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    2. tragedyjones
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    Best posts made by tragedyjones

    • RE: The State of the Chronicles of Darkness
      • VTR: "Requiem for Regina": Elizabethan England (1587-1593)
      • WTF: "The Bowery Dogs": New York City in the 1970s (1969-1979)
      • MTAw: "To the Strongest": Alexander's invasion of India (330-320 BCE)
      • PTC: "Handful of Dust": The Great Depression/Dustbowl (1933-1940)
      • CTL: "Lily, Sabre and Thorn": Three Musketeers (1600s-early 1700s)
      • HTV: "Doubting Souls": Colonial New England (1690-1695)
      • GTS: "God's Own Country": 1950s New Zealand (1950s)
      • MTC: "The Ruins of Empire": Collapse of the Ottoman/British Empires (1893–1924)
      • DTD: "Into the Cold": Cold War Germany (1961)
      • CTL: "Brothers Grimm": Eighteenth Century Germany
      • MTAw + WTF: Neolithic Mage
      • Skinchangers: Aztec Empire
      • DTD: "After the Fall": The Ottoman conquest of Constantinople
      • CTL & GTS: Three Kingdoms China
      • WTF: Vikings
      • Samurai Era Japan

      In the Companion:

      • DTD: in the Russian Revolution
      • Second Sight: The age of Spiritualism
      • MTC: the reign of Cleopatra
      • PTC: Year Without A Summer (1816 Germany/Switzerland)
      • GTS: The colony of Roanoke
      • WTF: Rome 1st Century CE
      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: RenoMUSH - The Biggest Little Game on the Net

      I will make my own goddamn Promethean sphere. Prepare the abuse of power threads. Also I will let my TS partners play Mages.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Good Things

      Let's see...

      I continued my burgeoning personal fitness program. I went to the grocery store and spent wisely. I got to see my best friends daughter, and it will be a week since I broke down and texted my ex girlfriend.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Promethean: Saturnine Dreams

      Chosen One

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Good Things

      Double posting for more upvotes: Actually took my Prozac today. Been surviving without it since around Christmas or so.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • Sin City Chronicles

      What have you been up to, TJ, you may ask? Well, I am moving soon and working and shit but besides that, here is something you may care about:

      Sin City Chronicles is a Multi-User Shared Hallucination utilizing multiple Chronicle of Darkness Gamelines to tell a variety of stories in a modern horror setting. Sin City Chronicles will be set in modern day (night) Las Vegas (and surrounding metropolitan area, including the Las Vegas Strip) and the immediate surrounding Mojave. The city and the land will be incorporated as integral parts of both the backstory and the mechanics of the game.

      Features:

      • Multiple Gamelines with full 2nd Edition Rulesets (Requiem, Forsaken, Created, Awakening. Primordial, Sin-Eaters and Lost TBD)
      • Integrated Cosmology which explores the nature of the world, with answers to questions from What is the Dark Mother, to what is God.
      • Supernatural and Mundane Area Resource Tracking (SMART) - Utilize a system to track the available resources for each area on grid.
      • Many Flavors... - Vampires, Mages, Frankensteins and more all make their home in Vegas, leading to unique and interesting combinations and stories
      • ... undiluted Taste - Each Gameline will be given the respect and understanding that its Core Theme needs to stay intact
      • No-Nonsense Staff - Zero tolerance will be afforded to those who harass others, and there will be no hesitation to smack an asshole
      • Subtle Twists - In the city of Sin, things are a little different. Uncover the local quirks of the 10 Arcana, or the Predator/Prey Dichotomy that Uratha feel in certain areas.
      • 100% 2nd Edition - Nothing from previous iterations of these games (Beast excluded, obviously).
      • New-Player Friendly: Staff Created organizations to ween a new player into the various societies of the supernatural

      Currently in a design stage, just letting the world know I am still working on a thing. Again.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: RL things I love

      I have a new girlfriend who thinks I am funny, likes my beard and is a great smoocher.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Shadowrun!

      Every time I see this thread crop up, my heart soars, before crashing and burning into a sad, sad wreck.

      posted in A Shout in the Dark
      tragedyjones
      tragedyjones
    • My Adventures in Explaining the Stress of Staffing (To a non-Geek)

      As the least sane of us know, staffing is a challenge. Being a Headwiz, even more so. But tonight while talking to a girl I am seeing, who is not a MUer, or even a gamer, and who was only fairly sure she had a vague idea what D&D was, I tried to explain my stress.

      ME: Ok so. I explained I run an online game of sorts yes?

      THEM:Yes

      ME: Because that is where I met my friend from (referring to meeting another player for dinner a few days ago)

      THEM: Following so far lol

      ME: Right now there are 21 people logged in, we have about 50 players of varying levels of activity
      ME: The hobby is VERY time intensive. An average session can be 2-8 hours, with 2-3 probably average
      ME: I do NOT have that kind of time except maybe once or twice a month, I may play twice a month
      ME: But I am responsible for the fun of dozens of peoiple and that can be exhausting

      THEM: I mean I don't fully understand that in that context but i understand the being responsible for people's fun aspect

      ME: Right. Also many of the people in this hobby - which is a niche of a niche - have issues
      ME: Drama and interpersonal conflicts are not uncommon, and I am the resolution system

      THEM: Issues that don't allow them to realize this is just a hobby and not your life (or theirs)?

