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    Best posts made by Thenomain

    • RE: Interest in a Discworld game?

      @Bad-at-Lurking said in Interest in a Discworld game?:

      @Wretched

      Dang it, Pratchett pro-chronistically took my idea then.

      He premembered it.

      I haven't actually read The Truth yet.

      It is a very, very good book. Wretched is kind of right, but as is usual for Pratchett he does the idea a whole lot deeper and tells about three jokes at once.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: New Vampire Release

      @bobotron

      What a bizarre stance they made that model make. Did it just not look right if she was standing straight?

      And I hope that layout is just a flair, and not what they're doing all across the book. Drawing attention to uneven justification while drawing attention to straight-line justification is going to be distracting to read. It's fine since this is entirely flavor text, but White Wolf had a tradition of slutting up the text without any care about what they're doing to the content. (c.f. the original Mage Player's Guide and the first trade-papberback printing of Aeon neé Trinity.)

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: What MU/RPG opinions have you changed or maintained?

      Double Post: Good god, I could provide a counter-view to every post here.

      @krmbm:

      We need release valves, even if they're places that I personally wouldn't play.

      I feel bad for helping start Dark Metal, which was started for that exact reason, but spawned many clones of itself that hurt instead of helping.

      @Derp:

      I used to think that players should have more say in how things go on the game.

      I'm in a discussion this very moment that players are so used to having no control on what goes on in a game that they're behaving as if they can't do anything without staff approval, thus the term "there's nothing to do". There are areas where players need to be taught it's okay for them to control.

      That said, Staff always, ALWAYS have the right to say "no". But they too should be doing it in service to the game. But there's a point where too many "no"s means "don't bother trying".

      @Auspice:

      ... Actually I have nothing here. That saying, I did play a character on an Elfquest game that "heard voices of the gods" when I was code-testing. I did try to keep it in-theme, but it was still possibly annoying.

      Or who the hell let me keep "Thenomain" as the name of a Pern character?

      Clearly they only cared to have a light social game where people could play in theme at their own pace and desire.

      How dare they, right?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Um...What?

      It has on-again/off-again bugged me that at the end of Avatar: The Last Airbender, Nickelodeon was okay with showing a 14 year-old boy kissing a 16 year-old girl, but at the end of The Legend Of Korra they wouldn't show two women the age of consent kissing.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Cyberrun

      @Ghost said in Cyberrun:

      What exactly are you trying to play Devil's Advocate towards, here? That there is bias in play and that it's no big deal that adults would simulate sexualized children because there is a pre-existing precedent in film?

      In attempt to help @Misadventure back off Soapbox, where he was absolutely happier (cough cough), I can answer this one:

      Mis usually looks at the bigger picture, using examples that we accept to question why we do or don't accept something else that seems similar. I think you've answered this pretty thoroughly, but since you're asking the question, let me pull up something else that is the-same-but-different.

      When browsing Comixology, I was suggested a comic where an 84 year-old woman was transferred to an Oz-like world in the body of a 10 year-old girl. And her adventures of murder. Why is that even a little bit okay?

      I can answer my own question, though: Because the fantasy of murder is a one of action on the part of an adult, while the fantasy of fucking an adult-in-a-child's-body is almost always one of fucking a child. Fucking a child's mentality in an adult's body plays on the same trope.

      Are replicants children? Sure we can have that discussion, but it's secondary to the above. It's honestly a distraction.

      What I'm saying is that I agree with you 99.999999% completely, to get my Sigma-Six out there. If someone can write a story that's about something other than the sexual taking of innocence, it would be worth adding to our fictional lexicon. Again I will casually mention Lolita, which is among other things about horrible and broken our main character is.

      But hopefully that answers your question about why Mis was phrasing things the way he was. "Because what makes replicants not-children." Let's use another thread for that one, though.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: RL Anger

      I just want to mention briefly how boring you guys are right now. If you’re going to put on a show, at least wear sequined tights.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: What do you enjoy about STing?

      I am endlessly jealous at people to whom STing is possible.

      You people need all the accolades appropriate to coming up with reasonable and engaging ideas.

      kudos

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: RL Anger

      @arkandel

      https://www.snopes.com/fact-check/why-english-teachers-die-young/

      Claim: FALSE

      Origins: The collection of labored and overwrought similes and metaphors included in the example quoted above are an instance of [deliberate attempts at bad writing], not [collections of bad student writing]. These entries were all taken from the Washington Post‘s long-running “Style Invitational“ feature, which twice (in 1995 and again in 1999) invited readers to come up with and submit “lame” and “painfully bad” analogies.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: What MU/RPG opinions have you changed or maintained?

      @Sunny

      Right, but there are a lot of people who say, "It's just a game; get over it." I can't blame them for not understanding or not wanting to deal with someone else's brokenness.

      But goddamn, even normal people should learn how to say "no" without being an asshole about it.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Health and Wealth and GrownUp Stuff

      I walked 24 miles in the past 4 days.

      Okay, so my left hip and left arch are killing me, and walking 3 miles a day in 80 degree heat may not have been the smartest idea, but I am not at all surprised at how much higher quality my sleep has been.

