@Kanye-Qwest said in Sensitive cultural/political/religious aspects of game themes.:
@surreality said in Sensitive cultural/political/religious aspects of game themes.:
@Ominous That's not quite what's set up, though. That's not the setup for rape at all, in fact. That's a full consent subject. There's a preference, too, where someone can state 'OK with it' or 'not OK with it' in advance, but it's a full consent subject that cannot be brought up around people who are explicitly not OK with it.
How is this ensured/enforced? Because I can foresee a lot of issues if, mid scene, Jane is suddenly put on the spot to say "Oh I don't want to see this or rp about it, check my +preferences".
That's back to the rape question, I gather? That never goes public. Ever. If people want to play it privately, they can. This is not about the rape question, however.
Beyond that, it's not like it's hard to +prefs <name> or skim a wiki page before initiating a scene with someone. Years on Shang have shown people absolutely do skim preference information (in their form, +kinks) before initiating a scene with someone almost by rote; it is exceedingly rare when they don't do so when that information is available.
How do you keep your game consistent if you are going to have stories that some undefined portion of your PC population just gets to say "nah, I'm going to pretend that's not going on" to?
Other than consent-required subjects, it's going on. Theme/setting elements do not get ignored. How much one chooses to interact with those aspects of the game is what that preference is for. It is not a sweeping declaration that historical prejudices simply don't exist in their world, but that they do not want all of their roleplay to be unrealistically wedged into being only that in their play experience.
How does that actually protect people who don't want to rp those themes, if they are still going to be exposed to them and are going to have to bow out of storylines? How does it free up people who DO want to pursue those themes if they have to check with every PC that might eventually be drawn in to make sure they are ok with the subject matter?
Because we are adults, in the end. Yes, it exists in the world. No, you shouldn't be forced to make it the sole or primary focus of your roleplay. This is really not remotely hard. If someone is forcing these things down someone's throat repeatedly, and we hear about it, they will be warned to stop, then shown the door if they don't, or if they behave like a screeching howler monkey when told to knock it off.
For a sandboxy game? Sure, whatever. For a game where you are trying to tell a story and keep players from all 'spheres' involved in it, I don't think that's going to play out anywhere as cleanly as you'd hope.
This is not WoD, and there are no spheres.
Over the past 20 years, I have seen no end of drama emerge from 'I've been triggered! ASSHOLE!' and 'I had no idea that was a trigger, shit, I am so sorry!' -- which is shit for all involved, and is, to put it bluntly, a giant drama factory. If this reduces that kind of drama by so much as 20% because people are made aware, I'll consider it to be a roaring success.