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    Posts made by Thenomain

    • RE: New Start Databases

      @ixokai said in New Start Databases:

      @Thenomain said in New Start Databases:

      As much as I bitch about code, including mine, I have really only one thing I want my way: Put spaces after commas.

      No, you monster.

      Surethatsfine,Iknowhowlegiblethingsarewithoutthem.Isuspectthatintimeeveryonewillstarttounderstandtheusefulnessofspacesfortheoutstandingsimplicityofbeingabletoparsethekindofcodethatiswrittenoutthere.Inthemeantimethecalmjustificationofbeingrightwillwashovermelikeawarmbreezeonacoolday.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: TinyMUX: How to set default player attributes?

      If you use @parent, you need to lock it against people overwriting it. It's unlikely in games where people can't create their own objects, but a crap shoot otherwise.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: New Start Databases

      @faraday

      SGP was meant to be a boxed solution. I know you know that, but a lot of people reading don't.

      I don't think that "every coder wants it their way" as much as the game designer wants a lot of features that need fine-tuned. It used to involve language code and obfuscation objects and places-spying based on stats.

      As much as I bitch about code, including mine, I have really only one thing I want my way: Put spaces after commas.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: General Video Game Thread

      Steam: Pre-order new Telltale "The Walking D--"
      Me: Shut up and take my money.

      posted in Other Games
      Thenomain
      Thenomain
    • RE: Policies

      @surreality

      The "ethics" file from Dark Water was something along the lines of: Treat others as adults. Expect others to treat you as an adult. Don't touch without permission. Don't do anything in public if you think it would bother someone, or at least ask. If someone in private says they're bothered, stop.

      It may not be perfect (and the actual file was better refined than the above), but it was:

      • Brief
      • Clear
      • Applied to everyone, even staff

      I cannot express how many times I've seen separate "player ethics" and "staff ethics" files where staff are granted more latitude in how they can act. Or where ethics and rules are so involved and convoluted that it depends on who's enforcing it and how they decide to enforce it.

      That's what I mean by "playground politics". Staff should at the very least be held to the same standards as players. But too many times they clique up and become The Untouchables, making any policy written pretty much moot.

      Keep it simple. Keep it easy to enforce. And enforce it.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Policies

      Everything about policy files is what staff expects. Everything in policy files should be what staff are willing to react to.

      The most honest policy I've ever seen: "Don't make us care."

      No matter what other policies are in place, you can get away with anything if staff doesn't care, and can't get away with a friendly "hello" to someone if staff does care.

      There are worries that go along with this, starting with, "How do I know what you care about?" This, and every other policy, comes down to the ability for staff to self-police. If staff can't self-police, what they say doesn't matter and you might as well default to the Playground Politics rules of these games.

      For games where staff is responsible, "Don't make us care" is one of the best things you can hear. It says something more like, "As long as you guys get along, you can do whatever. It's when you don't get along that we'll have to do something, and we don't want to do this, and we'll be grumpy, and we won't make you happy." This is not a bad policy to have, if you can otherwise keep the game staff cordial.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: New Start Databases

      @RnMissionRun said in New Start Databases:

      MUX has SGP and MUXcore

      Nnnnnnnnnggghhhhhhhkkkiiiiiinnnnnnnnnnnda? I've yet to see a Mux project where someone hasn't essentially wanted to throw SGP to the curb, and I keep forgetting that Muxcore exists which just a slightly cleaned up version of same. SGP is absolutely better than nothing, but that's about all I can say about it.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Policies

      @Ganymede said in Policies:

      @Lotherio said in Policies:

      Just curious, as I'm pondering yet another theme on the side (I go back and forth), what sort of policies do most people expect when seeing a new place, what sort of policies would turn someone away or off a new place because they felt it necessary to define, or what sort of non-policy would be a turn off?

      Don't have a policy that requires the disclosure of any player information, even an e-mail address.

      You've repeatedly said in the past that if someone breaks a game rule, it should be publicly known. Is this not player information? "Thenomain was banned from this sphere for shit-talking to staff." Or are you referring to "RL information" such as connection IP, times, location, email, name, and so forth?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Coming Soon: Arx, After the Reckoning

      @lordbelh said in Coming Soon: Arx, After the Reckoning:

      I like stepping out of my pose order occasionally. Slip in a quickie. That sort of thing. Give a better flow to the scene. .

      And if a scene is big enough, it will organically fracture. The exception being "meeting scenes", which are punishment on everyone already.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Coming Soon: Arx, After the Reckoning

      @ixokai

      Following pose order is easy: Remember who is before you. That's it.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: New Start Databases

      @RnMissionRun

      I tried porting the system to Mux before. Without regedit(), forget it.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: New Start Databases

      I've been begged to put the CoD (WoD) system in a startup db for a while. At the speed in which this game line changes and I improve it, tho, I don't think it's quite possible without more dedication than I have the time for. I'm actually quite a bit saddened for it.

