@l-b-heuschkel Boy, I'm so used to games not having maps that when they do it's as if it's a totally new concept that I love. Every time.
Best posts made by Tinuviel
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RE: Attachment to old-school MU* clients
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RE: Dabbling, Mastery, Dunning–Kruger etc
@derp said in Dabbling, Mastery, Dunning–Kruger etc:
@ganymede said in Dabbling, Mastery, Dunning–Kruger etc:
I’m my profession, DK is not as much of an issue as impostor syndrome. Your positions are challenged constantly and exhaustively.
Omg I just listened to a whole podcast on this today!
Legal Speak - How to Kick Imposter Syndrome Out of the Legal Profession
Definitely need that in the education and 'helping professional' spheres too.
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RE: Attachment to old-school MU* clients
@l-b-heuschkel But were always somehow a month out of date even if posted recently because someone decided to alter the grid in a small but irritating way.
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RE: Dabbling, Mastery, Dunning–Kruger etc
@groth said in Dabbling, Mastery, Dunning–Kruger etc.:
The way I see it used is not so much as a means to throw yourself into a cascade of self-doubt but rather as a way to frame a conversation in a way that makes it more likely to get a constructive response.
Aye, that's the ideal.
But when we're talking about imposter syndrome and related mental conditions (anxiety, executive dysfunction, etc.), you need to be far more explicit with what you mean when you speak on the subject - especially when online (Mullangi & Jagsi, 2019).
@groth said in Dabbling, Mastery, Dunning–Kruger etc:
For instance instead of asserting that X is the case. You can frame it something along the lines of "My interpretation of this is X, please let me know what you think."
This runs the risk of having one's self being misunderstood as cowardly, or plagued with indecision. When one has a fact at one's disposal and has researched it properly, confidence in delivery is as much a part of overcoming imposter syndrome as actually knowing the fact (Wilkinson, 2020).
References
Mullangi, S., & Jagsi, R. (2019). Imposter Syndrome. JAMA, 322(5), 403. https://doi.org/10.1001/jama.2019.9788Wilkinson, C. (2020). Imposter syndrome and the accidental academic: An autoethnographic account. International Journal for Academic Development, 1–12. https://doi.org/10.1080/1360144x.2020.1762087
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RE: Fractured Cosmos or Unified World?
Give the various splats something for them, and only them, to do. And try to enforce that delineation.
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RE: Real World Peeves, Disgruntlement, and Irks.
@arkandel said in Real World Peeves, Disgruntlement, and Irks.:
@greenflashlight said in Real World Peeves, Disgruntlement, and Irks.:
It's not that the material there isn't sexy to me. I never expected it to be. It's that it's so unsexy to me I sincerely can't tell whom it's meant to be sexy for. Do straight women really like videos of shirtless men flexing their abs while pretending to receive a beejer, or is this what straight men think straight women find sexy?
A lot of this isn't really about what's sexy regardless of one's sexual preferences.
For example many straight guys like the idea of getting really jacked. That is, the Arnold-style muscles, having big biceps, ripped shoulders, all that stuff.
But that's not necessarily what women want. It's what guys want for themselves. Or think they do, until they realize it takes a lot of very hard work to get there, they won't be able to scratch their own backs again, and they won't find regular clothes that fit them - or even fit in most car seats.
I'd argue more that it's what guys are told they want by the media. The same way women are told that they want x, y, and z features in every fashion or women's magazine.
Not that some men don't genuinely want it, but it's definitely more media manipulation than genuine desire for most.
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RE: Balancing wizards and warriors
In terms of mechanical balance, I've got no advice. I try to avoid digging deep into the minutiae of mathematics as it gives me indigestion.
In terms of story balance, however, that's far easier. If you want people to play an equal number of warriors to wizards, then you must give both things to do that only they can do. We all know the stories of Mages in WoD coming in and messing everything up by being universally capable. If you're designing a setting from the ground up, give story elements to warriors that only warriors can do, and the same for the wizards.
While doing this, also create things that they can only do together if you want them to work in concert.
