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    • Following 0
    • Followers 11
    • Topics 27
    • Posts 2611
    • Best 1489
    • Controversial 24
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    Best posts made by Sunny

    • RE: Wheel of Time MU*

      I mean, I hesitate to say this, I do, but...

      Couldn't you superhero mush it? Does it HAVE to be coded and diced really extensively, or even to the same level as other things? Could it be distilled down to 1 or 2 rolls, a +damage command, and then descriptiveness / ST oversight / consent / trust?

      posted in Game Development
      Sunny
      Sunny
    • RE: Stuff Done Right

      @Silver said:

      @Sunny I don't feel the need to tell on somebody to staff and have someone else be my daddy, but more to the point I also don't feel the need to "fix" someone's behavior issues on a game because I get really fed up of fixing people's behavior issues for them. They're not going to change anyway.

      And thus, you are part of the problem. If someone is breaking the rules, why would you not tell staff? Particularly if they're making you actively uncomfortable? We're not talking about kindergarten bickering here, we're talking on a mush violating stated policy.

      @ThatGuyThere
      If it's a minor annoyance then it's not a problem.


      This is exactly a display of the behavior I'm referring to in my previous posts. This is again making wide-spread decisions and the like based on a couple of bad apples. Both of the responses above prove my point in the addressing of the symptom rather than the problem. Thank you both.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Giving Thanks

      Frozen let them rise then bake them cinnamon rolls. I am so thankful for them right now.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Amber: Why Can't I Quit You

      Man, I never had so much fun running anything as I did with my Amber game. It really has to be one of my favorite things to run, ever. I don't really think it works as well as it could in a full-blown mush environment, but it made for pretty much the best OTT ever.

      ETA: Damn I miss that shit now.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Rinel

      Go you!

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Constructive (keyword) Criticism of Arx Systems

      @groth

      Staff has literally said many times it is not a problem, people are not doing it, so I want to know why people are suggesting that we punish models more. This isn't a problem. What problem is trying to be solved?

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Me and my actual brain damage that causes memory issues...

      Yeah, I'll just be over here in my corner not intending to be a liar.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Constructive (keyword) Criticism of Arx Systems

      @mietze said in Constructive (keyword) Criticism of Arx Systems:

      People are probably using modeling less not because of numbers but because of the insanely ugly nasty ooc behavior towards those players who were thought to be using it "too much" in "ways I can't/dont like.:

      This.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Good TV

      @Ghost

      Now I think you're missing the point of what other people are saying because you're so focused on being antagonistic.

      ETA: The point being that actually, there WAS an extreme social media response about a year ago about this very thing. I saw a ton of it, Bored obviously did too. Like holy crap there was tons of screaming in the communities I see. You didn't see it, ok, but the point is just that it really was totally there.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Ideal Scene Length?

      @ninjakitten said in Ideal Scene Length?:

      I rarely start a scene if I don't have at least 3-4 hours and I'm perfectly happy to have them go on all day, assuming I have the day and things are interesting. I don't often do anything under 2 hours at all, because it feels like it doesn't get anywhere. So... I guess I'm just really out of sync with everyone else these days, unless there are a bunch of other people who prefer longer ones who aren't chiming in.

      I'm with you, never fear. Folks aren't speaking up, but I promise we exist.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Tastes Less Carrot-y

      Carrot

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      Adding more work when current work is too much of a workload is not a good idea.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Yeah, still going to go with 'minimum wage worker with upset person on the phone flailed and panicked and spouted nonsense when trying to get his job done' because ISP tech support is not where good money or good training is. I just think everyone has a better time with a little bit of patience in these situations, especially given the realities of the job. Should the kid have lied? Nah. Is he an underpaid worker who gets screamed at by Karens all day and was just trying to do his job without getting screamed at more? Yeah, probably.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      @ganymede

      We all need therapy. It's okay.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Dating in the 2020's

      @SinCerely said in Dating in the 2020's:

      @Herja said in Dating in the 2020's:

      @Darren Look, I can always get take-out for dinner. So.

      I don't know how I feel about this given you salivate over everything I cook.

      I imagine she just thought ‘I have @SinCerely so I don’t need to-‘ wasn’t appropriately helpful commentary, since she is being stingy and not cloning you so we can all have one.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Incentives for RP

      Examples:

      How do I reward people for interacting with new players without using character advancement?

      Every new player (important: player, not character) that hits the grid gets 2 'newbie points' to bestow on whoever the hell they want, be it the friend that pulled them to the game or the person that walked them through chargen. Those points can be used to buy badges for your wiki page to show off how much of a newbie helper or new player recruiter you are. Yay! People like being recognized as helpers.

      How do I reward people for playing in public rather than being squirreled away in their private places all the time?

      Get into the habit of dropping NPCs into public scenes and giving out plot information in them.

      How do I --

      And on and on. You have to start with the specific behavior you want to encourage, to find a solution for that behavior that is not character advancement.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Kestrel

      Listen to your gut.

      If it’s wrong, yes, you miss out on a single person out of eleventy billion.

      If it’s right and you DON’T listen, the consequences are more dire.

      If the choice is only going to impact you and who you spend time with, please please just listen to your gut. You could be wrong. It’s okay to be wrong and err on the side of safe.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Difference between an NPC and a Staff PC?

      @krmbm said in Difference between an NPC and a Staff PC?:

      @Sunny said in Difference between an NPC and a Staff PC?:

      The? No. It shows that it is A way to get story.

      That's your opinion as a person that thinks inter-personal RP via staff NPCs is fine.

      Mine (as someone who does not think it's fine) is that I just saw Sue get a cool new weapon because she went 18-holes with StafferBob, and I did not get anything because I don't enjoy that particular flavor of RP and didn't jump on StafferBob's putter.

      I may be completely wrong and pettily jealous, but now I'm completely wrong and jealous over here, on a game where I'm more comfortable with how staff uses their NPCs.

      Why is this being presented as if it's a problem? If someone is going to be completely wrong and pettily jealous -- and behave in accordance with those feelings -- I don't want them on my game anyway, so it sounds to ME like in this scenario, literally everyone is winning.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ganymede

      They are also me. Personally. People are saying in my hearing it’s okay if I die. Politics aside, it’s a shit ass thing to say.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Difference between an NPC and a Staff PC?

      @Ghost

      I completely agree. I just have a different perspective than the community on it; I'd rather fire the unethical staffer every single time than make a particular plot element off limits.

      ETA: Those people are BAD STAFF, and it's going to manifest in eleventy billion other ways on your game besides bjs for bennies. Hell, if they're doing bjs for bennies they're doing you a favor because it's so stinking obvious that you don't have to wonder if it's a right decision on firing them.

      posted in Mildly Constructive
      Sunny
      Sunny
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