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    Best posts made by Sparks

    • RE: Spirit Lake - Discussion

      @cupcake said in Spirit Lake - Discussion:

      I'll be honest, I have really mixed feelings about the current system involving paying for investigation efforts with Luck Points.

      My understanding—as a player—is that Luck Points only need to be spent for buying GM time outside of the time they're already spending on a plot. So, in order to do "Thing X" relating to a plot, you just post it to the plot actions thread (and they take it into account in the next round of GM'ing).

      If you want to do something outside of what they're already GM'ing ("yes, everyone else is looking into <thing for plot X currently being GM'd>, but I want to look into <other thing unrelated to plot, related to character secret>"), those are when you need to spend luck points. Basically buying extra GM time outside of the time they've set aside for GM'ing for plots.

      Asking one of the staffers on game will probably get a more definitive answer, though; this is just my interpretation of the page on luck points and the post they made.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: A fully OC supers MU

      @Tehom said in A fully OC supers MU:

      If you decide to go with Evennia, they have a pretty lively IRC that's connected to a Discord channel, and people are usually pretty fast to answer questions. I'm also happy to help with questions about python/django if you're stuck on how to implement or fix something - I can be reached either by messaging here or on Discord (I'd show up in the mods list of the Evennia discord channel).

      A second on this for the Evennia Discord. Very helpful community if you plan to do anything with Evennia, and I found it exceptionally useful when I was starting out and learning Evennia's overall structure and design philosophy. (Or even now when I do particularly wacky stuff on my Evennia sandbox, where I'm slowly building a reusable generic foundation for MUSH-like games.)

      I'll add that there's an Ares Discord I hear superb things about as well for folks running Ares, though I gather it's somewhat more focused on running a game as well where Evennia's Discord is fairly heavily focused on developing one.

      If you are interested in doing development in general, I figure it's really worthwhile to know both of the "modern" systems. Hence why I've got an Ares sandbox as well which I've started toying with extending. (On which note, I should probably go track down the address for the Ares Discord at some point myself.)

      posted in Game Development
      Sparks
      Sparks
    • RE: Gray Harbor Discussion

      @bear_necessities said in Gray Harbor Discussion:

      The only concept we've outright banned is former assassins turned history professors

      Well dang, there goes my idea if I decided to app...

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: What Types of Games Would People Like To See?

      @Coin said in What Types of Games Would People Like To See?:

      @Jennkryst said in What Types of Games Would People Like To See?:

      @Coin said in What Types of Games Would People Like To See?:

      @Jennkryst said in What Types of Games Would People Like To See?:

      Kingdom Building

      Exalted! Mandate of Heaven! Bureaucracy Charms!

      I miss it so.

      Okay, but hear me out.

      Dreams of the First Age. Full tilt elder Exalts with Limit Breaks turned up to 11. Also: must take appropriately Greek tragedy style Limits, not something lazy like half of the ones in the book.

      Man, people are horrible. I wouldn't trust MUers with that setting, frankly.

      I admit, part of me looks at how people play up trauma and angst—and sometimes become possessive of a particular flavor of it ("I don't care what the dice said! I'm the one who just lost a foot to the monster attack; that person who lost a hand two turns later because of a bad roll is clearly just trying to steal my spotlight by being injured like that!")—and feels like trauma and tragedy being a required part of chargen is a recipe for a whooooole lot of drama.

      I may be feeling overly cynical today, however.

      posted in Game Development
      Sparks
      Sparks
    • RE: What's your favorite MU* client?

      @auspice said in What's your favorite MU* client?:

      @thenomain said in What's your favorite MU* client?:

      @auspice said in What's your favorite MU* client?:

      POTATO Y U BREAK IN OSX?!?!

      Because it wants you to use Atlantis like a proper client.

      I want my double input windows gdi.

      Atlantis 2 allows arbitrary numbers of input windows.

      Y'know, if I ever finish it.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: New moderator.

      @Ganymede said in New moderator.:

      Y’all act like this is the end of the world or some shit.

