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    2. Thenomain
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    Posts made by Thenomain

    • RE: Game Idea

      If Kingsmouth is using their own GMC/nWoDv2/CofD system, then there's two. I know someone who is making a third, in spite of my protesting that I'd help her install mine. Sometimes the fun is in the creation, so I can respect that.

      I have stopped trying to assure that my code works on Rhost or Penn, but since both of those are usually supersets of Mux then it should largely work with the notable exception of any time I use columns(), which Rhost had rewritten from the ground up. There is a function or two that Penn and Mux call by different names but are otherwise identical.

      I'm willing to work with coders on these platforms to pull out these functions into what I've been calling "dot functions" for easier conversion. For instance, sometimes you'll see in my code 'u( .columns, ... )' which is my way of trying to make cross-platform installation easier on the coder. I'm mainly using these now for when I know I'm using user-defined functions like 'lmax()' or 'titlestr()'.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Three Cheers for Staffers!

      @tragedyjones said:

      I mostly just downvote @Coin.

      Jealous.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Good or New Movies Review

      @Jaded

      Because John Goodman is great in everything he does. He was great even in The Flintstones, even if the movie itself wasn't. I didn't see King Ralph, but I bet Goodman was great in that as well.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Three Cheers for Staffers!

      @Derp

      I have noticed, and it's a cowardly thing to do. Sometimes I want to smack your head right off your shoulders myself, but the middle of a supportive post is not the time. So thank you for your hard efforts that made Eldritch work, as brief as it was,

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Three Cheers for Staffers!

      Not to derail this thread too much, but some anonymous coward is going to have to explain to me a confusion: @Derp got a down vote for that why? Sincerely, Thenomain.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Visualising Enviroments

      I just noticed the words "IKEA Express Shuttle" and thought of so many things that could interrupt a simple encounter on a map with those words.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Mobile Menu

      @Coin said:

      @tragedyjones said:

      Woohoo

      Most unenthusiastic textual manifestation of "woohoo-ing" ever.

      Your mom is an unenthusiastic textual manifestation of "woohoo-ing".

      posted in Announcements
      Thenomain
      Thenomain
    • RE: Coming in 2016 - Bump in the Night

      @Kanye-Qwest said:

      Which might make you ask why I'd want to play these games, and the answer is I love modern supernatural/horror settings.

      See, this is your first mistake. WoD is not (nor, really, has it ever been) a modern supernatural-horror setting. Supernatural, yes. All the elements of horror, yes. Imagine, if you will, "Final Exit: The MMO" and you'll get an idea how most horror is going to end up when you throw 20+ persistent logins at it.

      This also turns most of your complaints into, "this isn't what I hoped it would be" with a side of "I don't know what to expect". It makes me doubt your flowchart as a serious addition to the discussion but instead take it as a tongue-in-cheek consolation.

      Nothing bad with these things, incidentally, just as long as we're all on the same page here.

      (I typed this out before seeing @Derp's reply. Yeah, what he said.)

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Coming in 2016 - Bump in the Night

      I fixed 'request <title>=<content>' from submitting jobs titled 'uest <title>'. I will miss that little bug.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: White House/Political MUX

      @Derp and @The_Supremes,

      Have you ever hacked the Gibsons?! It's UNIX! I know this!

      No movie should ever try to get technical for that reason.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Empire Bay (M&M 3E)

      @BobGoblin said:

      I wish M&M 3E didn't terrify me.

      I wish M&M on the whole didn't terrify me.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Windows 10/Color 256 woes?

      @Apos

      Have you or @Kanye-Qwest asked at the Potato forums et al.?

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: 7th Sea dice

      @faraday

      A game that relies on an ability to min-max for simple roll resolution is also silly. Also, "silly" is being kind.

      We may be being a hint too hard on it, as well; counting to '10' and sometimes '15' isn't hard, it's all the rare but notable occasions where one way to count is superior to another. I am deeply conflicted.

      posted in Code
      Thenomain
      Thenomain
    • RE: 7th Sea dice

      @Glitch said:

      Just some clarification, you get a single hero point if the GM decides to purchase the remaining dice (no matter how many there are) and the GM gets danger points equal to the remaining dice.

      The number of remaining dice and not its total, to be even clearer. My brain keeps coming up with minmax bullshittery: It's better to pick "6 2 1 1" + "2" than "6 2 2" + "1 1"? Why? What fun is this at all?

      I don't think it brings anything to the game. While I'm tempted to agree to "total / 10" (remainder = there are remainder dice), I'd like to see if "pick 10s as usual, 1 hero point and 1 villain point for any number of leftover dice" is enough to make this less aggravating.

      edit: I thought of a potential for why a situation would be to bring more villain points to the ST, if it's rarer for them to get these points and therefore harder to challenge the players.

      posted in Code
      Thenomain
      Thenomain
    • RE: Coder needed for nwod 2.0 mu

      @nyctophiliac said:

      Youre amazing theno, thank you!

      Wait for the praise until you try to install it. The best I can say at the moment is that it's available.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Coder needed for nwod 2.0 mu

      @Sammi

      That's a note to self. I'll probably have a 'reference' object for the notes et al. What it's meant, though, is that &tags.<statpath> are not to store data, only references. What I consider a "reference" may not be consistent but a tag in my code is a way to determine if a trait has a certain flavor. A template it belongs to, if it's chargen-only, if it's physical or mental, etc.

      I have thought about splitting out some of those things. Say a 'templates.<statpath>' attribute for 'werewolf.rahu' or 'human.ghoul.stigmatic' or in rare occasion something like 'changeling.darkling.shadowsoul'.

      The point of pulling 'tags' from the main data dictionary is to not hit some of a Mu*'s hard limitations, and to ease up on the lbuf limitation for analyzing a statpath. I really should have an object for raw stats, one for prereqs and tags, and one for references and notes. Maybe. Maybe not.

      Anyhow, the old system had &page.<statpath> which was kind of a note, except sometimes it got out of hand. 'wod.56-8|ctd.12-3|wtf.argle-bargle', you get the idea. I haven't re-implemented it fully for reasons that remain "it's work".

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Coder needed for nwod 2.0 mu

      The core code should be updated. Please let me know if I missed something or if something changed between WoD and CoD and I missed it. Thanks.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Coder needed for nwod 2.0 mu

      @Sammi said:

      @Thenomain's GMC chargen already has Vampire and Werewolf. The code up at Github doesn't have the Merits that were added in CoD, but I suppose he just hasn't uploaded that yet since they're active on BitN.

      I've forgotten to do so, yeah. Or maybe I took a "I'm still on break; you do them" attitude. On the other hand, I did finally get the willpower switch working, which was less difficult and more making sure all the moving parts fit in place (including changing the interface of some of those moving parts).

      Give me a few and I'll get the CoD on this fixed. Too bad I think I threw out the notes for it.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Exploratores, Speculatores, and Oxosi: RenoMush

      @HorrorHound

      Can you throw in a few return characters, or not use the 'this is code' code? Thanks.

      Mind you, I have no idea what these words mean.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
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