@mietze said in If you work hard, son, maybe someday you'll RP:
I think then a game's population reaches a certain level of expectation of that is ironically when it tends to go way out of control, because people no longer give a shit about any kind of vision but their individual one, and that gets real chaotic real fast.
I think there is a little cause and effect in here. Games grow larger, often but not always, because there is a very loose hold over the 'vision' by staff, thus there is more freedom to play what and how one wants to play. So more people play. So their vision becomes the driving force of their part of the game, thus there is more freedom, so more people play... it turns into a spiral of doom all from one particular design decision.