      No, just the end of @mietze's time and sanity. Pour one out for things that have been lost...

      posted in Announcements
      Sparks
      Sparks
    • RE: NOT an interest check in a MU. Just like...recognition check.

      @RDC - I do quite enjoy the Heartstriker books and the DFZ setting, at least as reading material.

      (To be fair, I basically just love anything Rachel Aaron writes: the Eli Monpress fantasy epic, the Paradox SF trilogy, the Heartstriker/DFZ semi-post-apocalyptic urban fantasy, the Forever Fantasy Online LitRPG books... she hasn't really misfired yet in the stuff I've read.)

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Mac OS Sierra Client

      @girlcalledblu said in Mac OS Sierra Client:

      I'm happily giving Atlantis a go.

      @Sparks If there's a way to individually set the background color and text color for the input window, let me know; otherwise, that might not be a bad feature for 2.0. 😄 Otherwise, I've done some fiddling and it at least looks a bit more familiar.

      Sadly, no, but I've made a note for 2.0.

      If enough people want the feature, it wouldn't be hard to make a quick mod to the 1.x source tree to allow this, though. Maybe throw in a second input window.

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Incentives for RP

      @Thenomain said in Incentives for RP:

      I am deeply sorry for helping create the +vote system that lead to this.

      I mean, that's going pretty far back. The earliest one I know of from personal experience is Firan's @vote system in 1997 or 1998, and I know there were other games that used coded voting even earlier than that. I vaguely recall the original Tales of Ta'veren had some kind of vote-reward system around 1996, and I think Cybersphere MOO had a coded stats/skills system that used voting in 1995, which were themselves presumably inspired by wherever it is that +vote originated.

      So it's been at least 22 years at this point, maybe 24—and maybe rather more, since I dunno which game you first coded it on—since +vote was introduced. Given the sheer number of games that have come and gone since then which have tried to emulate tabletop roleplay in various settings—i.e., with coded sheets and the advancement thereof—I feel like the concept of +vote would've been introduced more than once by now across multiple genres of game.

      In other words, someone else would've come up with it by now anyway; I wouldn't beat yourself up about it. Especially not 24+ years after the fact, or however long it's been.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Mac Client Recommendations?

      @Roz said:

      @ThatOneDude said:

      @Sparks Well, I really appreciate the client, its so WIN compared to the other options out there. FURTHERMORE... it makes all Windows clients look like a toddler drew on your screen in crayon... JUST SAYING.

      No joke, Sparks now has friends who sigh wistfully at her to write a Windows version of Atlantis. (I am not one of them because I already have a Mac.)

      Which I admittedly find funny, due to the original origins of Atlantis. Specifically, I had a project for work that had me on a Powerbook a bunch, and I missed SimpleMU while I was over on Mac OS X. I tried to convince Kath to write a Mac version of SimpleMU, and she went "I am not learning another platform. But if you write one, I'll call it the Mac version of SimpleMU."

      So I started writing a Mac version of SimpleMU from scratch, but then somewhere along the way I came up with the idea of hierarchical spawns and just kind of veered off in a different direction and made the client its own thing.

      So when people go "I wish Atlantis was on Windows, could you ever do that", I'm getting asked if I'd ever consider writing a Windows version of a Mac client that started as a port of a Windows client.

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Incentives for RP

      I like the idea, but...

      Aesthetic perks might motivate some folks sufficiently; there are plenty of people who will do something ludicrous and time-consuming in an MMO solely to get a particular title or equippable cosmetic. I've known people who will defeat 100 of a specific enemy in a specific place where they spawn incredibly infrequently and only during the night, just to get a title they want. (I might've been this person, on occasion.)

      So I think the number who'll be incentivized may well be greater than zero, but I'm not sure by much. Because I also think storytelling is frequently more difficult—or at least, requires more investment of thought and creativity—than getting a particular MMO mission perfect or killing X number of enemies in a specific circumstance, and so I think the bar of "what will incentivize this behavior" is higher.

