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    Posts made by skew

    • RE: Coming Soon: Chontio, a Star Wars Stand Alone MUSH

      Status Update:
      If anyone didn't see my "Shout in the Dark" post, @AlexRaymond has went MIA. I last heard from him 2 weeks ago, with no indication he was leaving. I am decidedly worried, and if anyone knows this person IRL, or has another means to contact him, please let me know. I've hit him on Discord and on the gmail account he used for our GDocs collaboration and received no response.

      All that said, there's a whole lot of effort that's been poured into this game. I have root access to the game server (given to me by @AlexRaymond ) but I do not have any of the Digital Oceans information. I'm getting worried that something could happen and I'll have no way to fix it.

      As such, I'll be standing up my own server today, and copying everything from Chontio onto that server. @faraday has agreed to help, so I think it'll all go smoothly.

      I wanted to post here publicly, if @AlexRaymond does return, I'm more than happy to hand over the keys, to move Chontio back to the original server, to do whatever so he can have his game back.

      In other news, if anyone does want to help, please let me know. I'll be looking for Alpha play testers next week. I need some rooms desc'd. I need Roster Characters written.

      Also, I've invoked Alex's name 3 times in one post, so maybe that will summon him.

      Also, also... The City of Davotay, based on Jedha City, with enhancements by @SunnyJ :
      The City of Davotay

      posted in Adver-tis-ments
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    • RE: Muxify broken?

      Great work, @Roz !

      posted in Suggestions & Questions
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    • RE: Theno's GMC CG/Check Invocation Limit Issue...

      @zombiegenesis @Taika 200,000 should be good. Seems like something else might be happening. If you wanna DM me I can help troubleshoot?

      posted in MU Code
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    • RE: Theno's GMC CG/Check Invocation Limit Issue...

      @zombiegenesis What did you set it to?

      You probably need to set it higher.

      posted in MU Code
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    • RE: Muxify broken?

      Amazingly... I still couldn't get this working on Chrome and had to run it on Firefox (on Mac). Now, I was able to select "Load unsafe scripts" on Chrome and it's working on Chrome.

      But not on Firefox.

      posted in Suggestions & Questions
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    • RE: Demon: The Descent

      Not really and answer... but ThenoCode does D:tD.

      posted in MU Questions & Requests
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    • RE: Coming Soon: Chontio, a Star Wars Stand Alone MUSH

      Grid construction has begun, and I'm aiming for closed alpha sometime before Thanksgiving. Still on target for Dec 1st open beta. Woohoo!

      alt text

      posted in Adver-tis-ments
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    • AlexRaymond@Here

      Okay so this is a little awkward...

      @AlexRaymond asked for staff to make Chontio MUSH a few weeks ago. That's the first time I met him. Since then, we've got a server up, a game up, history done up... and now he's been MIA for a week. I've tried e-mailing him, but what I have feels like a gaming e-mail address.

      So: Does anyone know this person IRL? Anyone have an alternate means to contact them? I've officially become worried.

      I'll add... my plan, atm, is to move forward with Chontio per the plan that Alex and I agreed on. Hopefully he comes out from under a pile of RL and is ready to go!

      posted in A Shout in the Dark
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    • RE: How old are MU* players?

      It was RPing on a UO shard that brought me here.

      posted in Mildly Constructive
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    • RE: How old are MU* players?

      You gotta do another with "how long have you been playing"!

      Also, we young folk got to overthrow the old folk. Growth, change, etc! Wave of the future!

      posted in Mildly Constructive
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    • RE: Coming Soon: Chontio, a Star Wars Stand Alone MUSH

      @cupcake Just MSB! You can ask here, or DM me.

      For many reasons, we've opted not to do a Discord server. I'm hoping in another few weeks we'll be ready to have people logging on (though not apping in) for the discussions and the like.

      posted in Adver-tis-ments
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    • RE: Reno is closing! ....Or is it?

      @ganymede said in Reno is closing! ....Or is it?:

      @scorn said in Reno is closing! ....Or is it?:

      One of the issues we ran into with Reno was that our generous XP policy led to a heavy population of 'dinosaurs.' We're going to be toning that back, at Portland. Things will be more challenging. People won't be able to sneeze in the general direction of a Rank 5 ephemeral and wipe it out of existence. Risk will return as a prominent factor, and along with it, we hope, more of the 'darkness' that's supposed to be a core theme of the World of Darkness.

      For the love of everything holy, please implement an XP cap.

      If you're updating to the modern ThenoCode (As I don't know if it exists in that version), you can definitely turn on a cap on the auto-xp, then leave it to things you do to "earn" xp. Would advise. 🙂

      posted in Adver-tis-ments
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    • Coming Soon: Chontio, a Star Wars Stand Alone MUSH

      Deep in the outer rim lies a small system with a single habitable planet. Life here is difficult, food is scarce, and comforts are few and far between. Toxic gas covers most of the planet. The native species remains perpetually hostile. Smugglers and criminals hide from the authorities here. A few years ago, the Galactic Empire decided Chontio’s odd crystals were valuable enough to invest in the planet, and with the Empire came stability and wealth… as well as an ever-tightening collar and simmering frustrations. The local government, the Tageeri Confederation, now balances its freedom against its alliance with the Empire.

      Player Characters will help guide the Tageeri Confederation and the people of Chontio through the process of contact with the Empire, criminal syndicates, and native forces, cooperating and competing to get the Confederation to a position they want.

      Welcome to Chontio.


