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    Posts made by thesuntsar

    • RE: farfalla banned

      So for the record, baiting and engaging in conversations with a poster over controversial issues while they're upset and you're an admin? A-okay here.

      Getting into one brief scuffle with another person one time and then both people going to their corners? Nuke an otherwise peaceful poster from orbit.

      Got it.

      posted in Announcements
      thesuntsar
      thesuntsar
    • RE: Meshing Groups

      @tinuviel said in Meshing Groups:

      Smaller groups. If you want to encourage people to RP together, get two or three maximum together for something small and low-stakes. Five to seven is a large enough scene that some folks will be wary and/or uncomfortable, so will stick to who they know. Two or three and they've no option but to RP with someone new.

      Yeah, I agree that in an ideal situation you're GMing consistently for smaller groups. Sometimes I find that if I'm not hitting at least five people then I'm "falling behind" or not giving everyone a chance to be involved. However, that's probably also some false pressure that I'm putting on myself to be everywhere all the time.

      @imstillhere said in Meshing Groups:

      I remind them at the start, "Sometimes it's easy to get tunnel vision in an event and just respond to the dice and GM poses. Don't forget to talk with and banter with one another so you have something to RP about together after the event!"

      Great idea, I need to remember to do that more on occasion when the situation calls for it.

      @kanye-qwest said in Meshing Groups:

      Like if someone does a really good roll, and someone else botches, give the first player the opportunity to save the other if they like or take a blow for them. Everyone likes to feel like a hero! I think it's even more satisfying than getting the big damage, or the killshot, etc.

      Yes very much agree. I like utilizing those kind of situations.

      @herja said in Meshing Groups:

      I think the biggest thing that helps me is to give PCs space to get to know each other. If you make every moment non-stop action, you lose a lot of opportunity to allow PCs to bond and get to know each other.

      This is probably something I fail at. I get very caught up in going "Okay I started at 8 but I really need to be wrapping up what I'm doing by 11 or else I'll be too wound up to sleep!!!" and then I tend to push stuff along at my speed rather than a more natural pacing. It might help to just say "We're going for three hours and then pausing" than trying to hit a plot point in those three hours.

      @mietze said in Meshing Groups:

      Would maybe stating that as a specific goal for the scene be helpful? It might sound awkward doing it at first, because I know as a GM many of us want to be more hands off and not forcing any particular outcome.

      Probably. I do like to stay hands off and not force their interactions because I already worry that I can be too hands on. But maybe sometimes that's just warranted and a good idea to lay out at the beginning.

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
    • Meshing Groups

      Pulling this away from the peeve thread, because it's something I struggle with whenever I put together a mixed group of players and it's less of a peeve and more of a thing I let rattle in my brain a lot.

      I find that it can be challenging sometimes to get a group of 5 to 7 players that aren't all familiar with each other to RP in a way that's engaging not just me, but the other players in the scene. Sometimes I notice they sort of just play alongside rather than with the other people.

      So how do, fellow GMs? Tips? Tricks?!

      THREATS?

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
    • RE: GMs and Players

      @tinuviel said in GMs and Players:

      Your PC is yours. Do whatever you want with it. NPCs are the game's, not yours.

      If I spend hours and hours writing an NPC and using it in stories that I GM for a game? That NPC is not the game's. It's mine. It's my NPC, it's my tool to use to push story.

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
    • RE: GMs and Players

      @kanye-qwest said in GMs and Players:

      I'd find a different game to play.

      This made me laugh. Also this is exactly what would happen. It would suck to get kicked off a game and I personally would be really sad because ahhhhhhhh. But also I think that I'd be taking a big step back from MUing and asking myself:

      What behavior did I exhibit that led people to believe I was possibly another person who consistently stalks and harasses people?

      Because I'd find that deeply concerning.

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
    • RE: Cat Character Drawings

      @saosmash ISN'T IT SO CUTE

      posted in Tastes Less Game'y
      thesuntsar
      thesuntsar
    • RE: Cat Character Drawings

      erikmanny-min.jpg

      MOAR CATS. @Crawfish did this one for a pair of Spirit Lake characters! And it is ❤ ❤ ❤

      posted in Tastes Less Game'y
      thesuntsar
      thesuntsar
    • RE: MU Things I Love

      Happy New Year's to this crazy hobby that I keep playing in year after year. ❤

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
    • RE: Paying for a MU*?

      @krmbm said in Paying for a MU*?:

      @smile said in Paying for a MU*?:

      Pretty sure it'll just pave the way to players asking staff, "If I pay extra can you GM me becoming a mushroom mage, controlling all fungi" or something.

      @thesuntsar said in Paying for a MU*?:

      @smile thank you for outlining my next personal @action

      I believe I am owed $5.00. 😐

      Or is it 4.75?

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
    • RE: Paying for a MU*?

      @smile thank you for outlining my next personal @action

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
    • RE: Paying for a MU*?

      @silverfox said in Paying for a MU*?:

      @thesuntsar

      YOU ARE A PERSON?! WHAT?

      Next you people will tell me @Ganymede isn't a catbot.

      Cat bot

      WHAT. YOU'RE MY PROOF THAT I'M REAL

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
    • RE: Paying for a MU*?

      I joke sometimes that if someone paid me to GM for them, I'd do it. I have a mortgage to pay!

      But ultimately, I think I'd just bail because it would inevitably feel like a job where I'm now contractually obligated to fulfill the entertainment bucket of people I might not even enjoy because $$$.

      This is my hobby. I do this for fun. If someone is acting weird and entitled to my storytelling time, I start to avoid them. If someone is entertaining me in return and caring about the stories I'm crafting and the NPCs I wrote? They'll get more of my time. Is that favoritism? Maybe, I guess so, IDK.

      Money doesn't solve GM burnout. Treating your storytellers like they're also players (because they are) does.

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
    • RE: Paying for a MU*?

      @bear_necessities said in Paying for a MU*?:

      @thesuntsar I'm spinning up the server now. TS: The Sex Mush: THE MUSH is coming!

      I can't breathe again lol

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
    • RE: Paying for a MU*?

      @bear_necessities said in Paying for a MU*?:

      @il-volpe lol I do not believe this for a second, there's no way anyone would pay $$ to TS when there are pleeenty of people who give it around for free.

      ETA but seriously how did this work?? Was it per pose, or just per TS event? How long were sessions, what was the admin cut? lol This sounds like a lucrative side hustle.

      I'm telling you, we can make this work

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
    • RE: Cat Character Drawings

      @crawfish this scan doesn't capture the SPARKLE it is very glorious in person

      posted in Tastes Less Game'y
      thesuntsar
      thesuntsar
    • RE: Idling all day on MU*s

      @sixregrets said in Idling all day on MU*s:

      I will idle on your game, and you will like it.

      don't threaten me with a good time

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
    • RE: Idling all day on MU*s

      @fang oh this person was 100% nutty in various other ways too.

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
    • RE: Idling all day on MU*s

      A long time ago, someone used to get on my case about leaving my character logged in. I didn't feel like this was a big deal, I liked to read the backscroll or answer pages, etc... but they felt like 'no one ever knows if you're really there or not' and made me feel like it was Not Cool.

      So then I felt bad whenever I walked away and went idle.

      So to avoid that I only ever logged in if I thought I was 'really' going to be there.

      So then I was logging in less.

      And eventually I wasn't logging in at all.

      My take away, don't make people feel bad for logging in.

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
    • RE: MU Things I Love

      Running a scene for some great writers who kept a nice clip and were engaged the whole way through. A+

      posted in Mildly Constructive
      thesuntsar
      thesuntsar
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