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    Posts made by skew

    • MediaWiki: Changing Index.php

      Hi all. New install of MediaWiki and I'm trying to change it so instead of www.sitename.com/index.php/article it's www.sitename.com/wiki/article. I have done this before, I just cannot remember what the heck I did.

      I'm using https://shorturls.redwerks.org and the instruction reads: "This configuration is meant to go the same block as whatever VirtualHost or other directive you have your wiki's DocumentRoot, ServerName, etc... already defined in." Now, best I know, the wiki is installed in /var/www/wiki/ ... Is that the location it's referring to? Or is it looking for something else?

      The commands it's giving, in case that helps, are...

      RewriteEngine On
      RewriteRule ^/?wiki(/.*)?$ %{DOCUMENT_ROOT}/index.php [L]
      
      RewriteCond %{DOCUMENT_ROOT}%{REQUEST_URI} !-f
      RewriteCond %{DOCUMENT_ROOT}%{REQUEST_URI} !-d
      RewriteRule ^/?images/thumb/[0-9a-f]/[0-9a-f][0-9a-f]/([^/]+)/([0-9]+)px-.*$ %{DOCUMENT_ROOT}/thumb.php?f=$1&width=$2 [L,QSA,B]
      
      RewriteCond %{DOCUMENT_ROOT}%{REQUEST_URI} !-f
      RewriteCond %{DOCUMENT_ROOT}%{REQUEST_URI} !-d
      RewriteRule ^/?images/thumb/archive/[0-9a-f]/[0-9a-f][0-9a-f]/([^/]+)/([0-9]+)px-.*$ %{DOCUMENT_ROOT}/thumb.php?f=$1&width=$2&archived=1 [L,QSA,B]
      
      posted in Code
      skew
      skew
    • RE: Wanted: MediaWiki specialist

      @cobaltasaurus Yeah.

      posted in A Shout in the Dark
      skew
      skew
    • RE: How To Mu*

      @ashen-shugar Can you suggest some Linux clients? 😛

      posted in How-Tos
      skew
      skew
    • RE: How To Mu*

      Just a little reminder that this exists. I had someone ask today about advice for a brand new player. This is a great place to cover some of the most basic elements of MUing.

      Also, if anyone has anything to add to it, or whatever else, just lemme know!

      posted in How-Tos
      skew
      skew
    • RE: What Do You Want In A New Game (3-options)?

      @cobaltasaurus Well since you had to @ me and summon me here... #1

      Admittedly having everyone stuck on a dang spaceship does sound like a fairly fun theme. Plus easy setting for a MU. Wonder if you could pull of similar with a modern setting. Not the "spaceship exploration" bit, but the "locked in a small space". Like a small town that you can't leave for reasons.

      posted in Game Development
      skew
      skew
    • RE: San Francisco: Paris of the West

      @darc I'm not sure what codebase you're using, but looks like it's at least TinyMUX. If you all need any code help, or WikiMedia help, feel free to holler.

      posted in Adver-tis-ments
      skew
      skew
    • RE: How to use Potato MU Client

      @ixokai Yeah? I have no idea! But I tested and it works. I updated the original above. Thanks!

      posted in How-Tos
      skew
      skew
    • RE: TheOnceler’s Playlist

      No come back 😞

      posted in A Shout in the Dark
      skew
      skew
    • RE: How to use Potato MU Client

      @quibbler It defaults to "current location of the potato.exe file", but looks like you can specify an actual path as @Shincashay says above.

      You can also always just move potato.exe (and the other files that go with it). I wanted all my logs to automatically save in my dropbox drive. So I just run potato.exe from my drop box drive.

      posted in How-Tos
      skew
      skew
    • RE: License to Kill

      Is there a webpage? Did i somehow miss that?

      posted in Adver-tis-ments
      skew
      skew
    • RE: How to type `quit` and quit PennMUSH?

      @arkandel said in How to type `quit` and quit PennMUSH?:

      If I just close the window from either the other connection will stick around. Now, sometimes that's what I actually want, but if I type 'quit' then I know I'm logged off from all my clients.

      Quit doesn't close all your connections, just the one you're quitting from. At least, that's true of Tiny and Evennia. Penn could be different. (Though, yes, if you are active on another account you don't necessarily need/want the quit effects.)

      posted in MU Code
      skew
      skew
    • RE: How to type `quit` and quit PennMUSH?

      @ashen-shugar said in How to type `quit` and quit PennMUSH?:

      Not tried it in PennMUSH, but you could maybe modify aliascnf.dst with something like

      command_alias QUIT quit
      

      That’s server side, yes? Nothing I can do player-side?

      posted in MU Code
      skew
      skew
    • RE: How to type `quit` and quit PennMUSH?

      @ixokai said in How to type `quit` and quit PennMUSH?:

      I've never understood why people type quit/QUIT and don't just use their mouse to disconnect.

      What? Really? On some clients, disconnecting from a connected world will give a warning message. Other times, simply disconnecting doesn't seem to send the appropriate "disconnect" information to the server, and so you'll still appear logged in. This results in something like someone paging you and you never receiving it.

      Also who uses a mouse?

      posted in MU Code
      skew
      skew
    • How to type `quit` and quit PennMUSH?

