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    Best posts made by Tributary

    • RE: Trelawney Cove

      @Caggles said in Trelawney Cove:

      I wasn't allowed to use the 'If you're looking for high octane action and plot at breakneck speed, jog on, this ain't the game for you' line. Got vetoed. Much sadness.

      That's what you get for holding votes while I'm asleep. I'd have encouraged that line.

      Ugh. I should take a nap.

      posted in Adver-tis-ments
      Tributary
      Tributary
    • RE: GMs and Players

      @il-volpe Unfortunately for VASpider and their Flying Spider Monkeys, both Cobalt and I had been burned by their bullshit. So their arguments that they were totally just an active, helpful, fun-creating player who had little disagreements with a few mean people didn't work on us. We knew their game. We knew their style. And they did not appreciate being told, "We know what you are."

      Because they absolutely thought they'd get away with things, just as you say.

      posted in Mildly Constructive
      Tributary
      Tributary
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @fortydeuce I'm at 6 years ABD! Also, 2 of 5 of my committee passed away, so I'd pretty much have to start over at this point, and that ain't happening. I make too much in industry to go back to that.

      posted in Tastes Less Game'y
      Tributary
      Tributary
    • RE: Crafting Thread Part ?

      @crawfish 7b6c8e8e-2991-42da-a4fb-115fd98d73f7-image.png

      posted in Tastes Less Game'y
      Tributary
      Tributary
    • RE: Crafting Thread Part ?

      @ganymede I don't do the art. I just transform it into new formats.

      PLEASE NOTE: If you have a @Crawfish original that you would like to have converted to Evennia markup for an in-game object, please let me know.

      posted in Tastes Less Game'y
      Tributary
      Tributary
    • RE: Crafting Thread Part ?

      Here is the updated site: http://arxkitties.s3-website.us-east-2.amazonaws.com/

      If I have missed your kitty, please let me know. Preferably with a link where I can grab the original art that @Crawfish is creating so magnificently.

      posted in Tastes Less Game'y
      Tributary
      Tributary
    • RE: Crafting Thread Part ?

      @tori Your love makes me happy! ❤

      I have a new update: https://github.com/OddishDoggish/asciiArt/releases/tag/v0.1.8

      You can see all the buttons and there are scrollbars now. Please check it out, and if you catch any bugs, please let me know!

      I will also take feature requests!

      posted in Tastes Less Game'y
      Tributary
      Tributary
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @kestrel said in The ADD/ADHD Thread (cont'd from Peeves):

      @macha said in The ADD/ADHD Thread (cont'd from Peeves):

      @tributary Yeah, I feel... nothing.

      Very normal. They start you out on a low dosage and work their way up until you mention feeling something, because they don't want to take you higher than needed and your brain needs time to adjust.

      Pretty much everyone I know who's started out on a medication journey has had the initial freakout on day 1 of 'Oh no it isn't doing anything my last hope is gone and I must not have ADHD apparently I'm just broken'. Don't sweat it!

      ^^^

      Please note that you should not stop taking it. Getting your body used to this dosage will help when they up the dosage because you really want to ease into it as opposed to just slamming into it. It'll probably take a few months, but eventually you'll go, "Oh, I feel strangely productive now." And it'll be amazing, and you'll largely get used to being strangely productive.

      But then, you'll have a week where there's a pharmacy-doctor office snafu, and you'll drag about, sad you don't have it. Then when you finally get your hands on the refill, it'll be like, BOOM! DO ALL THE THINGS!!! And this is what you want to avoid initially.

      But do try to track how you feel day-to-day for your doctor.

      posted in Tastes Less Game'y
      Tributary
      Tributary
    • RE: Darkwater: The Return

      @cobaltasaurus said in Darkwater: The Return:

      And then there was the non-stop innuendo and suggestion that all WB players were just there to be sex-toys on werewolf channel. That I, in my player bit, would ask people to stop. That I, in my staffbit, would ask people to stop. That I, as the game head, finally went to Tributary with complaints because people would not stop.

