I am endlessly jealous at people to whom STing is possible.
You people need all the accolades appropriate to coming up with reasonable and engaging ideas.
I am endlessly jealous at people to whom STing is possible.
You people need all the accolades appropriate to coming up with reasonable and engaging ideas.
I read a comic where Wolverine ends up in something like a kimono because he married some Japanese woman of stature and power, and the rest of the X-men laughed at him and made fun of his getting married.
The marriage happened off panel, too.
I will take Hugh Jackman over bad storytelling any day.
—
Unfortunately, the movie was about as bad as the comic. They could have done some amazing things with it but they were trying too hard to be like the comics in the wrong places.
—
Sure, everyone is going to love something different about their entertainment, but there is no one Wolverine, even through the comics because of the evolution of and changes with the medium, the writers, and the artists.
I feel fortunate that I can mentally separate stories based on medium. LotR was not as accurate to the books as it could be, but it was still a game-changing movie trilogy that I enjoyed end to end.
@faraday said in What MU/RPG opinions have you changed or maintained?:
What happens too often in MUSH land, though, is that you have people who are:
a) Showing up to a bridge tournament expecting to play poker and then getting disappointed.
b) Trying to play both bridge and poker simultaneously with the same deck of cards and acting shocked when that doesn't work out.
c) Badmouthing those who prefer a different type of card game than they do.
or some variation of the above.
This is one of the best analogies I’ve seen.
MUSH games are not very good about setting expectations of what kind of game they are, and players are not very good about respecting those boundaries even when they are established.
Some of the longest running games have been by friends for friends, where expectations are generally always known and there is already a large pool of people willing to help people into the game culture. Some people have no problems putting down a hard but fair line about the expectations, but I find them the exception instead of the rule.
@Thenomain said in Cyberrun:
I have one strong rule, however: Don't force me into your kink.
'Exploring the psychology of a character' isn't bad, no. I didn't say it was.
I was saying it's a bad excuse to do exactly what your rule is about.
You said it in direct response to someone who said they did it to learn the character organically, giving no indication that they did so for--or even had--The TS.
Sorry for the misunderstanding. I'll try to be clearer next time.
I also don't think 'because I want to explore the psychology' is as valid when it comes to roleplay. Because you aren't exploring it on your own: you're dragging other people (sometimes unwillingly) along for the ride.
But this is true for all roleplay. Almost all of my characters are "I want to explore the psychology". I've RPd with people's exploration and I wasn't too keen on it, and I made decisions whether or not I wanted to RP with them again.
I've had the same done to me and people whose RP I was fine with.
This is a thing we do and it's not something that should be considered wrong to do. This is our hobby time. We agree to play the game placed in front of us, but nobody should micromanage what that means. It means I play with who I want to when I want to.
I have one strong rule, however: Don't force me into your kink. An underaged character? Fine, though I expect it to go off the rails in any given moment because adults play kids like a hippo plays doctor. An underaged character going public with their recent rape scene? I'm out.
I want to think that people are socially aware about this, but in this hobby we've dealt with enough people who aren't socially aware that the knee-jerk reaction is "underaged characters on an adult-themed game will always be pedo-bait". This is true enough that a rule about it is not unexpected. The "no rape" rule is already fairly universal.
But there are people who can do it right. And there are people who can handle it well. And as long as it isn't pedo-bait, I don't see why people can't explore the growth of a character.
I also don't see why people can't say "not on my game". Run the game you want people to play. Play the game you want to play.
Peace out.
What exactly are you trying to play Devil's Advocate towards, here? That there is bias in play and that it's no big deal that adults would simulate sexualized children because there is a pre-existing precedent in film?
In attempt to help @Misadventure back off Soapbox, where he was absolutely happier (cough cough), I can answer this one:
Mis usually looks at the bigger picture, using examples that we accept to question why we do or don't accept something else that seems similar. I think you've answered this pretty thoroughly, but since you're asking the question, let me pull up something else that is the-same-but-different.
