@Miss-Demeanor - We aren't that far ahead of schedule yet, there would be nothing there to see but some skeletal wiki stuff.
However, here is a nice juicy preview for everyone.
Factions on BITN: Cooperatives and Posses.
BITN has two levels of factions a player character can belong too: The Cooperative (Co-op) and the Posse.
A Cooperative is a larger group, which is often made of various Possees and free members. They are the BITN equivalent to the "choice" splat in various CofD games (Tribe, Covenant, etc). All Cooperatives on BITN are represented by the Cooperative merit, which is rated 1-5 dots. At game launch we will have 4-6 pre-made cooperatives, as well as guides to create your own.
There are three general classes of Cooperatives, based on how they hunt, called a Cause. Territorial cooperatives, philosophical cooperatives, and prey cooperatives. Territorial cooperatives specialize in defending a particular geographic area, such as a town or a university or mall. Philosophical cooperatives protect a type of person, such as women, children, or wealthy white men. Finally, prey cooperatives focus on a particular monsters, such as ghosts, vampires, or aliens.
A Posse, on the other hand, is the individual group of hunters who take the fight to the supernatural. A Posse is a group of 3-8 PCs that can share certain merits (Safe Place primarily) and work as a unit. Most members of a Posse belong to the same Co-op but this is not mandatory.
And for a bonus, a preview Co-Op:
Barrack Y
Overview: A group of Maryland State Police Troopers and retirees who have come together to protect the people from threats outside the law.
Class: Philosophical
Cause: Supernatural crimes that have come to the attention of law enforcement but have been deemed “unsolvable”. Barracks Y doesn’t officially exist, obviously, but many cops, prosecutors and other Criminal Justice professionals will bring a case to their attention, and their cause will be to solve that case, off the books.
Prerequisite: 2 or more dots of Social Merits related to Maryland State Police
Benefits:
1 - Investigation (Supernatural Crime Scene)
2 - 9 Again for rolls related to the Cause.
3 - Merit: Eye for the Strange.
4 - Trained Observer 3
5 - Characters with this much clout either have access to staggering amounts of information they can access (Library 3: Occult); or a large, communal stash of materials and weapons specially designed to combat the supernatural (Esoteric Armory 3).