      I'm going to back her up on this, because I don't want to deal with the bad eggs that Werewolf attracted. We had a bad experience with Werewolf, and so we're not subjecting ourselves to that again. I should not have to police people like that.

      I really want to keep things simple, because the odds of @Cobaltasaurus deciding to convert to 2E Changeling are very high and the simpler things are, the better.

      posted in Adver-tis-ments
      Tributary
      Tributary
    • RE: Tributary's Playlist

      Updated with Spring Lake.

      posted in A Shout in the Dark
      Tributary
      Tributary
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @Auspice said in The ADD/ADHD Thread (cont'd from Peeves):

      People make fun of those who wear their mask while driving.

      But if I don't, I'm liable to forget it in the rush of 'do I have everything I need when I get out of the car and go in this place?' then suddenly I'm approaching the store and sure I have my phone wallet keys reusable bags but oh right mask.

      Wearing it all the time prevents running back to my car constantly.

      I end up wearing it home from the grocery mostly to remind myself not to touch my face. If I still have my mask on, I am way less likely to rub my eyes.

      posted in Tastes Less Game'y
      Tributary
      Tributary
    • RE: Darkwater: The Return

      @cobaltasaurus said in Darkwater: The Return:

      @Tributary is my SanCheck, and I’m pretty sure she’d veto Mage because like she mentioned she likes the simplicity we had.

      I'm vetoing Mage. We're sticking with mortals and changelings. We're keeping it simple.

      posted in Adver-tis-ments
      Tributary
      Tributary
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      I got to the pharmacy today, stared at the pharmacist a moment, and said, "I forgot my prescription for Adderall again." And she said, "Oh, well, I have your migraine meds ready. You can bring it next time."

      Except that I can't. I'll forget it again. And I'll have a telemedicine appointment with my doctor next week, and he'll write me another one, and I won't pick up the mail for two weeks, and then I'll have THREE slips of paper prescribing me my ADD drugs that I haven't filled yet because the government requires him to make them on paper instead of just electronically sending them to the pharmacy.

      And then the pharmacist will be like, "It's throwing up a flag because you haven't filled this in awhile. Why haven't you filled it in awhile?" And I'll be like, "BECAUSE IT'S ADDERALL THAT WAS PRESCRIBED FOR ADD!" And if it's one of the newer pharmacists, they'll give me an odd look, but if it's the male pharmacist, he'll just smirk knowingly because he's familiar with this routine.

      posted in Tastes Less Game'y
      Tributary
      Tributary
    • RE: Arx: @clues

      Honestly, I think that if @clues are being "hoarded," it's because they're secret or considered dangerous. That, or the player is trying to control something.

      There are tons of people out there who are happy to dump all sorts of @clues on people who ask them to. @clues are a great way to get new players involved. Getting your first @clue is really exciting for a lot of people, and collecting a set or more is a good goal for a lot of characters. It gives people things to talk about, things to trade.

      The truth is, if @clues went away, people would just start filing them in databases. I mean, right now, they're in a conveniently searchable database. So the double-checking would only be made more inconvenient, and the relevance or lack thereof is debatable.

      There are plenty of controlling characters out there who want to keep the stream of information tight. There are also plenty of information-generous characters out there who want to talk to you about their @clues.

      posted in Mildly Constructive
      Tributary
      Tributary
    • RE: Trelawney Cove

      Honestly, just pick a name, come up with a concept that fits the setting, stat yourself in a manner that suggests you're aware that you're living at the ass end of nowhere, and you're done.

      posted in Adver-tis-ments
      Tributary
      Tributary
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      When I took Bupropion in my 20s, I loved how effective it was and hated that it tended to sing-song into my brain, "It's time to kill yourself!"

      Now, I'm in my 40s, and I can take it with NO side effects, and it's fantastic.