When browsing Comixology, I was suggested a comic where an 84 year-old woman was transferred to an Oz-like world in the body of a 10 year-old girl. And her adventures of murder. Why is that even a little bit okay?
I can answer my own question, though: Because the fantasy of murder is a one of action on the part of an adult, while the fantasy of fucking an adult-in-a-child's-body is almost always one of fucking a child. Fucking a child's mentality in an adult's body plays on the same trope.
Are replicants children? Sure we can have that discussion, but it's secondary to the above. It's honestly a distraction.
What I'm saying is that I agree with you 99.999999% completely, to get my Sigma-Six out there. If someone can write a story that's about something other than the sexual taking of innocence, it would be worth adding to our fictional lexicon. Again I will casually mention Lolita, which is among other things about horrible and broken our main character is.
But hopefully that answers your question about why Mis was phrasing things the way he was. "Because what makes replicants not-children." Let's use another thread for that one, though.
Sorry about taking so long on this. I saw it yesterday and fell asleep for 14 hours.
I doubt they were related.
First and foremost: PM me here your Discord nick, and friend request me, Thenomain#4633. I'll try to walk you through some of the fiddly bits.
There are still bits in the GMC code that even the most recently fixed Muxify trips over. Glitch has done an amazing job with it but I believe he's stopped development on it. I'm not the one to ask him for any favors at this point.
That said, here's the technical reason of why you're probably having problems:
*/*
See that? That's how I shortcut looking for <target>/<trait>
like thenomain/strength
. Well, Muxify also looks for /* ... */
as a comment block.
In smaller blocks, Muxify will understand to ignore */*
as a Thenoism. (Muxify applies many Thenoisms.) In larger blocks, like the entirety of a file, the code gets confused quite a bit and you lose entire chunks.
I've been meaning to do a bit of refactoring to fix this.
There are other little strange things that might exist in the older code (core) and not in the newer stuff. Let me know. Discord is absolutely the best place to find me these days.
--
(Edit)
@Kumakun is slowly working on one of their own, posted here, but see my responses for possible issues. Right now the "¬ when pasted becomes ¬" issue is probably going to be the biggest one.
Copy/pasting the troublesome blocks into Muxify is probably the easiest workaround for now.
@Misadventure
The important part especially when you're dealing with artificial beings isn't the number of years the character has existed but if it presents as an adult or a child.
This is why Nekkopara, the video game, disgusts me. The cat-people the antagonist has sex with aren’t even close to emotional maturity.
... And I liked Pris. Nothing in Blade Runner unnerved me at all. This may be telling for my psychological profile, mind.
@Tinuviel said in Asynchronous Plots in Ares:
@Groth I get the idea. But that doesn't really make practical sense. What if you were killed in your day-to-day RP? Or started dating someone? Or any number of other things that could dramatically change or invalidate any "it hasn't happened yet" RP.
The concept already depends on people being okay with finding some way to justify it. We already bend time, as Tat puts it, when we say what time of day or if something can happen after or before some other scene. We used to have “night zones” for Vampire players. Time bubbles with combat time stops (as horrible as those wretches were). We’ve gotten in some good practice.
So if you can let go the idea that Mush time is strictly chronological, then it should be manageable in those rare times where something that divergent does happen.
I understand your level of concern (Ares Discord is tired of mine, so boy do I understand), but I don’t think it’s worth putting too much worry into besides as a conversation piece.
@surreality said in Random funny:
...but it should honestly be in comic sans for maximum impact.
I would have also accepted "Ariel". Helvetica is overused, but even kerned terribly it's still a gorgeous typeface.
@Ganymede said in What MU/RPG opinions have you changed or maintained?:
I used to think that staff victimized players. Now I realize we just victimize ourselves.
Sometimes we get help.
@Ganymede said in Good or New Movies Review:
I'm pretty sure that the Spiderverse is separate and distinct from Spiderman's involvement in the MCU. I believe Sony Animation handled it.
Then I have to believe that Disney buying Sony is not something I would want to see. I also want a chance for Squirrel Girl and Elasti-Lass vs. Spider Gwen. That pilot was ten tons of awesome.