      Sure I'll run this obnoxious stealth mission in the Secret World six times with my friends until we make it through without triggering a single alarm once, all just to get a rare dance emote (fistshakes at the Bank Heist mission in Tokyo), but if you asked me to write a novella? A novella that hits specific plot beats, and which directly appeals to the individual interests and tastes of these five specific different people simultaneously? If I had to do that in order to earn a rare dance emote, I think I as a player might very well decide the dance emote isn't worth that much effort and walk away.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Mass Effect MU*?

      @ganymede said in Mass Effect MU*?:

      @sparks said in Mass Effect MU*?:

      Resigned question: Does this mean no performance of Hamlet.

      Drunken, effusive exclamation: Alas, poor Yorick.

      I had a Mass Effect audio drama I was going to make with friends, set in C-Sec, and one of the running jokes was a really terrible news channel on the Citadel that one of the characters insisted on watching, where the news anchors were an elcor and a vorcha.

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Difference between an NPC and a Staff PC?

      @bear_necessities said in Difference between an NPC and a Staff PC?:

      Counterpoint: why would you use NPCs in the last situation? This could be easily accomplished and provide a better story for PCs to have the "master assassin" charge a lower level PC assassin to do this in order to prove themselves or move up in assassin society? Now you are providing story for multiple PCs and not making your npc a pivotal part of the story.

      On some games, that's absolutely the right choice! It depends on game culture and circumstance. And I can come up with other examples than the assassin one, as well, for different game settings/cultures. There's no absolute example that works in every setting and every game circumstance; even your counterpoint to this specific example doesn't work for every game setting and culture.

      Maybe the game has player secrets; there's a PC assassin, sure, but if they target another PC, even if the PC dies the player maybe tells people afterwards. Now people OOCly know that character is an assassin and find things to "notice" ICly and become suspicious. ("Gosh, Jane wears a lot of dark clothing and has a bunch of large rings. You know who else I've heard rumors likes that style? Assassins.")

      In some game cultures, open PvP where another PC opposes (or kills) your character leads to all kinds of OOC drama; maybe everyone OOCly knows Jane is an assassin and that's fine, but you don't want Jane dealing with OOC shit on channels over this. Whereas if this thing was done to you by an NPC during plot, it can feel more like "story" and less like "Jane, who I still see sitting on channel and chatting happily, did this to me, the bitch. My next alt will be written with intent to destroy her."

      Maybe you just don't have any PC assassins played, and there just isn't a PC to task with that. Maybe you have only one PC assassin, and they say they're OOCly not comfortable with the task because they're afraid of that possible OOC blowback from the target PC's player and friends. It doesn't even matter if that fear is justified; the target could be the nicest player ever OOCly, but the assassin player is carrying around trauma from a previous game where their life was made OOCly miserable after they did something IC to derail another's plans. (And I'd argue that if you force a player to play out something they are actively OOCly uncomfortable with even after being told of that discomfort, you're now doing GMing wrong.)

      My point here wasn't "this specific example always justifies an NPC sleeping with a PC, and therefore NPCs sleeping with PCs is okay", which would be a tough argument to make with any example, but rather "I think saying an NPC sleeping with a PC can never serve story is not accurate; I can see places where it can serve story, so I'm not comfortable making such a blanket statement".

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: What's out there now and what has been attempted? A codebase discussion.

      @tinuviel said in What's out there now and what has been attempted? A codebase discussion.:

      @faraday said in What's out there now and what has been attempted? A codebase discussion.:

      But for folks like me, the Evennia team, and @Kumakun who are investing in design for the next generation of platforms - I should hope so.

      Sure. But if those future plans aren't aimed at us... why ask for our input? Not aiming this at you fara, but at the thread itself.

      I think because there's an implication that we want fresh blood in the community. And for folks who have grown up never seeing a DOS prompt and who find laptops that don't have touchscreens frustrating, SimpleMU (or Potato, or Atlantis, much less tinyfugue) is not a friendly or intuitive interface. This isn't to say everyone new is going to eschew traditional clients, but it lowers the barrier to entry if you don't require them.

      I'm personally loathe to leave behind Atlantis myself, because I like how my spawns work, and I hate having a separate tab in my web-browser open for every world I'm on, and so on. And most web-clients don't give me anything better than I can already get with a local interface. (Plus, Evennia has a screenreader setting and a strict 'all stock code must be screenreader friendly' policy, which are much easier to enforce over a plaintext interface than a web-one.)

