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    Posts made by Thenomain

    • RE: Shadowrun Denver & New Plot

      @faraday

      I had more of an issue that Native Americans created magic and ended up pushing the non-Natives into hyperpacked conglomerates. I still do. And Elves take over Ireland because ... hell if I know. And speaking of suspension of disbelief, why isn't there a penalty when you're using wireless, because wireless kind of sucks compared to a direct connection. And, and, and ...

      Screw it. Roll me a Dwarf.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Trend Statistics for RhostMUSH

      strcat( %b %b, iter( lnum( 1, 23, 2 ), strcat( ljust( v( %i0 ), 2 ), ljust( v( inc( %i0 )), 2 ))), %b %b )

      Okay, got it. Harder to change, not difficult to set up, more issue with iteration limits. C'est la vie.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Trend Statistics for RhostMUSH

      Nah, what's going to suck is turning things like $-2s$-2s $-2s$-2s $-2s$-2s $-2s$-2s $-2s$-2s $-2s$-2s $-2s$-2s $-2s$-2s $-2s$-2s $-2s$-2s $-2s$-2s $-2s$-2s into English.

      🕐 🕑 🕒 🕓 🕔 🕕 🕖 🕗 🕘 🕙 🕚 🕛

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Shadowrun Denver & New Plot

      @Coin said:

      @faraday said:

      @Thenomain Fallout has a thematic reason for being low-tech, like Battlestar. SR3's reason is just "It was written in the 80s." Given that it's arguably supposed to share the same history as the real world, that makes it a little jarring.

      I haven't actually played Fallout, but IIRC, the reason for it being low-tech is that most of its advancements past 1950s technology are post-apocalyptic, so it only really shares a history with the real world up to a certain point in time--a point that has technology would would consider pretty retro now a days.

      The Great War (WW3, I suppose) started October 2077. Yet radios, televisions, population density, all of these are at 1950s levels. Reasons: None. Yet we're stuck on this stupid wired/wireless debate for Shadowrun.

      @faraday said:

      @Coin - yes, I was saying Shadowrun was jarring, not Fallout. Fallout is more of an alternate history setting.

      Except that it's an alternative future setting based on some changes that started in the 1940s. This is not unlike reminding people how Shadowrun had elves, trolls, and dragons in the Third Age, if you follow its reported history, and yet somehow we have absolutely no archaeological evidence to support this. I'm sure someone has said "herp derp magic", but if you can accept this then you can accept how an insanely large throughput required by the 'Net has outpaced wireless. But no, people are going to go right past the history and to this. Because we are nerds, and this is what nerds do.

      Nnnrrrrrrrrrrrrds.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Trend Statistics for RhostMUSH

      @Ashen-Shugar

      That's what it looked like, it was just odd to see.

      It's the fprint() that is going to be so babies.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Shadowrun Denver & New Plot

      @tragedyjones said:

      See, my issue with 1-3 edition is that it is NOT wireless. I can't get into a sci-fi game that has worse tech than my phone.

      Fallout.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Shadowrun Denver & New Plot

      Agreed with @tragedyjones. I had a shit-ton of fun with SR 1. My ability to ignore broken or difficult systems is legion when people let it slide and go with the flow.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: RL Anger

      @Ganymede said:

      @Vorpal said:

      You're evil.

      I like that.

      Of course. I have stage experience.

      It's strange to see a lawyer being honest about the courtroom experience.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Bump In The Night: A Chronicles of Darkness MUX

      @tragedyjones said:

      THEY'RE ALL BLUE WIRES!

      http://enchroma.com

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Bump In The Night: A Chronicles of Darkness MUX

      There, there, over there, do you see where I'm pointing?

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Design Chit-Chattery

      @Misadventure

      It doesn't have homework.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Trend Statistics for RhostMUSH

      It looks at very first blush that the only block to getting this on Mux is the use of fprint(). I could not find the help file that explained 'and(!!$...)', but I can see how it's being used so can do the same thing with 'strcat()'.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Halicron's Rules For Good RP (which be more like guidelines)

      @Halicron

      I'm trying to keep it under 15,000 characters because most of the games I've seen have that as a post limit.

      You're planning on posting this to an on-game bboard? If so, plan for a 4k byte limit, which includes characters, spaces, and usually expanded tabs. (I believe Myrddyn's system expands before it saves.) ANSI coloration and international characters also take up extra bytes.

      I don't think this is the kind of thing that should get posted to a bboard. It should be posted to a web forum, a wiki, a live tutorial session, a news file even, but not a bboard.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Interesting online superhero story

      The pacing, if I understand the term, is fine. Intro, stress, heroine as something to react to and takes action; . It's the nature of the writing going from thought to thought and back again, disjointed and disorganized.

      Because of this I'm having trouble following the flow. I understand that this is the kind of thing someone might write after they came home from work, sat down, banged something out, and posted it. I've done this myself. Because this is how I'm recognizing it, I'd want to give it more time to see if the author sorts out their ideas some later on.

      posted in Readers
      Thenomain
      Thenomain
    • RE: Interesting online superhero story

      I'm having trouble getting into it after the first three sections. It's not the serialized that I'm not getting into, but I'm not getting a sense of the beats drawing me along. I'll keep trying, but it's a struggle.

      posted in Readers
      Thenomain
      Thenomain
    • RE: MU* concept oddities

      @Coin said:

      @Thenomain said:

      @Coin, look up Clone High.

      I don't need to. The tagline of the original game was "It's like Clone High on opium!"

      Then I am insanely disappointed that I never played this game, and would love to see someone do it again.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Halicron's Rules For Good RP (which be more like guidelines)

      @Misadventure said:

      Examples are helpful. It would do well in a format where there is 1-2 lines per point, and linked/spoilered/expansion boxed examples.

      Please follow AMA writing and formatting guidelines.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Looking for coder.

      I took a look at it and it looks decent, but I have too many pokers in too many fires already.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: The State of the Chronicles of Darkness

      @Groth said:

      @Olsson said:

      @skew
      Nordic LARP methodology.

      What's that exactly?

      It means LARP with little to no formal rules and a focus on cooperative storytelling.

      So ... improv, with fucking?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: MU* concept oddities

      @Coin, look up Clone High.

      posted in Mildly Constructive
      Thenomain
      Thenomain
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