I just want to know what perfect future gives us even more Into the Spiderverse.
@krmbm said in What MU/RPG opinions have you changed or maintained?:
Don't feel bad. You were doing community service: we all knew where to avoid if we didn't want to deal with the twinkery and where to go if we did!
I felt bad because there were almost no GOOD WoD games during that era, and Dark Metal may have just been a symptom, but it was a symptom I encouraged.
I would drop the "almost" but I played on one that the staff ended with a real end-of-the-world scenario and it was just...good. Not great. Not blow-your-mind fantastic. But solid enough that players continued there and played without staff supervision for several months after they said they were done.
As much as there was vitriol and poison from that era, I absolutely miss how easy it was to find AND MAKE things to do. We have precious little of that these days.
(edit: I didn't think "and make" had enough emphasis. Now it probably has too much. Such as it is.)
Double Post: Good god, I could provide a counter-view to every post here.
We need release valves, even if they're places that I personally wouldn't play.
I feel bad for helping start Dark Metal, which was started for that exact reason, but spawned many clones of itself that hurt instead of helping.
I used to think that players should have more say in how things go on the game.
I'm in a discussion this very moment that players are so used to having no control on what goes on in a game that they're behaving as if they can't do anything without staff approval, thus the term "there's nothing to do". There are areas where players need to be taught it's okay for them to control.
That said, Staff always, ALWAYS have the right to say "no". But they too should be doing it in service to the game. But there's a point where too many "no"s means "don't bother trying".
... Actually I have nothing here. That saying, I did play a character on an Elfquest game that "heard voices of the gods" when I was code-testing. I did try to keep it in-theme, but it was still possibly annoying.
Or who the hell let me keep "Thenomain" as the name of a Pern character?
Clearly they only cared to have a light social game where people could play in theme at their own pace and desire.
How dare they, right?
@tragedyjones said in What MU/RPG opinions have you changed or maintained?:
@Alamias Do you think OOC masquerade was at least in part because of the technology of the times?
I can speak from (specifically WoD) history: OOC Masq was pushed because on mixed-sphere games players were using the information about who's where to flash-mob attack players of the enemy factions.
There was also a long-lasting layer of the same philosophy applied to what anyone can know about anything. One game (Tartarus) infamously changed what Werewolves took aggravated damage from silver to platinum then yelled at anyone who claimed they knew.
I do think that the ease of availability of wikis gave people an easy reason to change.
I had played on several games—AetherMUX being the most notable in my mind—where the lack of OOC Masq was a selling point and almost everyone was always careful about keeping IC and OOC separate enough to keep everything fun.
Word is that many of the more famous actors came on board after the project was announced to fill in "additional" voices. Chances are they came in on the cheap, just like many stars did filling in for "additional" roles in the new Star Wards trilogy.
I'm looking at you, Simon Pegg.
I absolutely love the nerd fandom that many nerd actors have. Back In The Day, it was just Kevin Smith and Quentin Tarantino who wore their nerd-badge with pride, and now we've got, hell, more than we deserve.
And if all those people have a deep-seeded love for Jim Henson, then even after his passing he gets to do what he set out to do.
...
(If you're not finishing the song in your head, you're dead to me.)
"Fye-eye."
Confuse people into thinking you really meant "wifi" or something.
"Fye-eye. Like, I'm telling you something, a thing I'm telling you. Fye-eye."
Bonus points if you huff like it's obvious and they're just being stubborn.
@Three-Eyed-Crow said in How to pronounce FYI?:
@Rinel said in How to pronounce FYI?:
I have never so much as encountered people pronouncing it as an acronym.
F-Y-I.
Same. It would never occur to not to just say the letters.
I pronounce G-U-I by the letters, S-C-S-I same, S-Q-L as well. You'd think from some people's expressions that I'd just walked out of the 1500s, but some people get awfully pompous about how their acronyms are relayed. If I want to say Ess-Kew-Ell, I am no less versed on it than someone who barely can manage 'Sequel' without swallowing half the vowels. "Seql".