      Chontio is an on-line storytelling based game, utilizing Fantasy Flight Game's Star Wars system. We use Age of Rebellion as the primary source for game mechanics, AresMUSH as our game server, and lore created by the Chontio dev team as well as taken from the greater Star Wars Universe. For information about Chontio and the game, please see our wiki here: http://chontio.aresmush.com/wiki/home


      Please note that while the most of our theme and setting has been fleshed out, we are still very much so in development. The wiki will be steadily changing as we add more information and attempt to clean up the flow and feel. This does not mean do not ask questions. Please, feel free!

      Chontio is NOT OPEN. You cannot create a character or log in. We anticipate going live on December 1, 2018.

      We have also decided to not make a Discord server, so the best place to reach staff ( @AlexRaymond and @skew ) is right here in MSB.

      We are also looking for other people who might want to help. At present, that means anyone that would like to help create our grid.

      posted in Adver-tis-ments
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    • RE: Reno is closing! ....Or is it?

      If you need some codey help here and there, feel free to hit me here.

      posted in Adver-tis-ments
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    • RE: Star Wars Stand Alone - Staff Sought

      For anyone keeping track, we should be ready to release the wiki this weekend. Just waiting for @AlexRaymond to return from some RL.

      posted in Game Development
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    • RE: How to use Potato MU Client

      @lithium I'm guessing this is a MUD or some such, and not using TinyMUX/PennMUSh/Rhost. If it is, you might be able to do this all via commands in the game itself.

      Otherwise, I think this is your best bet:

      https://github.com/potatomushclient/potato/wiki/SlashCommandsAt

      You can make a new macro. Name it something like "unequipflyinggear". Then input:

      /at now+1seconds=unequip flying gear
      /at now+2seconds=unequip flying hat
      ... etc
      

      Now, in game, you'd enter /runmacro unequipflyinggear ... it should run through each step at the intervals your provided, where "new" is relative to when the first command was used. So, yes, when it they run now will be past, but it's now when you send it.

      posted in How-Tos
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    • RE: How to use Potato MU Client

      @arkandel ok

      @Lithium Can you give me an example of what you're trying to do? It is possible to set macros to run timers which can then send commands, but without a clear example I think my brain just goes sideways.

      posted in How-Tos
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    • RE: Star Wars Stand Alone - Staff Sought

      @secretfire Hi! First off, we're doing our story dev in google docs. So, if you found our wiki (which honestly takes a little trying, as we've not shared it!), you're looking at some pretty slim information.

      Moving past that... It seems to me you have some very specific experiences you're drawing from. I do not have the same ones, so I'm really not sure how to address most of this. PCs will be on a planet that's backwater, but still bustling. The main will have some 150,000 residents, and will consist of a blend of species. I don't know where you're getting anything about "no aliens". We're all aliens here - the natives species is totally different! PCs will be interacting with the GMs and the story, which will range from fending off threats to illegal speeder bike races to trying to survive brutal conditions outside the city.

      You are correct that everyone being in the same "faction" will limit conflict. That's the idea. This is a collaborative game. But I just don't see a lack of other PCs fighting one another as limiting. And even then, PCs may find themselves at odds, as their idea for the planet goes in different directions.

      And now, for all PCs being the same, I really have no answer to that. Characters will be whatever characters wish to be. Pilots, smugglers, soldiers, doctors. They'll pursue alliances, help the Empire spread it's propaganda, rob Imperial convoys, do battle with the native species, fall in love, buy nice hats...

      In conclusion, I'm just not sure what it is you have in your head. If the big concern is "how will this game be interesting if players are not fighting each other", the answer is ultimately storytelling. I hope that helps!

      posted in Game Development
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    • RE: Star Wars Stand Alone - Staff Sought

      Expanding a little on Rebel vs Empire, Fringer vs Empire, etc, (and maybe repeating myself or @AlexRaymond ?)...

      Players will be in the Tageeri Confederation, the governing body of Chontio. All characters will be similarly aligned: they want the Confederation to succeed. What "success" means will be defined by the character (and the most of the application process). Could be you want to snuggle up to the Empire. Could be you want to start a revolution. Whatever the case, we're aiming for "people trying to do good that might get in each other's way". And if that's not clear enough, no one will be playing a member of the Empire or the Rebellion, though you can potentially end up working for either.

      And now an update!

      • We are writing pages and pages of lore, setting information, plots, etc.
      • We have decided we will only be using the Age of Rebellion book, with the exception of Species. We will be pulling in most of the species from the other two books. This might mean adding additional talents that are tied to species or just adjusting the template to use existing talents. Still in the works.
      • We will not be using the Destiny mechanic. It's very, very cool to use in a tabletop setting, but in a MU, it doesn't feel like it's going to work (plus, the code mechanics are going to be repurposed).

      I think our state goal (to each other) was to have the wiki public by the end of next week. I think we're on track for that.

      We are almost to a point where we're going to start building the grid. I've received zero (0) offers to help design a grid, so I could definitely use a lil help! If anyone is interested, hit me up. I know someone out there wants to desc a cantina...

      posted in Game Development
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    • RE: Social Stats in the World of Darkness

      @ganymede I have a system all written up nice and neat for "Social Fu". It's similar to what we used on RfK. The summary, though, is that you can use social stats on other PCs. If you do, they can comply or not. If they comply, they get XP (A beat, whatever). If they don't, they don't.

      Voluntary, but incentivizes participation.

      posted in Mildly Constructive
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