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    Posts made by Thenomain

    • RE: Request: Downtime System + Hunting/BP System

      Double post, to nerd over data storage:

      @Groth said:

      I advice using SQL for logging purposes.

      I advise only using SQL for logging purposes if your coder can easily handle it. As the information is only important for that character bit, then keeping it on the character is fine, especially if you only need to keep information about the most recent event. If you want to keep a deeper log, then believe it or not MUX has a way to log to and read from an arbitrary text file. Use this as a NoSQL setup, or as a way to collect information until you can create a proper SQL schema.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Request: Downtime System + Hunting/BP System

      @nyctophiliac said:

      @Thenomain - We thought about simply subtracting 1 BP/24 hrs flat, but then there's a chance that someone gets sick, can't make it in for a week or two and they're in torpor. We don't really want to punish people that get unlucky like that. I actually have no problem with it, because it's assumed even if you're not logged on you're going to be waking up and doing stuff, just not notable stuff. However, I feel bad for punishing people that aren't going to be connecting every day to do something with that BP.

      You know, why not tie this into the activity system? For every 3 activity points, you must spend 1 activity point to keep yourself fed? Something like that. I do not have precise numbers, but it is a way to track offline activity.

      Or you could say something like: 1 free activity point will cover 3 offline days for feeding. Someone who is gone past the refresh time for their activity points will always have at least 2 free points per week, covering their offline time.

      Thoughts.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Request: Downtime System + Hunting/BP System

      @nyctophiliac said:

      Also... some way to compile or recall the data. x_X @Thenomain, @Sammi is using your nwod 2.0 character system so maybe you guys would have some pointers on how to manage this? Maybe send them as jobs? But after jobs are processed I'd like some way of recalling the data on their sheet somehow? Like a self updating note? Hmm not sure.

      You're asking for complex external systems. My advice is to come up with a way to determine the date an action, herd, or login has taken place.

      For Action and Herd, these would be the same logging system. Want to know when the last time XP was spent on Strength? That's the same logging system. When, what, and how much was used? From there, you can create a system that can either restore all the available actions/blood/ability to spend at one time (the easy way) or over time (the hard way).

      Fortunately, the login time is logged, but it comes with a second issue: What if someone never logs out? If someone never logs out, how do you determine if they lose a blood point? Do you really want to alienate the people who want to always be logged in? Do you want to punish those who aren't? I don't have an answer there.

      Regardless, you'd also need some kind of pool (herd blood, actions) to keep track of how many points of fill-in-blank are available. The nWoD system can do this, but you have a lookup table, a timer, and a pool stat to code.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Game Idea

      @Taika

      Muxify is working for me, but someone else mentioned it wasn't working for them either. What browser are you using?

      Any thoughts, @Glitch?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Building: A Basic Tutorial

      @nyctophiliac

      @destroy, and I think you're looking for @name?

      posted in How-Tos
      Thenomain
      Thenomain
    • RE: The State of the Chronicles of Darkness

      Beast v. Changeling. Keeper v. Beast. I dig it.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Anomaly Jobs Unpublish?

      @skew

      The public flag ignores all other publish settings and makes it all visible. There is certainly a way to un-publish individual comments on non-Public buckets.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Storytelling Advice

      @Pyrephox

      This is the single best summary of running plots, not just scenes but whole plots, that I have ever seen.

      @Seraphim73's is good for scenes, a way to note how to make it interesting.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Three Cheers for Staffers!

      I'm happy to take some credit for this, but even with the system being easy to get to the 'ready to go' state, staff can still hang you up on explanations for your 5 in Dexterity, for your power selection, for your background not matching your stats, no background, and so forth.

      As a coder, my job is to make staff's job fast-er, to write into code any business rules. Only staff can take the efficient tool and use it efficiently. Sometimes I code for my particular staffing philosophy (the dark flag is ignored for 'staff'), but administration's actions can turn any code into a pile of poo by not using their own business rules.

      Truism: A tool that isn't used is a paperweight.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Players from Bourbon and Blood, Shadows of Isildur

      I don't know any of these games, but I love the name "Bourbon and Blood" even if it does sound like a New Orleans Vampire game.

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • RE: Fallout 4

      @Duntada

      Nick is either at Piper's or visa versa, or he's at the Memory Den in Goodneighbor.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Code Crowing: Thenomain Edition

      Arise!

      So I'm starting over in my attempt to create a single framework for who, where, and all the commands that are like who and where, like hangouts and finger. Where is who + location, hangouts is where + room information. Finger is who + player object information.

      So far I have: who, where, finger, staff, duty, name, idle sweep. (I'm told the idle sweep is the most adorable idle sweep.)

      I've even started adding preferences to the setup. For example, I like separating out people in 'who' who are idle for more than 2 hours. I imagine that some people don't like this idea (it's never really caught on), so there's now a single attribute to change this behavior. And because it's all on the same object, this also stops graying out people in 'who' who are idle.

      Enjoy. Updates to follow.

      https://github.com/thenomain/Mu--Support-Systems/blob/master/Brand New Who Where.txt

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Anime

      @Roz

      Fucking awesome.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Fallout 4

      So I lost Paladin Danse.

      So I wandered around where I left him, looking all over the place, and didn't find him.

      So I built the bell to ring and bring everyone by to find him, and he wasn't there.

      So I looked up his code and had him teleport to me and he wasn't there.

      So I did something in that settlement and he liked it, though he wasn't there.

      So I went outside all settlements and had him teleport to me and he wasn't there.

      And I ran into him much later, after swearing at the game, as a part of a plot I wasn't warned about.

      I kind of hate this game.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Looking for a NWoD Mage Game

      Bunnies! Bunnies! It must be bunnies!

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: RL Anger

      I just learned that atheist beliefs are protected by the religion clause of the First Amendment. Good to know.

      I don't have a peeve here. Uh, how about a peeve against terror as a tool from any belief system or culture to any other? Yes, I like that.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Downvotes

      @Pondscum

      At a certain point, people with negative votes have a time limit between posts, as we discovered with Anonymous.

      posted in Suggestions & Questions
      Thenomain
      Thenomain
    • RE: Game Idea

      @Bobotron

      If you get to the top too quickly, it doesn't matter if the returns are diminished. There are many many many ways to limit advancement. I don't know yet how to explain how to make one work over another, even if they're the same base idea.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Downvotes

      @bored

      I don't think that it's spamming if you are doing this:

      @VulgarKitten said:

      I, for one, will still downvote the shit out of posts I think are BS.

      posted in Suggestions & Questions
      Thenomain
      Thenomain
    • RE: RL Anger

      @Insomnia

      I have a constant and crippling fear of becoming this kind of person. I am grateful for the slang, "Don't Be That Guy"; it is a mantra of calm.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
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