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    • Following 0
    • Followers 11
    • Topics 27
    • Posts 2611
    • Best 1489
    • Controversial 24
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    Best posts made by Sunny

    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      Imagine waking up somewhere and not knowing where you are.

      Who you are.

      What you are.

      You panic.

      READ ME!

      That's on a huge banner taped to the mirror with an arrow pointing down, impossible to miss. There's an envelope.

      You open it.

      Dear self,

      You have no idea who you are. You will never regain your memory. You chose to do this; you chose this life. The reason you chose this place was that it's a hotel you could pay for in cash, a million miles away from anyone and anything that's ever seen you. This choice was not made lightly. Make a life for yourself. Live. Love.

      Never, ever go to Bay City.

      Ignore every sign that it leaves you. You'll see it everywhere, and it will seem like a good idea again, and again, and again. Don't do it. It's caught you twice already.

      Don't make it three. I'll kill myself if I make it three.

      Good luck,
      -Whatever name you choose

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Character Information: Wiki or Mu*?

      Mushing from a phone is a PITA if everything isn't on the game itself.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Discworld: The MUSH

      Now I have to give my mom's corgi a cabbage.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Regarding administration on MSB

      @arkandel

      I'm not just like arguing semantics here. There is a difference between 'don't do this' and 'don't do this unless the game runner, who we'll contact, doesn't mind'. That you did it over lunchbreak at work isn't the problem, it's leaving out a part of what is going on.

      Rule 1, spoken: We can't wear blue shirts.
      Rule 2, unspoken: Unless we're also wearing jeans.

      When people see mods wearing blue shirts because they know about rule #2 (and the other isn't said), it's perfectly reasonable for there to be confusion.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: The 100: The Mush

      @Monogram said in The 100: The Mush:

      Does scallops count as fish?
      Because I really like scallops.

      They do not count, no. They don't taste like GROSS.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Character Information: Wiki or Mu*?

      @ghost said in Character Information: Wiki or Mu*?:

      Fair ' nuff. I'm in no way arbitrating what is right or wrong. Just ideas and I'm a fan of prose-before-shows.

      I have the same preference. 🙂 I just don't think that it's a sign of anything declining, because zomg. I cannot imagine what would happen NOW if somebody came to MSB to brag about defacing somebody's Facebook like they did with the livejournal thing.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Dragon Age: Smoke & Shadows

      I just have no interest in being a backdrop for all the interesting stuff to happen for someone else. Including FCs means they are the story, and it's such a small number of them that most folks get left out in the cold. At least with comic games there are SO MANY that it's a different thing entirely. But... it's a single player RPG. If someone is going to play Hawke...like. Why? What's the point? The good part of this stuff is the setting, the world, the theme -- these things are awesome. Choosing instead to focus on the story of a limited list of characters is not just a waste...if I wanted that, I could just go play the game itself. I'm disappointed that the first DA game we are seeing chose to do this. I won't be playing there for this reason.

      I do know of another DA game in basic stages that is, afaik, doing it just prior to Inquisition, without FCs, following a different storyline with some of the same general events. So I'm willing to wait.

      I do wish y'all the best, but...ew. Really.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Regarding administration on MSB

      Like, it was OK for dude to lie and call us all pathetic, it was the 'hey this was literally in the log we can all see you are lying' is the over the line into the personal? What?

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Dragon Age: Smoke & Shadows

      If the FCs don't matter, what's the point of including them?

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: MU Things I Love

      Making a connection with somebody you haven't played with in many many years that's one of those 'sigh, I so miss them' people, with the possibility of ACTUALLY getting to play with them again. It is pretty much the best thing ever.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: The 100: The Mush

      @Apos

      I agree that it shouldn't be said that anything is possible when it isn't, but I vehemently disagree with a premise that staff characters shouldn't be played as characters. Staff are players, too. If that's their preference that's one thing, but there are MANY MANY benefits to having your staff play alongside everyone else. It is a bad premise.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Regarding administration on MSB

      Like literally, the only comment I made in that thread about the mod action taken was to say that I agreed with it (because I did actually agree with it)...that is not braying for anyone's head, in my reality. I am not sure why shit is being flung in my direction because I...did what we are supposed to, in that I wanted to say a shitty thing about a game, so I took it to the Hog Pit.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: From The Ashes: Detroit by Night

      @The_Supremes

      To sort of add onto what @Ganymede said, I haven't just witnessed the utter destruction of games, I've actually been part of the problem on several occasions. I have done so much stupid stuff that I've gotten my 5000 mistakes out of the way.

      And to clarify as well, I run an OTT Amber game. The amount of work that I require of my players for their characters is astronomical. It's ridiculous. It is so bad that not everyone is done with it and I started the game in September. But one, folks know me, and two, they know I'm not going to kill their character without them either disappearing on me (YOU KNOW WHO YOU ARE cough @Glitch @Cobaltasaurus cough). Neither of these facts apply in your case. That's the sad fact of the matter.

