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    Posts made by Thenomain

    • RE: 7th Sea dice

      @faraday said:

      If I were going to do a 7th Sea game on a MUSH, I would just take SumOfDice/10 and be done with it.

      I'm planning on showing the results and saying "enjoy!"

      "5 3 1 1" + "6" is legit, and is better for the rolling player. Then again, I don't think the game is designed about worrying this much. If you get 2 Hero Points for having "5 1" left over, then that's something you get for overcoming more potential danger. Both the ST and the players seem to be on the same side, as instructed by the rules: Let the players be awesome in the face of adversity.

      posted in Code
      Thenomain
      Thenomain
    • RE: 7th Sea dice

      @Lithium describes the reason why I stopped trying to logic it out with Mushcode. The best answer for players is not logical to the stated rules. A roll can be minmaxed.

      Really, the "keep" system was a lot more straightforward.

      posted in Code
      Thenomain
      Thenomain
    • RE: 7th Sea dice

      @faraday

      🍺

      For you.

      posted in Code
      Thenomain
      Thenomain
    • RE: Coder needed for nwod 2.0 mu

      @nyctophiliac said:

      I'll be needing:

      1. The whole code base started up from scratch

      It sounds like you need a site admin to set up a game, plus the game. It's going to be very difficult to convince a stranger to do this much work for you.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Coder needed for nwod 2.0 mu

      Any time someone asks for nWoD code, I imagine all they need is the basics of any Mux, and a nWoD stat system. Extras like rote management, pledges for Changeling, or any of the other support nonsense. Shift code is maybe a must have, but on the whole just for the stat fiddling.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: 7th Sea Second Edition

      @Songtress

      The roll resolution system is ass to code. @Sammi, I am calling you out to come up with the proper code logic or even code for this roll and resolution (I.e., success counter) system. It's a friendly dare, because even I don't think it's worth the effort. The QuickStart will be provided if you didn't back this.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Good TV

      @Jaded said:

      So The Tick's reboot cast does not include Warburton. I don't know how to feel about this.

      "Go Team Venture!"

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: What a refreshing feeling

      I'm listening to the Shadowrun Returns soundtrack and plotting the future. I think the best we can do is remember who we were then and who we are now and that the more drama we cut out of our games the more fun they are.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @Ganymede

      So you're planning on making Forces not only limited by Strength, but the Attribute for it? I'm confused, since Arcana ain't attributes.

      I also know you're thinking out loud, and to allow flexibility.

      For instance, I don't think that charging one XP per point of Arcana is necessarily a good idea. Shit be powerful, yo. On the other hand, I don't think it's a bad idea, either, I'd just be concerned at XP balance.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @Ganymede

      One of the big things I don't like about nWoD Mage rotes is that people on Reach were very quick to ask for existing rotes using different dice pools, to the point where I wonder why have specific dice pools at all. "I am scanning for life using my int + socialize". Er, okay?

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @Ganymede

      The reason Mass Efect is taking so long is that you're a perfectionist. Not a bad thing to be in game design, but I don't really mind.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @Ganymede

      Doesn't require any code change in the current system, certainly nothing more complicated than you'd find in nWoD Changeling, Werewolf, or psychic nonsense. Getting Willpower spends in rote rolls to process correctly would be the biggest challenge. As it so happens, I am right now trying to make sure I have the CofD rules on willpower on extended rules correct, which since C o' the D does extended rolls kind of funny people should usually be doing them one at a time anyhow.

      Anyhow, babbling.

      The challenge of unreleased World Chronicles, whatever, of Darkness games is that they all demand on doing something entirely new and different, which means changing the structure of the system to accommodate, usually when people are chomping at the bit to chargen them. It's not unlike bypassing the compressor while in hyperspace, but not as impossible as manually stopping a ship traveling light speed between a planet's outer atmosphere and the surface. I leave that to the pros.

      edit: I can even do something as complex as 'Merit.Arcana (Force)' limiting by Strength but 'Merit.Arcana (Time)' limiting by Wits. That would take a half hour to code and test. It would keep the word 'Force' from interrupting other traits that start with the word 'Force', as well.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @tragedyjones said:

      @Thenomain said:

      @tragedyjones

      I absolutely promise to maybe look into adding Mage to my CofD stat system possibly eventually.