      On the other hand, my left leg and foot aches in a way that I'm not looking forward to dealing with in dress shoes.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Getting Young Blood Into MU*'ing

      @Lotherio said in Getting Young Blood Into MU*'ing:

      @Thenomain said in Getting Young Blood Into MU*'ing:

      @Lotherio

      So you're saying that you prefer systemless to systemed, and a more open setting to a deeply established one?

      My preference certainly, simple universal system is better than complex combat that requires reading 40 pages of a tome (handbook) and less established setting for me versus knowing the nuisances of decades old established theme.

      But part of the draw of FS3 is that it hides the complex system in code. (Not that you can't read it if you want.)

      My perspective, I see more systemless/settingless RP on Forums and other video games than on a Mu*. Or if it is an established setting, other RP outside of a Mu is pretty good about letting folks claim high end FCs and retelling stories versus a debate about how to play and who gets to play who.

      So you see the the problem in how we have built up requirements over the years in certain circles (cough WoD cough) and if we want to be inviting, it will take more than a devoted recreation of, e.g., the Dresden Files world.

      Encourage the light fandom over deep nerditry.

      Yeah, I can get behind that.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @arkandel

      Here's the current state of things:

      If you buy a TV or computer on sale (or iPad on sale) and don't buy anything else, the company you're buying from is probably losing money, or coming close.

      If you are buying cables, paper, ink, insurance (and there is good reason to buy the insurance, but be very careful about it), then buy from a store you like. Especially if you are buying stuff with a low-margin item (c.f. TV, computer, iPad). They are okay on the returns if you are this kind of purchaser; you will be back and they will make the money to stay in business.

      This commentary is specifically for tech stores.

      Micro Center carries so much stuff that they often look like a warehouse more than a high-class store. As much as this could make them look junky, I find that this is in their favor; Best Buy looks like a 90s mall outlet with, as you say, about 3 things in any given category. And while BB is turning things around, their customer service is still largely shit.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Getting Young Blood Into MU*'ing

      @Admiral said in Getting Young Blood Into MU*'ing:

      This community has been talking about 'the new code hotness' for as long as I've been a part of it.

      If by “the community” you mean “Bane and Canink”, sure. You know, people who are no longer here and never offered up code to solve any problems they identified, and rarely offered up as much as an idea for a solution.

      In the meantime: Rhost. I don’t know when @Ashen-Shugar went from “The most secure mush codebase or I will eat your soul” to “Kitchen sink? Why stop there?”, but there are a lot of problems that Rhost solves.

      I mean it’s still mushcode, but can execute from the command line now too. So...yeah.

      And the new code toys never solve the problems.

      Yeah, I’m with @Tat, here; we are only now trying new things, and I’m not sure what problems you’re thinking about because besides “Telnet Is Bad LOL”, I don’t think anyone ever agreed with anyone else what those problems were.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: RL things I love

      @Coin said:

      And all my neat pants will fit me again.

      You are such a girl.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Getting Young Blood Into MU*'ing

      I can summarize what @Ghost said as the player saying, "This is more trouble than it's worth, and I'm showing myself the door."

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Random links

      Hey, remember 7th Sea?

      They have a board game they're trying to get kickstarted. Again.

      It's pretty good, but it's not quite there yet, so I'm doing my small part to help advertise.

      https://www.kickstarter.com/projects/johnwickpresents/war-of-the-cross-a-7th-sea-strategy-board-game-rel

      It's a wargame more like Scythe (not really a wargame) and has heroes with RPG/adventure/tasks elements.

      And Now You Know™.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Making a MU* of your own

      In my experience (warning: anecdotal), a core, at least somewhat active player base of around 10 creates the critical mass that a successful game enjoys. It doesn't seem to matter how you gain or maintain this mass, whether it's through pie-eyed ideology or staff-favor bribery.

      I'ma +1ing @saosmash's ideas because they are probably more transparent, but in the end you're looking for a core player base. Make sure that you are part of that core player base, repeating Sao's point "b", above.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: RL things I love

      I don't know where to put this.

      In trying to improve my world building, my brain threw the word "noirpunk" at me.

      I didn't know whether to be angry at its redundancy, or feel like this is a brilliant mostly-untapped concept.

      Mostly I love to throw my word-salad at people and see what happens. 😉

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Making a MU* of your own

      @saosmash said in Making a MU* of your own:

      @Thenomain Definitely make sure that you are gonna be playing on this game you want to run, for sure

      I stopped playing on The Reach when I started Headstaffing it, because the people I was dealing with day in and day out were making me depressed. But I was certainly very active in it. Sometimes I'm known to swank around when Fallcoast (its successor) does something and I'll say, "They can do that because of what I did."

      For most people tho, yeah, being able to play there is what creates that investment, and you absolutely want to be invested in your own game.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Real World Peeves, Disgruntlement, and Irks.

      What the hell, Steam?

      High School: bisexual experience

      Since you wish for Ken Follett's The Pillars of the Earth

      Seriously, what the hell?

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
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