      But that doesn't mean I don't want web integration to make it easier for others to join in. Plus, there are a lot of things I think I do prefer to use on the web: bboards, mail, +job systems, etc. This is why my stock Evennia toolkit I'm building has a strong focus on web integration.

      Faraday's ideas for how 'scenes' can work—a web interface sort of like Storify rather than a traditional web-client, but still supporting a traditional plaintext interface for old-school users—are a good example of a place that feedback from existing MU*ers can be valuable.

      After all, even moving forward, there's a desire not to completely leave behind the people who are already in this hobby, so there's a desire to see what people think of new ideas.

      Now, if people don't want to invite in new blood, or don't want to make games more accessible to people, that's fine; this conversation probably isn't for them. But there are a lot of people—the folks working with Ares or Evennia, the Penn and Rhost teams trying to graft web integration into existing servers, etc.—who want to find the way to not just leave behind existing players, but to bridge the gap so there's continuity between current MU*ers and RPers who are just coming into the hobby.

      And I think that's what this conversation is about, and why it recurs so often around here.

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Diversity Representation in MU*ing

      @Warma-Sheen said in Diversity Representation in MU*ing:

      Just keep in mind there are many flavors of POC who also have many flavors of culture. A lot of people forget the distinction between skin color and culture. I know a few white dudes with chocolate frosting. I know a few chocolate dudes with white frosting. They are people too.

      Don't let fear of 'getting it wrong' stop you from playing a POC character.

      You are way more concise than I am apparently capable of managing today; apparently I shouldn't have left the reply window in fullscreen mode and watched updates to the thread periodically while I worked instead of blindly writing a small novella while three more pages of thread materialized.

      But, yes, this. Upvoted, and then an additional 99 more upvotes in spirit.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: What's out there now and what has been attempted? A codebase discussion.

      @kumakun said in What's out there now and what has been attempted? A codebase discussion.:

      @faraday said in What's out there now and what has been attempted? A codebase discussion.:

      I have also looked at Discord/Slack/etc. for ideas and mentioned it various times this conversation's come up. A lot of people just RP in Discord, so it's a good starting point for looking at the general paradigm.

      What other kinds of places have people jumped too besides MU*s? Again, I've been out of the loop for a little while!

      I think it's less that existing players have 'jumped to' alternatives, and more that many younger RPers start on those alternatives and never even try any MUSH/MUCK/MOO/etc. variant.

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Diversity Representation in MU*ing

      @Tinuviel said in Diversity Representation in MU*ing:

      I don't want to use my fleeting RP time to break biases or shift my viewpoint. I want to play characters that entertain me and others. I spend my entire life learning about cultures and experiences both extant and extinct. I don't want to do that when I get to play make believe with my friends.

      So again, people are going to play what they want to play.

      Okay, I actually agree. I just tend to think "characters that entertain me and others" and "characters who differ from my own personal OOC viewpoint and experiences in meaningful ways" do not have to be mutually exclusive. In fact, I think—now that I am (probably) sufficiently caffeinated—if I were to boil my overall stance down to something a hell of a lot shorter than the massive screeds I've vomited up so far this morning, it would be that with a bit tacked on the end. So:

      I just tend to think "characters that entertain me and others" and "characters who differ from my own personal OOC viewpoint and experiences in significant/meaningful ways" are not mutually exclusive, and the fact that no small number of people seem to have an unconscious belief that they are mutually exclusive—or that a human character whose skin happens to be darker than Pantone shade 92-9c is somehow more difficult to tell a story from as a viewpoint than, say, an alien or vampire or elf or whatever else—strikes me as a thing that maybe we as a community could stand to work on as we cook up characters. Because when there are a lot of people out there who seem to think they can find more common ground with and more easily imagine seeing the world from the POV of literal alien species in Star Trek or Star Wars or Mass Effect or whatever else than they can with their neighbors who happen to have a bit more melanin content to their skin, it's demonstrably sure as hell something we as a human race could stand to work on.