      (I should note, as an ADD person, I do occasionally recommend that people buy themselves a planner to use as a tracker. Not for planning. For journaling things. For keeping track of adulting and health changes, so that when I do talk to my doctors, I can be like, "I had 2 migraine days and 8 depression days in the month of November. I lost 10 pounds and worked as a paid freelancer between 5 and 10 hours a week, plus some spec freelancing. I have an entry where I was unbearably sad because I ran out of apples. Oh, and I had a serious anxiety attack on the 18th, and mild fever on the 9th.")

      posted in Tastes Less Game'y
      Tributary
      Tributary
    • RE: Spirit Lake - Discussion

      @roz said in Spirit Lake: An Original Modern Fantasy Game:

      @testament I legitimately love tablet POS systems, especially when they just swing it around on the stand and you can SIGN right on the TABLET and tip if you want. It makes me happy.

      I'm just here to make the cinnamon rolls that are as big as your head and other sweets. I don't... alright, I'll check out a customer while the old dude's on his smoke break.

      (I'm Dawn, @saosmash's sister. We're 28, and we're not twins, she's adopted, so we're "twins".)

      posted in Mildly Constructive
      Tributary
      Tributary
    • RE: Trelawney Cove

      Oh yeah. If you are checking out the game, the census now includes character concepts, which kind of tells you who is playing what vaguely.

      Anyway, the game skews towards older characters because you get more points for being older, and in general, we think it is more interesting to have characters with a little life experience to back up why they're a world-class swimmer who has retired to a weird little town at the age of 19. Not that the points really matter, because we generally roll things when players are like, "Oooh, can I roll <insert skill here> for this plot?!" and I'm like, "Sure." Or I'm like, "Roll to swash your buckle as you swing between the two ships so that we can see how dramatically you manage to do it."

      posted in Adver-tis-ments
      Tributary
      Tributary
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @aria When I was teaching, I had some students approach me during office hours for help with a lab assignment from one of my colleagues. And I said, "Sure, I'll sit and talk to you about it, so long as you let me eat lunch in the process." (Because it was really lunch hour and just adjacent to office hours, but whatever.) And we sat together and I made them work it out, and they were giddy when they left. And then I stalked down the hall to talk to my colleague. He admitted he'd told them to "Go bother someone else," and they did. Hrmph.

      But my syllabi always included a calendar:
      Week 1: Monday -- Chapter 1.1-1.3; Wednesday -- Chapter 1.4-1.5; Homework: <list of questions>
      Week 2: Monday -- Chapter 2.1-2.2; Wednesday -- Chapter 2.3-2.4; Homework: <list>
      Week 3: Monday -- Chapter 2.5; Wednesday -- Review Chapter 1 & 2; Homework: <list>
      Week 4: Monday -- Exam 1; Wednesday -- Chapter 3.1-3.3; Homework: <list>
      ...and so on. With dates. So that they could tell that they'd be tested on September 3rd, for example, so write it in your calendars now.

      This turned hilarious one semester when the Organic Chemistry professor and I (teaching Introductory Physics) happened to pick more or less the exact same dates for exams. Because of the way the calendar fell and holidays and such, they made the most sense for pacing. But the students, at least half of which were enrolled in both classes, cried that we'd conspired against them. I admit that we had a good laugh together in the faculty lounge one afternoon a couple of weeks into the semester, which was the first time we'd discussed it, because the students were campaigning to both of us to move the exams, and both of us were like, "Look, you know you have both exams on the 3rd. You knew that from Day One. Just take that into account as you prepare!"

      Since I was required to take attendance by the university, attendance and participation counted for 5% of final grades. I excused absences for practically anything asked (asking was key), and as I pointed out to them, with something like 30 class days to count, each class missed reduced their final average by less than 0.2%. But I did my best to treat them like adults when it came to them being sick and other such things. Class lecture notes were always posted on the class website, too.

      I gave exams on Mondays, and anyone taking it in the accommodation center had until Tuesday at close-of-business to take it. They had until Thursday to make up the exam, if they missed it, unless they were in the hospital or had a flu diagnosis, and then I was more flexible. But I tried never to move deadlines, because that was always a nightmare. And I very rarely gave back points on an exam, because I expressed at the beginning that it was their responsibility to communicate to me on the exam what they meant.

      I'm glad I'm not teaching this year, though. What a wreck.

      posted in Tastes Less Game'y
      Tributary
      Tributary
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