@roz said in A healthy game culture:
@tinuviel said in A healthy game culture:
I mildly object to the idea that a game can "bring out the worst" in people.
It seems short-sighted to refuse the idea that different structures and environments bring out different behaviors in humans. Yes, the problem is still the people, but insisting on a sort of universal view wherein all game types/settings/etc. are the same and generate the same results and behaviors seems like it would hamper the overall goal of trying to develop a healthy game culture. There are some universals, but the challenges of different games are -- well, different.
The game is run practically the same everywhere. The one time it wasn't is the one time we have been told, in this thread, where the behaviour was different.
So, no. The game is not at fault. The way it is run is at fault.
Don't put words in my mouth.
ETA: Secondly, suggesting that it is the game bringing out the worst in people removes agency and responsibility from the people. That is never an acceptable answer. I would be willing to believe that more assholes play the game because the game allows you to get away with being an asshole. But that is not at all the same thing.
If you're an asshole when you drink, stop fucking drinking and don't blame the booze. You're the asshole.