@kumakun no new projects until your current is done!!!
Posts made by skew
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RE: Potential Supernatural Game
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RE: WoD - Storytellers Playground in Evennia
@shincashay I think the idea is solid. I've used Roll20 and there's very little value-added in it for my WoD games. Often we end up having to manually roll dice anyways, as an example. I've wished to be on my MUX game more than a few times, because it simply had better tools.
If your goal is to facilitate story telling, and that's it, I'd have to agree with some others and ask "why Evennia?".
I'm almost done converting @Thenomain's WoD code to Rhost. You could set up a Rhost server and dump this code in and you're good to go! Web integration can be done using the myriad API features in Rhost. Alternately, you could snag the WoD Penn code that someone else
( @Volund ?) made.With a few minor tweaks you could enable certain commands to be used by ST-level people. You could also even group people into "Guilds" (a Rhost feature) and there's your build in "you can only affect people in your own story".
Is it a better solution? I don't think it's "better". But it's faster.
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RE: Unnecessary Messenger System - +txt code
I've done a few minor updates/bug fixes. Feel free to poke me, or just check the github, to see what was fixed.
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RE: Horror MUX - Discussion
@haven I've seen somewhat creepy and I've seen heavy choices. I've not seen anything that scared me, and there definitely is not any gore-soaked edgelord stuff, as @surreality says. The description of a flayed corpse is usually just that.
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RE: Unnecessary Messenger System - +txt code
@auspice do we really think tums beats ums?
Uuummmmm idk I'll think about it.
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RE: Unnecessary Messenger System - +txt code
And some samples...
+txt
:+-----------------------------------------+ Text Message +-----------------------------------------+ *# Date From To Message +--------------------------------------------------------------------------------------------------+ 3 09/17 15:14 Mothman Chupathingy Testing! 2 09/17 16:42 Mothman Mothman Curiously enough, the only thing that went through t 1 09/17 16:42 Mothman Mothman Curiously enough, the only thing that went through t 0 09/17 17:10 Mothman Chupathingy The chances of finding out what’s really going on in +---------------------------------------------------------------------------------------- +txt ----+
+txt #
+-----------------------------------------+ Text Message +-----------------------------------------+ # 0 Date: 09/17 17:10 From: Mothman To: Chupathingy +--------------------------------------------------------------------------------------------------+ The chances of finding out what’s really going on in the universe are so remote, the only thing to do is hang the sense of it and keep yourself occupied. +---------------------------------------------------------------------------------------- +txt ----+
Also had to ninja-update and secure() a thing. All good now. In theory.
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Unnecessary Messenger System - +txt code
I brought this up and got some feedback in a previous post. It's all done now! The code is install and working (???) on Fate's Harvest, as my beta. I installed in City of Shadows (in development) to test my own install code, and it seems to be working. So, here it is!
https://github.com/skewskewskew/MUSHCode/blob/master/Unnecessary Messenger System <ums>
A quick note: There's a lot of notes. You need SQL and Cron. There's some staff-side settings. I did what I could to document but if you copy+paste into Muxify without reading, it probably won't work.
To repeat: It needs SQL. If you don't have SQL it won't work!
Help files are included! If you need help with anything just message me.
And why is it unnecessary? Just ask your game's coder if a thorough +txt suite is needed!
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RE: DigitalOcean Mediawiki ShortURL
While I really don't have any idea how any of this works... I do notice that site/mw/index.php/article is not site/index.php/article, the latter obviously being what the "most common" mediawiki setup seems to be.
Could be you need to go about this a very different way if you want to do site/wiki/article. More likely, you'll have success with site/mw/wiki/article?
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RE: DigitalOcean Mediawiki ShortURL
This help at all? http://musoapbox.net/topic/2298/mediawiki-changing-index-php
I appreciate you commented on the thread saying you'd give it a try. But, that's what worked for me (on Ubuntu). @surreality gives another version that the original site I link handles, and is flagged as the "if you don't have root access" method. One or the other should work... I hope? -
RE: New +txt/+email/etc code for TinyMUX
Code has been deployed on Fate's Harvest for a beta version. Already squashed a lot of bugs. Will be adding the preferences commands, then staff commands, then packing up v1. Few more days!
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RE: +Watch Code?
@blackdahlia Did it anyways...
https://github.com/skewskewskew/MUSHCode/blob/master/+watch
Thanks to Annapurna/Rainbow!
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RE: +Watch Code?
Looks like the second one is what we have on Fate's Harvest, with some tweaks. Would you like the full code from Fate's Harvest?
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RE: How to use Potato MU Client
@testament I don't use spawn windows, but does ctrl+tab do it?
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RE: New +txt/+email/etc code for TinyMUX
I think I have decided the list will start at 30 and work down to 1, which will be at the bottom of the screen. Thanks for the help!
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RE: New +txt/+email/etc code for TinyMUX
Okay I need some design help... I'm outputting a list of the last 30 messages you've sent/received.
Should the newest message be #1, on top of the screen?
OR
Should the newest message be #30, on the bottom of the screen? -
RE: New +txt/+email/etc code for TinyMUX
@thenomain said in New +txt/+email/etc code for TinyMUX:
Who do I stab in the ear with an icepick over this color scheme? Who? WHO?
The 80s.
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RE: New +txt/+email/etc code for TinyMUX
@ixokai said in New +txt/+email/etc code for TinyMUX:
Gotta say, I'd never use it, but kudos where kudos belongs. That's a very nice work. Does it do searching?
Yep! All the searching is handled via SQL. You'll do
/search
or/name
, the former search message text by a word (or group of words) usingLIKE
. I don't think I need to get fancier than that./name
will search both sender and receiver usingLIKE
.@Lisse24 I think that means I should add a
/markunread
option? As is, txts will display on screen if you're logged in and be automatically marked as read. You could then mark it unread and it'll bug you later to look at it. -
RE: New +txt/+email/etc code for TinyMUX
@kay said in New +txt/+email/etc code for TinyMUX:
Is it ascii and ansi compatible? I can already visualize the horrible things characters will send each other.
Looks like! Everything is evaluated with the permissions of the person sending it, so if you send ¯_(ツ)_/¯ in red highlight, it ends up looking just like that on the data side! Which does mean it'll get lost when it goes to SQL but that's ok.
Got +txt/new finished tonight, which will pull the oldest unread message automatically (so you won't have to look at your list and see which are unread).
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RE: Quiet Room
If you're using TinyMUX (which I know you are), there's no way to squelch the connect/disconnect (and the leave/arrive?) messages unless you have @Chime's fork. Which a certain cephalopod has just recently informed me has had a very minor update to handle some SSL something something something.