@faraday said in Innovations to the form (Crowdsourcing?):
@Thenomain said in Innovations to the form (Crowdsourcing?):
What the hell does "web-based game" mean?
Doesn't the "... instead of relying on telnet" part give you a pretty good idea though? I mean, what would you call it? Web-centric? Web-only?
Web-centric and web-only are two entirely different concepts, tho. Slack, for instance, relies on some dated technologies and puts them together for pure amazement. I would hate to return to play-by-post.
"A game that provides a MUSH-like playing experience(*) but with only an integrated web client/wiki and no telnet connection to support existing MU* client software."
So someone will create another client for real-time communications with the server, one that might not be web-based. I actually think "web based" right now to be still pretty limiting; look at the number of people who use Skype as their game-enhancing system of choice.
So either I think "web-based" is a terrible way to view innovation in the hobby, or I think people are mis-using the term.

, mostly because I'm proud of my code. You don't have to be, that's fine, but it'd be more helpful to reel back the shotgun approach of complaining; you're less likely to hit a bystander.
It is not my intent to let anybody down in this. It's something I'd wanted to do for a long time, but I am just... done.