To fork this off of the High Fantasy topic..
I may look further into creating a WoT game, but am curious about people's desires/appetite for a few things regarding it.
Setting Time and Place
Time: I have two thoughts on this. Setting the game 30-40 years prior to the books or concurrent with the books. Going before the books means you to benefit from the rich theme and world building done in the books with having to deal with the actual events of the books. No Feature Characters running about or any of that, focus is solely on the players and their actions... however, it also means the game would not have Seanchan, Asha'man, or Aiel.
Place: The world of Wheel of Time is big. Too big for a MUSH with everyone geographically dispersed. It would make more sense to have the game centered around one geographic area with players able to make forays out into the larger world for Plot and other things. Pre-book time line this isn't too hard.. pick a great city and go for it. Caemlyn or Cairhien would work wonderfully. Book timeline makes this a bit harder to choose a spot, but not insurmountable. I have access to a large, beautifully build Wheel of Time grid from a now defunct MUD that I am certain I could get permission from its former owner to take a scalpel to and reuse areas, desc, etc so building will not be much of a burden.
Codebase and System
Codebase: I am a computer engineer by education, but haven't been by occupation for a decade now (jesus, when did I get old), and sadly no MUSH/MUX code seems to be done in assembler, or C/C++. So... probably leaning toward PennMUSH simply because its very mature, has lots of pre-written modules I can plugin to it (see System below), is pretty familiar to players and likely isn't too onerous to learn to code for. On the other hand... Evennia seems to be the new hotness, is python based which I've wanted to learn anyways... but damn. Lot of work. Doesn't seem to have a lot available tried and true systems to pull in and I think Apos would frown upon me kidnapping Tehom and chaining him in my basement to replicate some of the cool stuff from Arx.
System: I am not big on crunch, I want narrative first. My first inclination is to use Fate pulling heavily from the Dresden Files RPG where it's largely just renaming things to make the system fit and a lot of the heavy code lifting has already been taken care of with Fate.Exe from the former Exeter, however its unfamiliar/unliked by a lot of players. Another option would be FS3 where its common place for MU but would need to figure out how to deal with channeling. A third option way out in left field is Burning Wheel. I'm not familiar with the system at all, have no idea how well it would translate to a MU, but when searching for systems people suggest to use when running a WoT RPG it comes to the top alongside Fate.
Goal to Open: Not soon, but sometime. I'll give the concrete goal of.. before the TV show premiers.
Thoughts on the above? If I build it would you come? More importantly would THEY come?