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    Posts made by skew

    • New +txt/+email/etc code for TinyMUX

      COMING SOON... THE UNNECESSARY MESSENGER SYSTEM

      I'm posting this up now before it's done because there's numerous people developing new games on TinyMUX, and I wanted to let everyone know it's coming.

      The brief version:
      This system will come standard with +txt and +email commands which will allow sending/receiving messages, reviewing old messages, storing messages long-term (in SQL), as well as alerts for unread messages.

      This system will also be configured to allow +reminders (as in, you set a reminder for yourself and it pings later), +reallywantRP (a system to send a note to a person/faction/etc that you want to RP with me or handle business or whatever), staff messages, and more!

      The design has been to allow many types of systems to be stuffed into the same box. Once I'm done with +txt, I'll basically be copy+pasting different bits of functionality to create +email, +reminder, and more.

      My intention will be to use this as an IC tool to progress story as much as an organizational tool. And with that in mind, a quick screenshot!

      alt text

      Currently finished:

      • +txt sending
      • +txt storage
      • +txt display/review

      Next:

      • +txt auto-reminders
      • +email

      And now to be an asshole: I'm not looking for your feedback from a theoretical, metaphysical, "game design" standpoint. If you hate the idea of IC +txting, please keep it to yourself. I named the system unnecessary for a reason.

      But, if anyone has any additional functionality they think would line up with what I've said above, please let me know! Likewise, if you want to use this system in your game, just hit me up! I'll be distributing the copy+paste install soon as I get a stable version.

      ETA on a beta version: Mid September.

      posted in MU Code
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    • RE: Cobalt's Playlist

      @cobaltasaurus Think it's more than two ๐Ÿ˜›

      posted in A Shout in the Dark
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    • RE: Shadows of Paradise: help wanted!

      @thatonedude Assuming that's an honest question...

      Me and @SunnyJ found Mage was extremely difficult to ST for. Plot required a lot of thinking and a lot of adapting and it was really tiring. Add in that most mage plots ended up taking a very long time, due to the nature of mage (I have 30 different spells I could cast, let me think through each one, I take 15 minutes to do my turn in initiative).

      I'll add that single sphere games are difficult to sustain. Few players means fewer people RPing means fewer people coming around means few players... you get the idea.

      All that said, I believe 100% that Mage can be done in a multi-splat MU in a way that's fun and exciting, but requires a lot of house rules and modifications and, at it's core, nerfing mage either through mechanics or "IC Consequences".

      posted in Adver-tis-ments
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    • RE: Horror MUX - Discussion

      I wanted to provide a little bit more feedback... mostly for anyone that's considering jumping in but not settled on it.

      I do not play this game as much as others. I have Public chan off half the time. I do not go to the Observation Deck to watch other people's scenes. I even showed up late to the "big important scene". And through all that? I feel like I'm part of the story. People are more than happy to page you a synopsis and get you caught up. The Director is very easy to finding an explanation for why you missed something.

      And maybe I'm misreading the situation and people are frustrated I'm not around more... but hey, I'm enjoying myself! So, thank you all! And don't let the pacing scare you!

      posted in Mildly Constructive
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    • RE: Shadows of Paradise: help wanted!

      @Thenomain What @Cobaltasaurus said.

      @Vixanic I'll DM you my discord information. BUT...

      Most of those tests will never work. It's Thenomain's tests for Thenomain's system. They call objects that don't exist, players that don't exist, etc, because Thenomain was testing on himself. So, like, if you check and see a reference to *Thenomain being called, that means it's looking for the Thenomain player. Some of this is also out of order, per the tests... as in, it assumes you've already been through cgen before you finish installing cgen.

      All that said, it's ok if most of it fails. But there are a few spots along the way that are broken, mostly due to the things like /* in the code.

      Discord me. I help, best I can.

      posted in Adver-tis-ments
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    • RE: Sully @ SanFran?