      What about Promethean, Changeling and B̶̶̫͎̠̭͈̜̼̞̐̉̈́͆ͩ̈͆͟e̼̳̻̱̾͒͑͡ͅa̤̫̤̥͖͇͍̲ͩ͑ͮ̓͡ş̠̝̪͕̮̲̭̗͑́̑ṫ͛̊͝҉͏̝̹͖̝͈̩̰ͅ?

      What was that last one? I can't read that. There's too much static on the line. Let's skip it for now.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @tragedyjones

      I absolutely promise to maybe look into adding Mage to my CofD stat system possibly eventually.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Good TV

      @Jaded

      In an interview I read with Craig, he was asked what advice to give to the next person playing Bond. He flipped out slightly, as he has been over people treating the James Bond franchise like anything more than a bunch of movies. He said essentially that each person makes Bond their own and that it was a stupid question.

      Roger Moore, for instance, was a silly Bond, a very silly Bond, when a silly Bond was just as good as an elegant Bond or an action Bond.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: 7th Sea Second Edition

      New Stretch Goal ($1,000,000) - Secret Societies

      I want this so bad.

      5 days left, $951,865. Kickstarter gives small groups deep pockets. Wow.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Shadowrun Denver & New Plot

      @Arkandel

      I'm going to employ a bit of fiction logic here, but follow along.

      Cyberpunk is developed from the ethos of noir. One part of cyberpunk is that everything is disposable, including people. Especially people. This is why the stigmatism on wage-slaves or salarymen. Shadowrunners started as people you would hire when you needed dirty work done, people who work beneath the law or able to be flexible about it. It's kind of like hiring a Raymond Chandler private detective; they might get the job done but it's a dirty job that nobody really wants to do.

      In the cyberpunk future, things tend to be worth more than people and the cost for installing and maintaining cyberware doesn't give you much of a chance to strike out on your own; you're owned.

      Now Chandler was more hard-boiled than noir, but Gibson was writing about people, and generally he was writing about the moral ambiguity of people that would eventually lead his heroes to do the right things in spite of the harm they might do to the egos of others. New Rose Hotel is the seminal example of this, but pretty much half of Burning Chrome is solidly noir in its approach on human relationships.

      But ShadowRun is a game, and as a game you can make it about anything, but on the whole I believe 'runners are not rich because they're paid for shit or at least their payments have to almost immediately go to paying off everyone who got them there, fixing things broken. c.f. Listen Up You Primitive Screwheads, which is a wonderful guide how to fuck up your players' characters' lives in a fun and cyberpunk way. More punk than noir, absolutely. CP2020 is all about the punk.

      Which brings me back to my original comment: I don't know what ShadowRun is supposed to be about. I don't think it's cyberpunk. I think it's post-modern fantasy.

      tl;dr: Because life sucks if you're not protected by The Man, and life sucks if you are.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Cheap or Free Games!

      @Insomnia said:

      I refuse to explain DoT. It's DoT.

      I'll explain it!

      The sequel to Maniac Mansion, the Lucas Arts point and click adventure that started Lucas Arts dominating point and click adventures, you control one of three different kids to help save the world from a sentient tentacle that has managed to grow arms and decides to ... <heavy reverb>Take On the World!!!</heavy reverb>

      You must solve puzzles across three different time-zones: The past, present, and future of the mansion. Watch Martha Washington design our nation's flag! Escape bizarre point-and-click puzzle after point-and-click puzzle! Understand why some older nerds geek out when you mention the words "purple tentacle"!

      It's not as endearing as Grim Fandango, but as the second Lucas Arts game to get remastered (by a company not Lucas Arts; Monkey Island has been remastered), it's the right choice. This is also the second time the game's gotten an upgrade; the voice acting you hear comes from its first time around, and is probably the first video game to get full-on voice acting. You kind of hear Tim Schafer start to say "and no compression", which means that the audio isn't pressed down to the insane levels that they had to fit it into a 1990s game.

      It is a very, very silly game.

      posted in Other Games
      Thenomain
      Thenomain
    • RE: Fallout 4

      @Jaded said:

      I cannot judge what you would find interesting in the way of mods.

      ...

      @Thenomain said:

      What is interesting to someone else is one reason I asked for input on mods

      What do you find are mods that would make the game world more "interesting"? I can decide if I think it's interesting, but I can't start without recommendations. Start from the heart.

      I have, myself, found nothing on Nexusmods that I find interesting except the weather and darkness mods. The dialogue mod is also a must-have, because the game suffers from Mass Effect Syndrome where what you select doesn't represent what you'll say. A bizarre decision, to be sure.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
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