      (I mean, granted many of us are very bad at writing 'alien races' that aren't functionally just some variation on "weird humans, often with surprisingly little cultural diversity across the landmass of an entire planet" so there's often less actual distance between "human" and "hypothetical weird alien from outer space" than you'd maybe think, but still.)

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Mu* Clients for new iPad Pro?

      @kanye-qwest said in Mu* Clients for new iPad Pro?:

      @sparks I mean yay but MAGIC and EXPLORING

      Yeah, I sort of got eaten by Arxcode...

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Diversity Representation in MU*ing

      @Tinuviel said in Diversity Representation in MU*ing:

      @Roz said in Diversity Representation in MU*ing:

      @Tinuviel I think you're conflating a few things. One, having a fantasy setting decide to basically forego racism as part of the theme doesn't mean that all the players and the OOC experience will suddenly be free of bias, because OOCly we're all still brought up in this system.

      Second, I think you're conflating "this experience was valuable for my personal learning and I think others could find it valuable, too" with "all games must provide this specific experience in the same way."

      No, actually. Not even remotely, on either of these points.

      I am speaking, specifically, about the idea that was raised that playing a POC character to tell and experience stories from the viewpoint of a POC, specifically to try to understand their point of view in reality.

      @Sparks said in Diversity Representation in MU*ing:

      Granted, that pressure is more common in anything set in the modern-day world, as opposed to fantasy worlds, but I'd argue that the modern-day world is where being willing to expand your viewpoint is actually potentially important to things outside of pretendy fun-times internet story games. Since we aren't experiencing widespread and systemic real-world racial oppression of elves, or werewolves, or Togruta, or anything else mythical or purely fictional.

      Sorry, I'm evidently not being clear here, for which I apologize. Learning to expand a viewpoint does not mean taking another experience as your own. It means learning to see things from another person's point of view, which is something we have a general lack of in today's world.

      I should clarify that I know some folks think of characters on a MU* as alter-egos, and use them to explore aspects of themselves. (Which can be really valuable for folks who are exploring their sexuality or gender identity and cannot do so safely in their offline home life.) I do not. As someone who writes a lot, I think of characters on a MU* as being like characters in a story I'm writing; their experiences are not mine, but if I'm writing a character in a story it behooves me to try to get out of my own head a little bit. After all, if I don't, a character will just be... well, me.

      Trying to force yourself out of your own headspace to try to see something from some other point-of-view is something you can do in a lot of places—writing, certainly, but also friendly debate where you genuinely try to see the other person's viewpoint, reading nonfiction from people whose experiences differ from your own and really trying to understand where they're coming from, etc.

      And when the viewpoints you're trying to stretch your head to are for something that's a real-world thing, it's worth doing in an informed manner; talk to people whose viewpoint you're at least trying to understand. And not just one, but as many as you can, since no one social group or cultural group or any group is likely to have uniform opinions on everything.

      It's something people will never be perfect at—or even close—because we're all inherently flawed because you can never entirely get out of your own head. But I tend to think any time you can work to see a situation or scenario from a viewpoint that isn't your own inherent one, it's like exercising an empathy muscle. A man trying to genuinely try to comprehend what a woman goes through in a world full of sexist background radiation, someone from a more privileged social standing working to understand what folks who don't have money go through, someone trying to understand where people on the opposite side of a political divide are coming from (I... I have tried, but I cannot do this one, not even to try to win them over with rational arguments), etc.

      You'll never 100% understand someone else's experience—hell, you might never understand 40% of it, if even that—but at least trying to step outside your own head long enough to see the general shape of where they're coming from is worth it. And their time and energy is worth you trying to at least meet them halfway rather than making them walk everything over to your point-of-view to explain whatever on your terms rather than you trying to understand what they're saying on theirs.

      It ain't perfect, sometimes we'll get it wrong—heck, maybe a lot of times—but I honestly believe that empathy muscle is at least worth trying to exercise. And if you fail, you apologize, make amends as best you can, try to learn what you can do better next time, and then do better next time.