      His schedule (and life) is drifty, but nothing terrible has happened. Just extra busy and will hopefully be back soonish.

      posted in A Shout in the Dark
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    • RE: How to use Potato MU Client

      @ixokai Do you happen to have a second computer, or two monitors? Open Atlantis on one, open Potato on the other, examine a very large object.

      In Potato, your screen scrolls down. In Atlantis, the data posts instantly.

      Yes, it does this. I can take a video if need be? I mean, I don't think it's a big issue but it does annoy me... particularly when it examine the wrong thing.

      posted in How-Tos
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    • RE: How to use Potato MU Client

      Correct me if I'm wrong but... You're not wanting to disable the text from scrolling down the screen. You're talking about it posting on screen instantly vs seeing it "slowly" move down?

      In Atlantis, if I examine an object it comes in as one solid chunk. I didn't even know that was an option until I used Atlantis. I have no answer to this. I might poke around the settings tomorrow. Sorry!

      posted in How-Tos
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    • RE: Looking for Wiki Specialist

      @Thenomain (or was it someone else?) has a system for linking +news and +help (and, presumably, absolutely anything else) into the game. Ie, you can create a page on the wiki called "Gamenews:XP" and then using +news XP in the MUX would pull the contents of that wikipage. Just note it's all one way - you cannot change the wiki through the MUX.

      This is for TinyMUX, and can be found here: https://github.com/thenomain/Mu--Support-Systems/blob/master/Wiki Help and News.txt

      Edit: Says right there it's made my Chime (and abused by Thenomain). Sorry. Proper credit where it's due and all.

      posted in Adver-tis-ments
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    • RE: skew's Playlist

      Updated... I'm (also) Amanda@Arx and The Adherent aka Addie@HorrorMU and Ephemeris@SFMUX

      posted in A Shout in the Dark
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    • RE: How to use Potato MU Client

      @derp @faraday Yes, the say command uses angled, fancy, open/close quotes. Whatever they're called.
      My original event doesn't capture them, either. Frankly, I never saw the need, it's so very rare. But! If you want to capture them, using @ixokai 's suggestion, you'd just create a new event same as the other and use the pattern: โ€œ(.+)โ€

      posted in How-Tos
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    • RE: Artists Wanted!

      Sorry, you're looking for someone to come make a character that is an artist to play on Reno, yes? You're not looking for someone to actually make you art?

      posted in A Shout in the Dark
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    • RE: Setting up a builder Bit

      I'm not sure what it is you figured out, but... You can control what flag/type has what access to what commands in the netmux.conf file (or whatever it's called). For example, here's what we had at Fallen World (copied from elsewhere, we didn't actually use Builders there):

      ## (access: builder)
      access @dig builder
      access @dig/teleport builder
      access @open builder
      access @create builder
      access @destroy builder
      access @quota builder
      function_access create builder
      function_access destroy builder
      function_access link builder
      

      Alternately, as I think they did on Reno (and elsewhere?), you can create commands and place them on the staff global. The command basically just runs @dig, but does so with inherit access from your wiz. You could also, also just create a new object that's locked, or a new command that checks, for a certain attribute or flag or even just a list of dbrefs. The command would be something like +dig that just runs like @dig, but, again, with wiz-inherit access.

      Hope that helps!

      Edit #3: On all the games I have helped run (BITN, Fate's Harvest, Fallen World), we just chose a builder and gave them Wiz access and told them not to break anything. They didn't break anything. ๐Ÿ™‚

      posted in MU Questions & Requests
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    • RE: How to use Potato MU Client

      Someone was asking for help with Potato today. Couldn't get the "everything inside the quotes" highlight working. After some tooling around, I realized the issue was that "Continue?" was not checked on an earlier highlight, so I thought I'd add the note here.

      The events process in order, from the top of the list on the right to the bottom. By default, "Continue?" is not checked. This means that once the program processes that event, it will stop. No continuing to the next event.