      You can't type quit and quit PennMUSH. You must type QUIT.

      Anyone got a work around? A solution? A something? I was attempting to set a command that would fire off some other something, but I can't figure out what that other something might be.

      @boot <my name here> returns "None of your connections are idle. If you want to quit, use QUIT."

      @fo me=QUIT returns "Huh? (Type "help" for help.)"

      Anyone else got any ideas? This one single thing serious brings me so much stress and RAGE.

      posted in MU Code
      skew
      skew
    • RE: skew's Playlist

      Updated... playing on Welcome to Lovecraft (Joey) and Valorous Dominion (Amanda) now as well. Still on Arx (Mae, Kaede) and Fate's Harvest (AJ).

      posted in A Shout in the Dark
      skew
      skew
    • RE: Valorous Dominion

      @cupcake said in Valorous Dominion:

      But the A sisters also seem hella fun.

      Like The A-Team but blonder.

      posted in Adver-tis-ments
      skew
      skew
    • RE: Coming Soon: Arx, After the Reckoning

      @rucket said in Coming Soon: Arx, After the Reckoning:

      Sigh. Atlantis remains the only thing I would want to get a Mac for/use OSX for. Looking at pictures of it in action makes me pine for it, especially the spawn windows. I'm totes fucking jelly of it.

      I just got a Mac last month. As @Auspice said, I prefer Potato. Why? Two input windows. I'd trade it all for two inputs windows. My Macbook is light and small and has a great battery so I use it for my normal "after kids go to bed sit in comfy chair watch TV and play MU*" type stuff, but if I had an alternative with two input windows I'd take it.

      I like two input windows. I really like two input windows. (Which Atlantis 2 will have omfg.)

      posted in Mildly Constructive
      skew
      skew
    • RE: Which setting do you like better?

      @kestrel I ought to make that clearer. #2 wasn't meant to literally be set in Russia. I was merely using it as an example. A big, old city.

      But the rest is good advice! I definitely think low-fantasy is better, as I described again. We don't all get magic, because it's a PITA to balance and account for in stories!

      posted in Game Development
      skew
      skew
    • RE: Which setting do you like better?

      I've honestly never seen thought about the cultural implications of steampunk. I have surely thought about cyberpunk, but to me, steampunk was defining rapid advancements in technology, and a sci-fi-like technological jump that was applied backwards. Which is to say, some people going "wouldn't it be cool if we could have had steam powered pens and coal-fired walking spiders.

      In this story... I am planning for the "steampunk" elements to play out in ways that clash with the other forms of technology.

      There is the "old ways", which cherish the artifacts left behind by the angels. Some of these artifacts are used widely, some are locked away for safe keeping. There are factions that want to expand their use, as it's a "gift". There are those that want to stop their use, as use increases the risk of breaking, then we lose the gift. There are yet other groups that wish to replicate, copy, reproduce those artifacts - that is the group that will likely be in the lead.

      This reproduced/copied angel tech will name a name, "New Tech" or something like that. I'm awful with names. There will be a lot of feelings about this, but by and large it will likely be the most widespread technology, followed closely by salvaged, repurposed, or still functional angel tech.

      The other grouping of technology will be the modern methods of science. Based on this poll, people seem to prefer a lower scientific level, so I might aim for 1800 instead of 1900. Steam engines exist, but in their basic form. Some ideas of modern medicine (sterilization) might exist. But I intend for this group to look a lot more like what people think of when they say steampunk. Whirring gears, brass, etc.

      These groups will clash - angel tech vs steam tech, oh my! There will be religious elements to it all. There will also be those that go "what if we put an energy crystal into a steam engine!" and start to merge the threads.

      I think it'll play out nicely!

      posted in Game Development
      skew
      skew
    • RE: Which setting do you like better?

      @wildbaboons said in Which setting do you like better?:

      @skew said in Which setting do you like better?:

      Who hasn't watched Anastasia like 7 times in 7 days and went 'that'd be an awesome setting for a MUSH'?! (I have a 4 y/o daughter okay)

      I admittedly have never thought this when watching the movie (though i haven't done a 1/day marathan for a week). Does make me consider a re-watch to try and see what you saw for potential.

      I think it's just the time setting. There are grand galas and balls (which everyone seems to love). There's magic undertones. There's built in conflict. There's a story being played out that's stepping in and out of the "meta plot" - mostly in the form of some grifters getting sucked into a story of magic and evil and all this stuff.

      That said, I think I'm realizing my two settings are "early 1800s" vs "late 1800s". Final Fantasy VI might be a better analog for Setting 1 (which, btw, wikipedia describes as steampunk @coin ).

      I'm wary of the term "prized and rare" from a game design perspective though. The old "everyone is a Jedi or no one is" conundrum.

      I had my doubts, but having played on a game like Arx, I think the key thing is that no one really gets powers that are not tied directly to the story and fairly controlled. Granted @Apos has said there's intents to get more of this stuff coded, I still think it's always going to be highly restricted and tied to story.

      I would aim for less "these 5 people are mages" and more "anyone with access to this ritual that's willing to pay months worth of resources can do this one thing", with a blend of "a few people can do a few small things".

      posted in Game Development
      skew
      skew
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