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    Posts made by Thenomain

    • RE: Sin City Chronicles

      @skew said in Sin City Chronicles:

      @Thenomain said in Sin City Chronicles:

      ... tho Skew is still waiting for me to figure out what's wrong with fighting styles...

      No, I'm not. I didn't want you to do the change in the first place. You did it for @SunnyJ. My only concern for the future (and for SCC) is how do I undo this change?

      You don't install it. The core system will be able to handle it, but you don't have to install Hurt Locker fighting styles if you don't want. Dork.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Shadowrun: Modern

      @WildBaboons said in Shadowrun: Modern:

      @ShelBeast a quality wiki includes the links with the NSFW warning

      Links, hell, the actual images. Then complain when staff asks you to take them down that they're behind an NSFW link.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Information Storage Question

      @Mercutio said in Information Storage Question:

      For your consideration:

      &reg obj=(?P<Text>.+?)|(?P<dbref>#\d+)\.(?P<desc>.+?)<(?P<int1>.+?)@(?P<int2>.+?)>(?P<int3>.+)
      th regedit(stuff,v(reg),r(dbref))
      

      Important Note: Mux does not have regedit. (Dammit.)

      If you want to check what your max length is to stick into something:

      th strlen(repeat(-,234234234))
      

      Note however, that max command length is lower than that. Half, in fact, for PennMUSH.

      Will this fill out the rest?

      @fo me=&test object=[repeat(-,234234234)]
      @fo me=@edit object/test=$, [repeat(-,234234234)]
      think strlen( get( object/test ))
      
      posted in MU Code
      Thenomain
      Thenomain
    • RE: Sin City Chronicles

      I'm unlikely to code any game that is not specifically released for Chronicles of Darkness, or with someone from Onyx Path saying it won't be done. This isn't because I don't like Mummy (tho I do think it's one of the games that must absolutely played without other spheres), but self-preservation.

      @Coin and @skew know pretty much how to manipulate me into working on it, tho Skew is still waiting for me to figure out what's wrong with fighting styles, and both are waiting on sub-sheets, so they won't push things if they know what's good for 'em.

      (cue: ominous music)

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Information Storage Question

      If a field is going to hold a text dump, I try to make sure that either there is a separate attribute or that it's the last field. This usually works for me, unless I know the system is going to be used heavily enough that number of attributes per object or amount of code around pulling the base attribute name are going to be at a premium.

      I tend to one-character delimiters, mostly because lazy but also because there are a few (maybe two) functions in TinyMUX that can handle only one-character delimiters. ` and | are my favorites.

      Remember to scrub or replace delimiter characters from user-entered text before adding them to the attribute.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Shadowrun: Modern

      @Apos said in Shadowrun: Modern:

      @Thenomain I'm still going to hold that having any character statistic that can be interpreted in wildly different subjective ways based on the player is just bad design. Appearance is just a dumb stat.

      Agreed. It made some sense back in the Cyberpunk era, where the ideology was "style over substance" and we didn't think about it too much, but in our more modern age of social acceptance I'm glad to see it almost entirely stricken from what few games used it. We are better off without it.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Shadowrun: Modern

      The broad appeal of Shadowrun Orks and Trolls informs me that people are okay with not being pretty pretty prince(ss)es. Hellboy. Fallout Ghouls & Supermutants (man I'd love to play a ghoul!) Vampire Nosferatus. Etc.

      I suppose we have different definitions of what constitutes "broad appeal", or what needs to be done to get there. No matter.

      --

      edit: One of the things I like about playing Changeling online are the number of people not only willing but eager to play freaks and geeks, in the circus sense. ❤ all you strange, wonderful RPers.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Shadowrun: Modern

      @Lithium said in Shadowrun: Modern:

      You know what. Fuck off and die Theno. I mean that.

      I'm done with you.

      Er, okay. Enjoy...whatever it was that just happened.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Shadowrun: Modern

      @Lithium said in Shadowrun: Modern:

      @Thenomain /I/ didn't make the connection you fucking assmunch.

      THE GAME DESIGNERS DID!

      Can you get me a book and page number reference that links weight to Charisma? I'll check it out, and considering how right-angle you've gotten bent out of shape, however long it takes is fine with me.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Shadowrun: Modern

      @Lithium

      What you said, pretty much, is that an overweight elf would be lower Charisma because they are overweight, because Charisma has appearance in it. The word connecting overweight to charisma is "appearance". Your words, not mine.

      If you disagree, and I'd be happy for people who disagree, then don't make the connection. Is there something in the game rules that makes this connection and wasn't related? Again, I'd be happy if there was because no, Lithium, I don't want to believe that you meant what I think you said.

      --

      I can take a purely medical view on why this might be, but it has to do with how the human mind being is hard-wired to protect the species, and not something I was going to bring up in a thread about "why doesn't Shadowrun have any fat elves", which was more of an amuse-bouche than societal commentary.

      --

      Also, two replies were made while I was typing this and I can't see them, so if I pick at anything that was already addressed, my apologies in advance.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Shadowrun: Modern

      @Lithium

      So you're saying overweight people are ugly. Matter of opinion, I suppose, so fair enough.

      Anyone else?

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Shadowrun: Modern

      @Lithium said in Shadowrun: Modern:

      @Thenomain Elves can be pudgy and fat. They just by default are more charismatic. Doesn't mean they can't still have a 1 base charisma, and end up being human average, which... can be pudgy or even fat 🙂

      Did you just equate weight to charisma?

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Shadowrun: Modern

      ARISE!

      Kind of.

      Would the idea of a pudgy or even fat Shadowrun elf break theme or setting?

      This thought hit me while doing some other things, and it's an itch that I wanted to share. Thoughts?

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: RL things I love

      @Meg said in RL things I love:

      Can I have my downvotes back? I love my downvotes.

      Winnie the Pooh's original voice actor died November 22, 1992.

      (I might not be able to vote you, but I can bring you down.)

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Adapting FATE for MU*s

      @bored said in Adapting FATE for MU*s:

      @Thenomain Aw, don't get your tweed jacket in a twist.

      Eh. Today I'm calling out willful ignorance. Maybe tomorrow I'll stop picking on you.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Adapting FATE for MU*s

      @bored said in Adapting FATE for MU*s:

      Forge-era pretentious indy shit

      @surreality, more vodka please.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Making Territory Relevent

      @Ex-FaviIIa-Surgo said in Making Territory Relevent:

      If you walk into the territory and you aren't on a whitelist to be there, there's a chance that you get noticed by their wards

      What wards? Wait, did you just move the goalposts? Okay, so you need a wards system. Looking into that, I tend to estimate that there are ways to get around them, or to not trigger them, to fake them, so you need a system to do that. This minigame almost writes itself, but each time you add an element, you need to refactor. Depending on your base stat system, the amount of human involvement needs factored in as well.

      As a coder, I'd rather wait for the requested system and then say whether or not it would be easy. "Easy" ideas tend to get complex very quick.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Making Territory Relevent

      @Ex-FaviIIa-Surgo said in Making Territory Relevent:

      It's hardly unwieldly in a MU*, either. If someone emotes/poses in a room, and that room is marked as owned by a user (or institution), run a script that does whatever it would do in that event. This is trivial to program.

      It's super easy to code, but "Log Everything" isn't a system I would recommend. The number of social issues with this, not the least of which are managing the system, are far from trivial.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Making Territory Relevent

      @Taika said in Making Territory Relevent:

      Bark Vader

      I am suddenly interested in this game.

      posted in Mildly Constructive
      Thenomain
      Thenomain
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