      TinyMUSH has Ambryl's latest softcode-starter in it.
      TinyMUX has the dated yet still functional SMP (SPM? SFM? I can't remember).
      Penn apparently has a Faraday bundle (so good).
      I suppose it'd only be fitting if Rhost had an option too.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: RL things I love

      Online is a lot less stressful when you stop trying to engage people who are out to argue.

      Staffing: Haven't for over a year now.
      Facebook: Quiet.
      Hog Pit: Turned off.

      It's like taking anti-anxiety medication. I can think, and in thinking I can do more things for myself.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Tracking Alts on Dynamic IPs

      All this being a guess, as @mushered hasn't responded to the guesswork at why the question.

      So, Musher Ed, why the question?

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Social Conflict via Stats

      @Kanye-Qwest said in Social Conflict via Stats:

      @Ganymede said in Social Conflict via Stats:

      @Kanye-Qwest said in Social Conflict via Stats:

      But this isn't an all or nothing distinction. No one is reasonable all the time, and otherwise reasonable, pleasant (OOC) people will sometimes lose their shit and get very emotional and bent out of shape during any type of conflict - social OR physical.

      Speak for yourself, sir.

      Well I'm not speaking for the fuckin trees, here.

      Leaf us alone.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Tracking Alts on Dynamic IPs

      "Cheating" is a conditional phrase based on the local laws and policies of the game. Without knowing what people are doing, giving advice is difficult.

      In my experience, issues of cheating of this sort are people breaking some sort of alts policy, such as "you're allowed only two characters".

      Normally social engineering can scope out this kind of cheating, as people tend to have a specific voice in their writing style, a timetable in their login habits, and a circle of friends that notably overlaps. Sure, one player may be bouncing though a proxy for one character and not for another character, but it's doubtful their preferred RP partners don't.

      Use these as tools to make a reasonable deduction.

      I treat alt-hunting as more of an investigative, policing procedure, not an exact science. If I can get most of the players to accept "this is the rule, we can't be perfect so please don't make us care", then it probably won't be a problem.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: RL Anger

      RL Peeve: I've only now found a plot in Skyrim that I'm finding engaging, after 43 hours.

      (It's the situation in Riften, for the curious.)

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Social Conflict via Stats

      @surreality said in Social Conflict via Stats:

      Has anybody truly changed their minds about it?

      Over time, Wora/Swofa/Wora/Soapbox and discussions with people I know has changed my mind on quite a lot. Most people may treat these forums like a donkey show, but without positive feedback we don't know how many people have acted and tested changes.

      That's where this forum falls flat. It's easy to state your opinion, but after a point that opinion needs tested or it exists in a vacuum (your own head). Worse, sometimes these forums reenforce the "my beliefs or nothing" mentality that a lot of Americans share. Not a fault of these forums, but of the people on them.

      Disbelieving that anyone could possibly come to a different conclusion through discussion is, IMO, a small part of reenforcing this.

      Or in Surreality Terms: It depends.

      It depends on how you take it. I know this is way off topic, but the assertion that things are impossible because "nobody has ever changed their mind because of Wora" is a false one.

      Where I'm coding today, there was an absolutely gorgeous young woman sitting nearby. If she started talking to me I would have had to fight not to start drooling until that moment where she said she smoked, or acted like a snob. Doors would have closed. I would've still been interested, but it's my own standards that make me more or less accepting of someone. I would be fighting my own standards.

      Someone who is good at manipulation could mess with these without my known consent, or basically tricking me into messing with these standards. "Loudly and in public" triggers a lot of people's unwillingness or triggers other fears and concerns that make the manipulation harder.

      In other words, context matters.

      In physical conflict, we all share the same basic context: One human body is vaguely like another. Without a system to decide how one human psyche is pretty much like another, coming up with a social conflict system that we can agree on will be not be a debate, but an endless chamber of Rapid Development.

      (note: by "agree" I mean "more or less accept as a workable system")

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Social Conflict via Stats

      @lordbelh said in Social Conflict via Stats:

      With the amount of XP a regular character on a MU WOD game carries

      And so the issue once again comes back to: Most tabletop games cannot handle a persistent 24/7 environment without changing the game.

      The problem with solving this problem is often: We don't know what won't work until we've committed to the change. c.f., Reach/Fallcoast's Infinite XP issue. It's too late for them, but it's not too late for you.

      Another change, of course, would be tweaking Doors to better defend at higher XP values, making the characters absolute unflappable badasses in the face of the average American criminal system, which isn't bad but may be comedy gold.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Thenocode and Muxify

      For those unfamiliar what I mean by 'block comments', there are typically two types of comments. One line comments:

      // This is a quick note
      

      And larger blocks of text meant to be only read by you for important information:

      /* 
      Hello. This is a bit of dodgy code and here's how it works:
      Blah blah blah
      Blee blee blee
      foo -> bar
      foof -> yay
      */
      

      The latter is the challenge. If I come up with a better solution than making the game-builder do some manual work, I'll do my best to implement it across my entire code package line, but there's enough chaff that I can't guarantee it.

      posted in MU Code
      Thenomain
      Thenomain
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