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RE: Real World Peeves, Disgruntlement, and Irks.
@ganymede said in Real World Peeves, Disgruntlement, and Irks.:
I feel that.
Hope you get better soon.
Surprisingly I'm managing quite well, some mild discomfort managed by ibuprofen. But having a small team of dentists (mostly students, because I'm that nice) say "okay, this one's turned surgical, we need the sterilisation team" mid-extraction is haunting.
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RE: Paying for a MU*?
@thhppbbbt It's a different kind of entitlement, perhaps, when someone pays.
And I'm specifically saying pay, not donate, not gift, but pay. As in "exchange money for a service." They feel well within their rights to complain and quibble on every detail if their experience with the service isn't adequate.
And if X-group of people is paying enough to sustain the game and pay staffers... who is staff going to listen to when complaints about behaviour come up?
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RE: Goofy things one does in down time.
I watched a video for over an hour of a guy fixing a watch. I don't care about watches, or watch repair, or watch history... but this was strangely compelling.
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RE: The Desired Experience
@derp said in The Desired Experience:
They are if you already know you aren't going to click with them. Or just flat out don't want to play with them.
Then don't play with them. "Be inclusive" doesn't mean "play with everyone no matter what."
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RE: Goofy things one does in down time.
@juniper said in Goofy things one does in down time.:
Bernadette Banner or Rachel Maksy
A+++ right there.
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RE: The Desired Experience
@derp I think the thing that makes the behaviour toxic is when it isn't warranted. But nobody external to the group or individual making the choices gets to decide on just cause. There's a border between punishment and abuse, and I'm not qualified to judge that.
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RE: RL things I love
@23quarius said in RL things I love:
Don't straight men do that already? Investing in them without actually owning them but with an assumed claim to ownership and expecting a result regardless?
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RE: GMs and Players
@misadventure said in GMs and Players:
Are the alternate forms of RP acceptable, for what kinds of scenes: alternate window rp, paged rp, on game mail RP, forum RP, email RP, etc?
If it doesn't happen on my server (or one I have any kind of legal stake in, eg renting, borrowing, loaning, contracting, or otherwise engaging with on a formal basis), in my game, with my code, that I can directly audit and look over, you're on your own. That should be the base level of understanding. That's like going to the manager of a Denny's to complain about what happens at the McDonalds just because you took Denny's food with you.
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RE: Real World Peeves, Disgruntlement, and Irks.
@derp said in Real World Peeves, Disgruntlement, and Irks.:
@tinuviel said in Real World Peeves, Disgruntlement, and Irks.:
Speaking of old timey diseases that I was sure we got rid of along the way, polio is apparently still here.
updates his 2022 bingo card with Biblical Pestilence and Burning Nuclear Reactor next to World War 3
I'm expecting to come down with bubonic plague any day now.
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RE: GMs and Players
@faraday You and I seem to have a different view on what I mean by canon. I don't care what other players do or decide between themselves. But what happens on the game trumps what happens outside of it.
You can have your google doc talking about an epic battle in the town square all you want. If it didn't happen on the game itself, it didn't happen. I'm not beholden to whatever nonsense people decide to say happened in their other-spaces RP.
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RE: Real World Peeves, Disgruntlement, and Irks.
@tnp said in Real World Peeves, Disgruntlement, and Irks.:
Go to the US southwest.
It was at this point that I stopped reading because I couldn't stop laughing at the idea.
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RE: GMs and Players
@ganymede said in GMs and Players:
@tinuviel said in GMs and Players:
So while evidence of rule-breaking is important, we as staff/runners/people do have to be aware that different people will digest different levels of abuse differently.
This.
There is no one standard. Staff will employ what standards they are comfortable with. No one is owed a uniform standard of proof or process. Some will demand more evidence than others.
And that’s okay.
Even evidence notwithstanding, some people won't see X-thing as abusive, toxic, or bad, whereas others will. Perception of an event is important when considering events, as well as what actually happened.
For example, if someone calls me mean things I'd probably handle that much better than another person. So what I'd consider abuse shouldn't be the totality of things when a player complains to me about an event.