      This means if I have my name highlighted as the first event, and my name is in the incoming pose, it won't keep running the rest of my events. So, make sure to click "Continue?"!

      posted in How-Tos
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    • RE: Crescent Moon Mux / New Orleans CoD Mux

      @magee101 @Derp Yeah, boooo. Who likes being technically correct and going off what the websites say...

      posted in Adver-tis-ments
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    • RE: Crescent Moon Mux / New Orleans CoD Mux

      @magee101 I don't want to be that guy but I'm super trying to avoid work right now... The entire (new) World of Darkness gameline is under the CofD umbrella. They retroactively changed the name. See here where it says, "After an extensive overhaul of the concepts of the World of Darkness, the Chronicles of Darkness (sometimes โ€œCofDโ€) was developed in 2004 with the release of the World of Darkness Rulebook..."

      You can also look here and see how CofD Second Edition is mentioned, as a separate thing from CofD First Edition. And as it, too, says, "In December of that year, the "new" World of Darkness saw its name changed to "Chronicles of Darkness" to more fully distinguish it from the "classic" World of Darkness."

      Lastly, the Wikipedia that states, "As White Wolf Publishing attempted to keep the original World of Darkness separate, the new World of Darkness was rebranded as the Chronicles of Darkness..."

      So, when we refer to "Chronicles of Darkness", it's not nWoD 2E. It's nWoD, by Onyx Path marketing lingo. We'd technically need to refer to CofD 1E vs CofD 2E to differentiate between the 2004 book and the 2015 core rulebook.

      And just to be super clear, all the books that are Chronicles of Darkness are here.

      posted in Adver-tis-ments
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    • RE: Crescent Moon Mux / New Orleans CoD Mux

      @magee101 said in Crescent Moon Mux / New Orleans CoD Mux:

      @wildbaboons Chronicles of Darkness is the rebranded name of World of Darkness, meant to indicate the difference between new world of darkness and this new new world of darkness. THe core rulebook is called Chronicles of Darkness rather than the 'World of Darkness Core Rulebook'

      I'm fairly sure CofD refers to all New World of Darkness, and it distinguishes nWoD vs oWoD. As in, Vampire: The Requiem vs Vampire: The Masquerade. Not 1e vs 2e.

      @BlackDahlia I will surely help, as I offer to help everyone else. But I'll agree with the rabble rabble... Give me a little something to get excited! Well, I mean, besides that you're not doing ANOTHER 1E game... That does get me excited...

      If you're on TinyMUX (or Penn/Rhost, presumably), I can help with some code. If you're on MediaWiki, I can help with Wiki.

      posted in Adver-tis-ments
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    • RE: Horror MUX - Discussion

      @bored Can I ask who you play? Because I've seen some people who are nothing but concert-goers stepping up and doing big things. Likewise, I've seen some of the "important" types get to sit on their hands and do nothing at all. Conrad knowing what's going on doesn't REALLY give him more to do, when he's sat in the safe zone waiting to get word back.

      But I definitely do understand your point. Stuck in a room where you can't do much is rarely a lot of fun, but I'd be happy to try to see what is possible for you (or the hypothetical you) to do.

      I'm playing Addie aka The Adherent.

      Also, you can switch to an open archetype between stories.

      posted in Mildly Constructive
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    • RE: Horror MUX - Discussion

      I've been totally impressed by how well this has worked so far. With some 10-20 actively RPing was night and the story decidedly collaborative, I have had no trouble finding RP, nor engaging in the story. After taking the weekend off and missing some big stuff, random players were more than happy to catch me up to speed.

      Really, it's been a blast. And the feeling of being in this "together" has been truly wonderful. Every RL day, something new that we are all going through.

      Would recommend.

      posted in Mildly Constructive
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    • RE: New Project?

      I voted not to bother.

      But.

      I will, of course, help as I have before. And if you make the project 2E only, and don't wedge in a bunch of 1E material, I'll help a lot.

      posted in Mildly Constructive
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