MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Tinuviel
    3. Best
    • Profile
    • Following 0
    • Followers 2
    • Topics 9
    • Posts 3161
    • Best 1668
    • Controversial 0
    • Groups 0

    Best posts made by Tinuviel

    • RE: Model Policies?

      @Bad-at-Lurking said in Model Policies?:

      What I'm really trying to find a polite, neutral-sounding wording for at this point is 'don't be an OOC Room Asshole'.

      "Don't be an OOC Room Asshole" sounds perfect to me.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Seamus said in Real World Peeves, Disgruntlement, and Irks.:

      It really isn't my fault that you may not take your fiscal security seriously.

      I don't think you get to pull that line when you're peeving about losing a bunch of money.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Model Policies?

      @GreenFlashlight said in Model Policies?:

      their Fuckability dice pool on a WoD game

      Intelligence + Academics + Life... or Manipulation + Subterfuge + Life vs. Composure + Gnosis.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Aria To be fair, you can pay a graduate student to do pretty much anything.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Model Policies?

      @Wizz said in Model Policies?:

      ...Do they tho

      Fuck if I know, man. Talking to people is so 2007.

      I just rail against the idea that a thing has to have a purpose to be there. Sometimes they're shit, sometimes they're not. Like most places where people gather, honestly. I wouldn't invent the concept, but I wouldn't remove it just because it's occasionally a shitshow.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Wretched said in Real World Peeves, Disgruntlement, and Irks.:

      We need dramatic and aggressive change to how we run our society

      george washington

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: What is the 'ideal' power range?

      I think power, at its extremely basic level, consists of two main things. How much they can influence the world, and how much the world can interfere with their influence. Mechanics are an important part in this, but not the only part.

      To borrow @Derp's DnD analogy, the difference between a level one party and a level twenty party are as he described, with the added aspect of a level twenty party often finding PC death more of a temporary inconvenience than a deeply impactful problem.

      The difference in power between two level twenty parties, however, could be massive even if they have all the exact same stats. What allies do they have, what events have they participated in, what enemies have they made, etc. All of that ties into actual power, rather than simple mechanical power.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Auspice said in Real World Peeves, Disgruntlement, and Irks.:

      And schooling online is a whole other bag.

      Schooling in general needs an overhaul, but not like this.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: What is the 'ideal' power range?

      I think, ultimately, that if one is setting out with the intention to run a larger game (more than fifteen or so people at a time) then they should expect some power discrepancy. That said, they should also specifically tailor their plots (or stories, adventures, whatever) to suit the variety they have.

      I'd also add that it's important to recognise that power, even when just restricted to mechanical considerations, can take many forms. An ambassador isn't going to out-shoot a Colonel, but they're going to be far more charming and diplomatic, and a scientist is going to be investigative and intellectual. Not everyone is playing a fighter, so there needs to be more for the cleric or the wizard to do than just play support or shoot the occasional fireball.

      The main thing in a roleplaying game, for me, is a sense of progression. Certainly, social or story-based progression is crucial, but I also need that to be displayed in mechanical terms for when those mechanics come into play. If Joe Schmo has been going to therapy, I should be able to increase his willpower to demonstrate that for instance

      Characters that are narratively changing but mechanically stagnant can lead to a rather jarring case of ludonarrative dissonance, and a feeling that the stories we're telling don't "matter."

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: RL things I love

      @Aria John Oliver's in with the assist with the All Canine Supreme Court.

      alt text
      alt text

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: What is the 'ideal' power range?

      I've got the power

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Things We Should Have Learned Sooner

      @mietze My partner named their cat 'Taco' with absolutely no idea that 'Taco cat' is a palindrome. And they have no idea why I'm so jazzed at the name.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: PB 'realism'

      @Groth said in PB 'realism':

      @surreality
      It's spiral pasta or nothing! Especially if you fry them in a pan after boiling so they become crunchy on the outside.

      Pasta should only be crunchy before it's cooked.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: RL Anger

      @Ex-FaviIIa-Surgo No, you're just being a fucking moron.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: PB 'realism'

      @Derp Is panko different to 'traditional' breadcrumbs?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: RL Anger

      @Aria Two years? Christ, I hope you brought snacks.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Faraday Appreciation Thread

      @Derp said in Faraday Appreciation Thread:

      Dude, have you read MSB? We prove this wrong like, all day, every day. Game philosophy someone doesn't approve of can get you on The List, man.

      To be fair, @Three-Eyed-Crow just said that you can still like and respect them. It's an optional thing.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ganymede said in Real World Peeves, Disgruntlement, and Irks.:

      why does it matter that unreasonable people will attempt to subvert its meaning?

      Because reasonable people aren't usually the ones we're arguing against.

      Not including legal or academic arguments. We argue with anyone at any time.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: A bit of trouble on Firefly

      @Otrere said in A bit of trouble on Firefly:

      Anyone have ideas on how to protect a game from someone THAT determined to "play" where they're not wanted?

      military action

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: RL things I love

      @Kestrel said in RL things I love:

      @Tinuviel said in RL things I love:

      @GreenFlashlight said in RL things I love:

      @Kestrel said in RL things I love:

      My depression has basically disappeared completely and I'm both shocked and perplexed as to how tf this happened.

      Obviously you went for a walk and drank some water.

      And had some kale.

      I've been chugging kale and SSRIs for years now, so clearly there's something to this.

      Now, I know what you mean. But I'm imagining the most amazing smoothie.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • 1
    • 2
    • 35
    • 36
    • 37
    • 38
    • 39
    • 83
    • 84
    • 37 / 84