      That said, I do hope nobody is not playing on this game because I objected and have questions, or don't like how I'm being addressed. One of my favorite internet people is playing there and has given @The_Supremes a very positive review. Don't take what I've objected to as a blemish on the place, please.

      If I were asked I probably wouldn't recommend this game, but I wouldn't recommend against it, either. In this day and age that's probably a resoundingly good review.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Regarding administration on MSB

      @arkandel said in Regarding administration on MSB:

      To me the ability to stick together even when we don't like each other very much is the reason this place exists.

      Huh. That's a really good/interesting point. A lot. It's not what I would have said the reason is, but I think you're actually dead on accurate. Thanks.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Genosha (Interest Poll)

      @tempest

      I disagree with pretty much everything said here save maybe that it does bring up concerns as to how serious the game lead is about current projects if they're already starting the brainwork on the next one. Excitement and such doesn't get used up, though, and excitement for the idea of and the excitement for something that is actually happening come out of two different pools. Nevermind that people look for collaboration and input and discussion and things. PLENTY of games have had a 1 year+ lead time where people knew about them, were off and on excited about them, and so on...and went on to be very successful.

      I think this sort of thread is great and encourage more of them.

      ETA: History just doesn't bear this out, and the vocal criticism of the contemplation of ideas seems really weird to me. Like, what, kill it when it's an idea so fewer games get made? How is that a good idea?

      posted in Game Development
      Sunny
      Sunny
    • RE: How should IC discrimination be handled?

      "I don't want to deal with this in my fun time" =/= "Nobody anywhere ever should have to deal with this in their fun time." I'm not really seeing anywhere in this thread where somebody said the latter, but it sure as hell seems like the former is being responded to as if it were the latter. Nor is anybody making the point saying anything about the people who like to RP this stuff, let alone that they're bad people.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Genosha (Interest Poll)

      @tempest

      You asked me to name one. I named one. It's also not more MUD than MUSH.

      ETA: It fits the criteria, and is evidence that your premise is incorrect. It's not an exception, it's not 'just because X' or 'just because Y' -- the leadup in this case is what's being discussed, and the leadup was a positive thing for the game in the end. Yes, there are other factors. There are always other factors. Asking for input / ideas / suggestions and/or discussing potential ideas is just not a damaging thing. These discussions are healthy.

      posted in Game Development
      Sunny
      Sunny
    • RE: How should IC discrimination be handled?

      Like, the question I was initially answering was 'why are there so many games where IC -isms aren't allowed' and maybe I just don't know of them, but I can actually only think of one singular game in which this sort of RP was baked into the setting itself as off limits. The other period games I know of absolutely take them into consideration (afaik, @Auspice's game includes -isms, for example, and I am sure that M1963 has -isms).

      So this is literally a complaint about one single game putting as off limits a sort of RP that some of us don't want to deal with (represented as ALL THE GAMES EVER), and it becomes a BFD. There's no value judgment here, there's no calling of names of people who like to play that sort of thing, there's just 'unrealistic' being leveled at the lack of inclusion of these things, there's misrepresentation of the point as a straw man, there's all sorts of other nonsense.

      It is really, really, really okay if there's a game or two out there for those folks that don't want to deal with this stuff in their pretendy fun times. None of us are insisting that all games need to be this way, or even most. But a couple of games doing things this way is not 'some seismic shift' nor is it a problem in the community that needs to be addressed. @Arkandel's question is a good one, but I was addressing a specific statement, not making any of the points that are being attributed.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Experienced Tiers or How much is too much?

      @thatonedude

      Some people really don't enjoy high powered games, and mistake that lack of enjoyment as it being a problem with those games instead of just a preference. It's also potentially more difficult to manage plots with a wide experience disparity, though I've never found that part of things personally challenging.

      posted in Game Development
      Sunny
      Sunny
    • RE: How should IC discrimination be handled?

      Imma try to bring this up another way.

      Many of these historical games are set in time periods where there's no indoor plumbing, rampant disease, people not bathing, water and food that could possibly kill you, no reliable birth control, women dying in childbirth all over the place, etc.. The world during these time periods was not actually enjoyable or fun. A lot of these things tend to be glossed over for historical settings, realism be damned, because this part isn't fun for anybody playing in it.

      Racism isn't fun for the people that have to live with it.
      Homophobia isn't fun for the people who have to live with it.

      So yes, it is completely valid for him to ask 'Why is it important to you to have your character call my character a faggot?'

      I am not suggesting that these things are things that nobody should be allowed to explore, that we should cut them out of our games, that anybody is bad or wrong for making a bigot PC. I do not in any way think this is true. I do think it's a valid question to ask. I do think it's something staff on these games should be clearer about.

      ETA: Is it really that big of an OOC ask for you (generic) to not use that particular word in reference to my PC?

      posted in Mildly Constructive
      Sunny
      Sunny
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