says "wing it", he himself has advised me numerous times in the correct way to store data in a MU. While I haven't done an XP system (I use Thenomain's), I have stored a lot of other data which is essentially the exact same thing. So...

      Warning, this is all in MUX. I think Penn has the same stuff, or very similar, so please adjust accordingly!

      1. Make sure to use a relevant prefix in the attribute. For me, it was things like d.repose.####
      2. Use secs() for a timestamp. Then use timefmt() to read it. You end up with something like 10928372|... to start. No underscores, slashes, formatting issues. Timefmt() will handle the output.
      3. Using a pipe | is generally great, so that's good.
      4. Earn# and Spend # should be just fine, so now you got something like 120239837|14|null...
      5. Always run the free-form text through objeval(). Is that in Penn? I hope so. This will read the text as if it came from the submitter, which will strip out any funny code business.
      6. Always put your free-form text last. You already have it, but to make clear, if you put the free-form text last, it doesn't much matter what characters they use. You can grab the 4th element or the last element on the list, and if they use a million |s it doesn't much matter to you. The output might be screwy, but it won't affect your code. It will always just grab the 4th thing, or the last thing.

      So, in conclusion... secs()|#|#|objeval( their reason here don't worry about underlines

      And that'd get your data looking like: 12398382|14|null|Raising my strength

      posted in MU Code
      skew
      skew
    • RE: Kay's Playlist: Crucible City (first one),TR & HM & Darkwater etc

      @kay Oh hey! Your app's been sitting on Chontio. We replied to it, but you might have missed it, due to unfamiliar system. If you'd like to hop back on, we're more than happy to help you finish up.

      posted in A Shout in the Dark
      skew
      skew
    • RE: Spirit Lake - Discussion

      @scissors said in Spirit Lake: An Original Modern Fantasy Game:

      @faraday In all my years of Mushing, I have never even come close to considering setting up a game. But if the resources exist now that make things relatively easy....

      ....well, there is still the cost of hosting to consider, I guess?

      $5/mo for the basic on Digital Ocean. You might be able to find someone to host it for you, too.

      posted in Mildly Constructive
      skew
      skew
    • RE: Spirit Lake - Discussion

      @groth said in Spirit Lake: An Original Modern Fantasy Game:

      @gangofdolls said in Spirit Lake: An Original Modern Fantasy Game:

      and coders who can knit the backend systems together (this is often the hardest part to scale).Because there are so few coders in this community so they have the ability to be choosy about the projects they want to work on and the people they want to work with and the complicated history of a lot of these former partnerships on other past games means that some coders won't work with game owners and vice versa.

      Just easier said.
      Hard to do.

      I don't think we're that rare honestly (There's multiples of us, multiples!) but most coders aren't interested in running a game (if they were, they'd code their own game) and if you're going to spend hundreds of hours working for free on someone elses game you need to be really sold on the vision of the game-runner.

      I've helped a few people set up games. I've offered up my help to more. I've yet to see any of those games go live, and it's def not because the code isn't there. I've even recently given someone an entirely set up and functional game, but they want to go another direction. ¯\_(ツ)_/¯

      posted in Mildly Constructive
      skew
      skew
    • RE: skew's Playlist

      I don't want to miss out on the wave of updates!

      I dropped Amanda on Arx, she might come back. Still playing Mae, trying to keep my head above water there. Even with no responsibilities it's hard to keep up.

      I finished Prosperity's Price on HorrorMu and decided it was time to retire Addie. Thanks everyone for the good time!

      I opened Chontio, and am running that with @farfalla's help (<3 ❤ <3).

      I am on Spirit Lake as Green, an alternate version of my much beloved posh Brit.

      posted in A Shout in the Dark
      skew
      skew
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