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    Posts made by skew

    • RE: Potential Supernatural Game

      @kumakun no new projects until your current is done!!!

      posted in Game Development
      skew
      skew
    • RE: WoD - Storytellers Playground in Evennia

      @shincashay I think the idea is solid. I've used Roll20 and there's very little value-added in it for my WoD games. Often we end up having to manually roll dice anyways, as an example. I've wished to be on my MUX game more than a few times, because it simply had better tools.

      If your goal is to facilitate story telling, and that's it, I'd have to agree with some others and ask "why Evennia?".

      I'm almost done converting @Thenomain's WoD code to Rhost. You could set up a Rhost server and dump this code in and you're good to go! Web integration can be done using the myriad API features in Rhost. Alternately, you could snag the WoD Penn code that someone else
      ( @Volund ?) made.

      With a few minor tweaks you could enable certain commands to be used by ST-level people. You could also even group people into "Guilds" (a Rhost feature) and there's your build in "you can only affect people in your own story".

      Is it a better solution? I don't think it's "better". But it's faster.

      posted in Game Development
      skew
      skew
    • RE: Unnecessary Messenger System - +txt code

      I've done a few minor updates/bug fixes. Feel free to poke me, or just check the github, to see what was fixed.

      posted in MU Code
      skew
      skew
    • RE: Horror MUX - Discussion

      @haven I've seen somewhat creepy and I've seen heavy choices. I've not seen anything that scared me, and there definitely is not any gore-soaked edgelord stuff, as @surreality says. The description of a flayed corpse is usually just that.

      posted in Mildly Constructive
      skew
      skew
    • RE: Unnecessary Messenger System - +txt code

      @auspice do we really think tums beats ums?

      Uuummmmm idk I'll think about it.

      posted in MU Code
      skew
      skew
    • RE: Unnecessary Messenger System - +txt code

      And some samples...
      +txt:

      +-----------------------------------------+ Text Message +-----------------------------------------+
      *#    Date        From        To               Message                                              
      +--------------------------------------------------------------------------------------------------+                                
       3    09/17 15:14 Mothman     Chupathingy      Testing!                                            
       2    09/17 16:42 Mothman     Mothman          Curiously enough, the only thing that went through t
       1    09/17 16:42 Mothman     Mothman          Curiously enough, the only thing that went through t
       0    09/17 17:10 Mothman     Chupathingy      The chances of finding out what’s really going on in
      +---------------------------------------------------------------------------------------- +txt ----+
      

      +txt #

      +-----------------------------------------+ Text Message +-----------------------------------------+
      # 0    Date: 09/17 17:10 From: Mothman   To: Chupathingy    
      +--------------------------------------------------------------------------------------------------+
      The chances of finding out what’s really going on in the universe are so remote, the only thing to do is hang the sense of it and keep yourself occupied.
      +---------------------------------------------------------------------------------------- +txt ----+
      

      Also had to ninja-update and secure() a thing. All good now. In theory.

      posted in MU Code
      skew
      skew
    • Unnecessary Messenger System - +txt code

      I brought this up and got some feedback in a previous post. It's all done now! The code is install and working (???) on Fate's Harvest, as my beta. I installed in City of Shadows (in development) to test my own install code, and it seems to be working. So, here it is!

      https://github.com/skewskewskew/MUSHCode/blob/master/Unnecessary Messenger System <ums>

      A quick note: There's a lot of notes. You need SQL and Cron. There's some staff-side settings. I did what I could to document but if you copy+paste into Muxify without reading, it probably won't work.

      To repeat: It needs SQL. If you don't have SQL it won't work!

      Help files are included! If you need help with anything just message me.

      And why is it unnecessary? Just ask your game's coder if a thorough +txt suite is needed! 😉

      posted in MU Code
      skew
      skew
    • RE: DigitalOcean Mediawiki ShortURL

      While I really don't have any idea how any of this works... I do notice that site/mw/index.php/article is not site/index.php/article, the latter obviously being what the "most common" mediawiki setup seems to be.

