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    2. Tinuviel
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    • Topics 9
    • Posts 3161
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    Best posts made by Tinuviel

    • RE: Dice code

      @il-volpe said in Dice code:

      Touchy touchy. Can you tell us where the visible dice hurt you?

      That's not the point I was arguing against. I agree that, where possible/necessary, the math should be visible. I don't agree that every system needs to be designed with players doing useless shit in mind.

      Try to keep it constructive.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @ganymede said in Real World Peeves, Disgruntlement, and Irks.:

      @tinuviel said in Real World Peeves, Disgruntlement, and Irks.:

      They're the ones that don't have to work, is my guess.

      They're the ones whose family don't have the guts to make them work.

      Honey, I wouldn't work if I didn't have to. No amount of force in the universe outside of starvation and homelessness could keep me working this hard.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Sensitivity in gaming

      Before we go assuming @Arkandel is evil, let's all remember that he saw it on Facebook - presumably sans the context regarding the creator - and found it interesting. Not truthful, not accurate, not gospel, but interesting.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @derp said in Real World Peeves, Disgruntlement, and Irks.:

      Mandatory vasectomy is even less invasive, easily reversible upon approval, etc.

      So... you are advocating for eugenics.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Sensitivity in gaming

      @faraday said in Sensitivity in gaming:

      But I think the film analogy only goes so far, and I don't think it's fair or reasonable to subject GMs/game-runners to the degree of content warning rigor that even professional film industries can't get right.

      Obviously not, it was just an analogy. And it wasn't about the ratings, really.

      The point I was making that it is not my responsibility to make everyone aware of everything that could possibly trigger some trauma of mine. It's the GM/storyteller's job to be aware of the content likely to appear in their plots and, if it is particularly graphic, intense, etc. to make people aware of it before they get involved.

      How can we be expected to opt-out of things if we don't know it's there?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @kk said in Real World Peeves, Disgruntlement, and Irks.:

      @tinuviel

      I just looked it up and you are right. Apparently in the US this was happening as recent as the 70s. Very depressing and heartbreaking.

      One could argue it still happens in many developed nations, at least the removal of children based on bigotry rather than an actual justified cause.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Sensitivity in gaming

      @derp said in Sensitivity in gaming:

      @tinuviel said in Sensitivity in gaming:

      For the record, I wasn't implying that GM's should be mindreaders or that they should go out of their way to cater to every single person.

      I mean, you didn't imply anything. You stated it pretty directly, here:

      @tinuviel said in Sensitivity in gaming:

      Like a film. It's not my responsibility to tell the cinema that I'm triggered by X, it's the cinema's job (by law or regulation in most places) to tell me what I can expect. The same should go for plots and events.

      And I disagree that the burden is on your GM in this case. It absolutely is your repsonsibility to tell your GM that you are triggered by X.

      Then yet again we have a fundamental disagreement about reasonable expectations and common decency. So there's very little point in this conversation continuing.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Dead Celebrities 2021 Edition

      Juan Joya Borja, known as ‘El Risitas’, passes at 65

      El Risitas

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Sensitivity in gaming

      @derp said in Sensitivity in gaming:

      we're all adults

      Source?

      Sharks and spiders and such are valid triggers, of course, but not exactly what I was talking about.

      There needs to be a balance between the responsibility of the player and the GM to disclose. I'm using GM to mean 'the person that is running the scene' not 'the person in charge of the game' to be clear.

      Many people that run plot, in my experience, like to surprise people - and that's all fine and good, jumpscares are popular for a reason. I'm not saying that a GM has to ensure that they don't include fluffy bunnies because someone might be afraid of bunnies, I'm specifically talking about things that if you saw a news report about it they'd say something like "the following includes scenes that might be disturbing for some viewers."

      It has to be a combination of policy, reasonable expectations from players and GMs, and communication from both sides.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @arkandel said in Real World Peeves, Disgruntlement, and Irks.:

      Spend that time building up your Little Black Book

      You and I have very different ideas on what goes into a Little Black Book.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Ares Asynch Scenes

      @faraday Without any knowledge of the code behind things, is it possible to transmogrify that into a player-side option?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      bioshock

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: A healthy game culture

      @il-volpe said in A healthy game culture:

      Transparency does stop them.

      Eh, not really. Players can never actually know what's truly going on, and whether what they're being told is what's happening. Any amount of code can be circumvented, or be designed with staff-only abuse holes.

      There's no such thing as transparency. There's trust. And if you don't have trust, don't play there.


      We keep talking about Arx being the greatest, and sure it's fine. But it's also a fuck of a lot of work. It works with a small crew right now, and that's great. Players seem generally fine with backlogs and delays and the like. But if you want a widely available game, that's just not going to necessarily be feasible.


      All that being said, we can't even agree that playing on a game run by toxic shitbirds is a bad thing and you should stop.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @sunny We keep getting told we're at the 9th mile, but I swear I've seen that shrub before. Am I running in a circle? It feels like I'm running in a circle. But we're still at the 9th mile.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: A healthy game culture

      But, to cap this all off, the mere fact that we have such fundamental disagreements (vis a vis privacy/openness, not to mention acceptable staff behaviour, etc) means we'll never get that one true dreamland.

      Which is good. More people doing more things in more ways, rather than just one homogenous "this is the only way to run a game" that many WoD games suffer from - as mentioned in the original post.

      What's good practice for one group of people is a violation of some deep-held beliefs for another. Design a game, and culture, based around what you want not "because Arx did it that way."

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: RL Anger

      @ganymede said in RL Anger:

      Meanwhile, I still don’t understand why the fuck white people love fireworks so much for any occasion or reason.

      The boom is loud and resonant while the flashy lights look pretty.

      Edit: Imperialism, but make it fashion.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: A healthy game culture

      @too-old-for-this said in A healthy game culture:

      nWoD took that away, and that's when I lost interest in Vamp

      No, it didn't. There's Belial's Brood, there's VII, Hunters... plenty of enemies.

      ETA: This is to say that there are enemies designed into the books, they're rarely used - and when they are, they're rarely used well.

      People are going to be dicks regardless of the system or the theme. Dicks are dicks.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: RL Anger

      @arkandel said in RL Anger:

      The Balkans are... a special kind of place for that.

      And California is a somewhat warm kind of place in the summer.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: A healthy game culture

      @mietze said in A healthy game culture:

      @pyrephox It also relied heavily on staff intervention, mediation, and quality control. As soon as that was replaced by staff who were not as invested in ooc quality control as far as channeling players' learned and natural tendencies into more constructive pvp it devolved very quickly.

      The entire game required heavy staff intervention. From one staffer, at least for the majority of the time.

      While it had some good points, it's important to remember just how heavily invested the game-runner was in every inch of it. It's not necessarily feasible for anyone to do that.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @aria said in Real World Peeves, Disgruntlement, and Irks.:

      Yes, self, I am aware of the irony of studying fiscal and monetary policy while listening to punk songs about fighting the system.

      Gotta know the rules to figure out which to bend, which to break, and which were built on blood.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
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