      ME: Depends on the person lol
      ME: Also, as all things in life, it gets even better when sex is involved

      THEM: I'm a little perplexed with how sex is involved lol

      ME: Well, it is a social activity and any social activity can involve flirtation, first of all
      ME: Second, ugh, I am going to feel so nerdy.
      ME: The entire way the game is played is basically colaborative fiction
      ME: And that OFTEN leads to people collaboratively describing their charactersf ucking

      THEM: I see lol

      ME: And some people have a hard time detaching reality and fiction
      ME: RIGHT NOW we are at a very low drama cycle, but I still feel responsible for making all the things happen
      ME: Also with your permission can I share this conversation, identifiers removed, with my friends who will be amused at how I am trying to make this make sense to a complete outsider?

      THEM: That sounds like a pain in the ass. This is part of the reason I think I have no passion for anything lol

      THEM:Of course lol

      THEM: And you don't even need to remove identifiers, I don't care lol

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Coming in 2016 - Bump in the Night

      Doublepost?

      Before anyone asks, here is what I believe will make BITN different.

      1 - larger geographical area. A multiple-county stretch of Maryland, not one single city.

      2 - Limited PRP restrictions. Since we are not officially utilizing the other Chronicles of Darkness gamelines, we offer more freedom to our plot runners to come up with whatever is cool and creepy. Thematic to BITN is "scary unexplained shit" more so than "Nosferatu Acoltye" or "Autumn Court Ogre". So if you want, you can choose from one of our pre-generated Horror Stories, or even get assigned one at random (feature not confirmed).

      3 - Attention to both Plot and Social RP. We aim to provide ample opportunity for plot-based RP, while also allowing players to create their own IC groups.

      4 - We will fucking kill you. This is not our stated intent, but your character COULD die any time they confront the monsters.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: Good TV

      ***=***

      click to show
      Nerd

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: BITN - Seeking Staff and Pre-Launch Support

      It was me. A false-flag operation to drum up sympathy.

      posted in A Shout in the Dark
      tragedyjones
      tragedyjones
    • RE: POLL: Vampire Requiem 2E Settings/Theme

      Los Angeles.

      Skid row. Aids epidemic. Me generation. Crazy fashion. Mohawks. Hair metal. Sunset Boulevard. Celebrities and low lives.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Coming in 2016 - Bump in the Night

      @Miss-Demeanor - We aren't that far ahead of schedule yet, there would be nothing there to see but some skeletal wiki stuff.

      However, here is a nice juicy preview for everyone.

      Factions on BITN: Cooperatives and Posses.

      BITN has two levels of factions a player character can belong too: The Cooperative (Co-op) and the Posse.

      A Cooperative is a larger group, which is often made of various Possees and free members. They are the BITN equivalent to the "choice" splat in various CofD games (Tribe, Covenant, etc). All Cooperatives on BITN are represented by the Cooperative merit, which is rated 1-5 dots. At game launch we will have 4-6 pre-made cooperatives, as well as guides to create your own.

      There are three general classes of Cooperatives, based on how they hunt, called a Cause. Territorial cooperatives, philosophical cooperatives, and prey cooperatives. Territorial cooperatives specialize in defending a particular geographic area, such as a town or a university or mall. Philosophical cooperatives protect a type of person, such as women, children, or wealthy white men. Finally, prey cooperatives focus on a particular monsters, such as ghosts, vampires, or aliens.

      A Posse, on the other hand, is the individual group of hunters who take the fight to the supernatural. A Posse is a group of 3-8 PCs that can share certain merits (Safe Place primarily) and work as a unit. Most members of a Posse belong to the same Co-op but this is not mandatory.

      And for a bonus, a preview Co-Op:

      Barrack Y
      Overview: A group of Maryland State Police Troopers and retirees who have come together to protect the people from threats outside the law.

      Class: Philosophical
      Cause: Supernatural crimes that have come to the attention of law enforcement but have been deemed “unsolvable”. Barracks Y doesn’t officially exist, obviously, but many cops, prosecutors and other Criminal Justice professionals will bring a case to their attention, and their cause will be to solve that case, off the books.
      Prerequisite: 2 or more dots of Social Merits related to Maryland State Police

      Benefits:
      1 - Investigation (Supernatural Crime Scene)
      2 - 9 Again for rolls related to the Cause.
      3 - Merit: Eye for the Strange.
      4 - Trained Observer 3
      5 - Characters with this much clout either have access to staggering amounts of information they can access (Library 3: Occult); or a large, communal stash of materials and weapons specially designed to combat the supernatural (Esoteric Armory 3).

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: RL things I love

      Things that make me happy: My TR/Fallcoast Hitler video is only trailing "Shake it Off" by 1,065,153,253 views on youtube.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Social Stats in the World of Darkness

      Only if you take away the ability of people to use physical stats on other PCs as well.

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: Kinds of Mu*s Wanted

      @Coin said:

      8th Sea: Beyond Oceandome.

      7th Sea: Fury Rowed

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
    • RE: RL Anger

      Good news, my report day has me high on my step count.Bad news, I chose my socks poorly.

      posted in Tastes Less Game'y
      tragedyjones
      tragedyjones
    • RE: Trinity Continuum Chat

      Last time I will rez this thread but I got my first thing published on Storypath Nexus: https://www.drivethrurpg.com/product/300934/Conditioned-Responses

      posted in Mildly Constructive
      tragedyjones
      tragedyjones
    • RE: I will design you a MUX

      The biggest problem with historical settings is that people such at research. You either care about historical accuracy and you stay a niche game, or you don't and you become a slightly larger niche game.

      posted in Adver-tis-ments
      tragedyjones
      tragedyjones
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