      Could be you need to go about this a very different way if you want to do site/wiki/article. More likely, you'll have success with site/mw/wiki/article?

      posted in Mildly Constructive
      skew
      skew
    • RE: DigitalOcean Mediawiki ShortURL

      This help at all? http://musoapbox.net/topic/2298/mediawiki-changing-index-php
      I appreciate you commented on the thread saying you'd give it a try. But, that's what worked for me (on Ubuntu). @surreality gives another version that the original site I link handles, and is flagged as the "if you don't have root access" method. One or the other should work... I hope?

      posted in Mildly Constructive
      skew
      skew
    • RE: New +txt/+email/etc code for TinyMUX

      Code has been deployed on Fate's Harvest for a beta version. Already squashed a lot of bugs. Will be adding the preferences commands, then staff commands, then packing up v1. Few more days!

      posted in MU Code
      skew
      skew
    • RE: +Watch Code?

      @blackdahlia Did it anyways...

      https://github.com/skewskewskew/MUSHCode/blob/master/+watch

      Thanks to Annapurna/Rainbow!

      posted in MU Code
      skew
      skew
    • RE: +Watch Code?

      Looks like the second one is what we have on Fate's Harvest, with some tweaks. Would you like the full code from Fate's Harvest?

      posted in MU Code
      skew
      skew
    • RE: How to use Potato MU Client

      @testament I don't use spawn windows, but does ctrl+tab do it?

      posted in How-Tos
      skew
      skew
    • RE: New +txt/+email/etc code for TinyMUX

      I think I have decided the list will start at 30 and work down to 1, which will be at the bottom of the screen. Thanks for the help!

      posted in MU Code
      skew
      skew
    • RE: New +txt/+email/etc code for TinyMUX

      @Roz and @Coin arguing if top or bottom is better.

      I'm not mature enough for this kind of thing.

      posted in MU Code
      skew
      skew
    • RE: New +txt/+email/etc code for TinyMUX

      Okay I need some design help... I'm outputting a list of the last 30 messages you've sent/received.

      Should the newest message be #1, on top of the screen?
      OR
      Should the newest message be #30, on the bottom of the screen?

      posted in MU Code
      skew
      skew
    • RE: New +txt/+email/etc code for TinyMUX

      @thenomain said in New +txt/+email/etc code for TinyMUX:

      @skew

      Who do I stab in the ear with an icepick over this color scheme? Who? WHO?

      The 80s.

      posted in MU Code
      skew
      skew
    • RE: New +txt/+email/etc code for TinyMUX

      @ixokai said in New +txt/+email/etc code for TinyMUX:

      Gotta say, I'd never use it, but kudos where kudos belongs. That's a very nice work. Does it do searching?

      Yep! All the searching is handled via SQL. You'll do /search or /name, the former search message text by a word (or group of words) using LIKE. I don't think I need to get fancier than that. /name will search both sender and receiver using LIKE.

      @Lisse24 I think that means I should add a /markunread option? As is, txts will display on screen if you're logged in and be automatically marked as read. You could then mark it unread and it'll bug you later to look at it.

      posted in MU Code
      skew
      skew
    • RE: New +txt/+email/etc code for TinyMUX

      @kay said in New +txt/+email/etc code for TinyMUX:

      Is it ascii and ansi compatible? I can already visualize the horrible things characters will send each other.

      Looks like! Everything is evaluated with the permissions of the person sending it, so if you send ¯_(ツ)_/¯ in red highlight, it ends up looking just like that on the data side! Which does mean it'll get lost when it goes to SQL but that's ok.

      Got +txt/new finished tonight, which will pull the oldest unread message automatically (so you won't have to look at your list and see which are unread).

      posted in MU Code
      skew
      skew
    • RE: Quiet Room

      If you're using TinyMUX (which I know you are), there's no way to squelch the connect/disconnect (and the leave/arrive?) messages unless you have @Chime's fork. Which a certain cephalopod has just recently informed me has had a very minor update to handle some SSL something something something.

      posted in MU Questions & Requests
      skew
      skew
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