      But there's a fear that in trying to stretch that muscle and get outside your own head that way, those failures might be Really Bad, and that so it's not worth trying to step outside your own head at all. And I just... I can't agree. None of us want to fail at things, but failures are also the first steps towards eventual success. And if you don't risk failure by trying, you never get anywhere at all.

      Anyway, being forced into personal experiences outside your normal world view can certainly be one way to stretch that muscle. It's not ideal—and often not pleasant—but boy can it be effective. My friend quite demonstrably wanted me to change out my avatar to understand his online experience firsthand, because I was being unfairly dismissive about the severity of his experience when I kept equating it to the online sexist toxicity I was dealing with in the same game at the same time.

      (I mean, the sexist toxicity was pretty awful too, but it did not involve freaking death threats. Most of the time. This having been pre-GamerGate.)

      Honestly, my friend's challenge to me was like the more recent two folks who handled support for a company—one man and one woman—where they flipped email signatures for a week on the shared support account email and changed nothing else about how they handled the incoming client mails, and he had an eye-opening week when it came to the sort of sexist nonsense she put up with that he'd been blind to. It wasn't that he wasn't unsympathetic or unaware that sexism happened, he just had not truly comprehended how overwhelming and constant it was and how his productivity bottomed out when people thought they were talking to 'her'. And conversely, when people thought they were talking to 'him', she had her most productive week ever by leaps and bounds. Because, as her co-worker put it after the fact, it turned out he wasn't actually a lot faster like he'd thought (and written off as having had years more experience), but that in the time he could finish a ticket and move on to the next, she was stuck still trying to convince the client for her first ticket that she actually knew what she was talking about so they'd follow her instructions.

      She could've told him all that. (In fact, she did tell him all that; the two of them wrote up Medium stories about the experience which are both worth reading.) And it wasn't like he didn't believe her that sexism was a factor, but he didn't actually understand it until she forced him into the situation she was normally in. It forced him to flex that empathy muscle, and get a little better at stepping outside his head to understand where she was coming from for other things too.

      In the case of the challenge my friend made, he demanded I do it because he figured—rightly, as it turned out—the experience would be eye-opening. It was also a passive experience, just like the email, inasmuch as all I had to do was make a new character for the game who was dark-skinned instead of fair-skinned—akin to flipping the email signatures—and without saying or doing anything new or differently than I had been before, holy flipping cheese did the hidden assholes reveal themselves.

      Anyway. I guess I'm not trying to say people must exercise that empathy muscle, or must do any one thing to try to get better at shifting their viewpoint to understand what someone else is trying to communicate; I think that'd counterproductive in the extreme. I guess I'm just saying... there's value in doing it when there are good opportunities, and I think discouraging it is detrimental.

      And even if it's not the intention, a lot of the caution folks end up feeling they have to exercise—never write an NPC on a modern game that doesn't share their own background in case they get it wrong, never write a character in a story that isn't one entirely drawn from personal experience, never try to make the effort to stretch and see someone else's viewpoint because your interpretation might be wrong, keep arms and legs in preexisting unconscious cultural bias zone at all times while life is in motion due to risk of offense—is worse than the possibility of a failure you can learn from and do better as a result of.

      That said, I'm realizing that I'm definitely not communicating any of this stuff very well (...and also, just now, that my ADHD meds wore off two hours ago and HELLO HYPERFOCUS ON WRITING A POST), and I've got no desire to muddy the waters of the thread more than I already have. So with this as my final attempt, I think I'll bow out as a contributor. (I'll definitely keep watching/listening, though, because there's a huge variety of viewpoints on all of this and it's worth listening to them.)

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Mu* Clients for new iPad Pro?

      @paris said in Mu* Clients for new iPad Pro?:

      If you can afford a windows-based tablet, I'd suggest that instead, since you can game on them, mush on them, and in many cases now, draw on them. Getting a clip-on or bluetooth keyboard is not very expensive.

      I will actually note that the Surface line is great. (Though alas, the Surface Pro doesn't work so well in a lap with the keyboard case.)

      posted in MU Questions & Requests
      Sparks
      Sparks
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