MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. WildBaboons
    3. Posts
    W
    • Profile
    • Following 0
    • Followers 1
    • Topics 9
    • Posts 1059
    • Best 333
    • Controversial 0
    • Groups 1

    Posts made by WildBaboons

    • RE: Wheel of Time MU(SH|X)

      @PuppyBreath said in Wheel of Time MU(SH|X):

      Man, I loooved playing on Cuendillar, but I have a shitty memory and I wouldn't know how to play on a WoT game anymore without good files or reading some of the books again.

      I envision a wiki pointing to some of the good web resources for theme info, the plot summaries, etc, while spelling out some of the big stuff I'd want reinterated on the wiki itself (the three oaths for example)

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: Wheel of Time MU(SH|X)

      Really, I'd be fine with someone bonding a Spear maiden if the RP was there to support it. they would not, however, be getting a fancloth cadin'sor.

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: Wheel of Time MU(SH|X)

      @Tempest said in Wheel of Time MU(SH|X):

      (Lemme have a snowflake spearmaiden warder on my AS plzkthx)

      Don't you mean spearmaiden warder AND AS?

      @Tempest said in Wheel of Time MU(SH|X):

      Anything without Aiel as playable characters would make a lot of people sad,

      I honestly ahbor pretty much everything about the Aiel so I personally wouldn't miss them, but I know a lot of people love them. Depending on the time period they could be added in somehow,

      male channelers.. probably no. Not unless set during the books wth Asha'man.

      Dark friends and black ajah are part of the theme and would be allowed, but need to be closely monitored to keep with the theme of secrecy.

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: Wheel of Time MU(SH|X)

      Should add that in my head a Heron mark stunt/ability wouldn't be a combat bonus. The combat skill associated would be from the actual combat skills/stunts. The heron would give a social bonus/perk thingy. The sword doesn't make the man, etc etc.

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: Wheel of Time MU(SH|X)

      Setting the timeline before the books actually means Travelling isn't a concern, at least to start.

      Not letting people start as blademaster is more of a scarcity thing. Id want it so that any character can achieve it without the rigors of the past, but not so that every character has it.

      Channeling would likely be the third complex option. Basically what it is in DFRPG.

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: Wheel of Time MU(SH|X)

      @faraday said in Wheel of Time MU(SH|X):

      No clue, but I can say with confidence that it'd be easier to implement DFRPG on Evennia or Ares than on MU softcode.

      I don't doubt it, but with PennMUSH Fate.Exe already exist

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: Wheel of Time MU(SH|X)

      Yeah, aside from the trolloc war the "war" aspect of the setting is more of a historical backdrop than the focus. I see the trolloc war option as being the most High epic fantasy way to go with the setting while the other two would be more political, lord and lady, us vs the Evil in the small scale than large

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: Wheel of Time MU(SH|X)

      This is really day 2 of me really considering this, but at the moment I am leaning towards a time before the books. One of several options there:

      Trolloc Wars? Set the MUSh in Manetheren. Same world, but leaves some world building up to the MUSH and its players... any gives a good end of the story. Everyone dies, but inflict a lot of damage and fun on the way!

      War of Hundred Years? Hawking is dead, almost all of the familiar countries and cultures are there, but new and fresh. Conflict, enemies, politics!

      White Cloak War Leading up to the Aiel War? Lots of wars.. But conflict, enemies, politics. Similar to War of Hundred Years but closer to book timelines, more established with known theme

      Setting it before the books means no Seanchan, Aiel or Asha'man.. but I'm probably fine with that. Means that channeling would be limited to Aes Sedai and they have the Three Oaths to stop them from being completely obnoxious murder machines.

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: Wheel of Time MU(SH|X)

      @Arkandel said in Wheel of Time MU(SH|X):

      I'd be tempted to play a good WoT game, but the series is old... so who knows. It used to be super popular for MU* though so maybe you'll get some players through nostalgia as well.

      The series is old, but then again so are most MU*ers nowadays. There is the supposed TV show in the works that could have a least some chance of not being awful and increasing interest as well, but not for a couple of years at the earliest.

      @Arkandel said in Wheel of Time MU(SH|X):

      .... the place will need to let the Seanchan become involved, and that's a real pain in the ass due to their overall attitude...
      ...Similarly having the White Tower and Asha'man around each without it becoming a PvP situation every time...

      This is something of a knot to figure out how to untie. Early early thoughts something along the lines of a small city being declared as neutral ground. The Dragon's Peace or something. Basically turn someplace in to Wheel of Time Babylon 5. Conflict in the city is bad! Don't do it (of course people do it)

      @faraday said in Wheel of Time MU(SH|X):

      ... Ares is a MUSH in a box. You can remove FS3 easily enough and add your own skills system while still leveraging the rest of the platform.

      Hmm.. has me wondering how hard it'd be to convert DFRPG style wizardry to FS3

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: Wheel of Time MU(SH|X)

      @Collective said in Wheel of Time MU(SH|X):
      ....I wonder if I'd have the patience for the type of game that required hundreds of real-life hours to learn to pose slashing at somebody with a sword exactly the right way, according to the 'blademasters'. With tests.

      @Sunny said in Wheel of Time MU(SH|X):

      I'll play barring one of the few policy choices that make/break game for me; the setting enthuses me a great deal, and I'd certainly like playing it. Though if it's setup like the old games with tons of RL time invested...nope. 😄

      Just... no. I am a filthy casual these days, I just don't have the time to be anything else and by and large this hobby is leaning at that way.

      I would likely not allow someone to start with a Heron out of chargen, but set the requirements for it at some attainable skill level and just require RP context to fit, not endless logs of RP. No heron-marked blade for a stableboy that just picked up a sword, but your veteran warrior? Sure. Example with Fate would be a Heron Marked stunt, set the requirement at something like Sword 6. I'd even let you get the stunt if you don't use the words pronate and supinate in your fighty emotes.

      I would likely allow Aes Sedai right out of chargen, but, again to use a Fate/DFRPG example, make it like how DFRPG allows Full Wizard, but uses all your points. There are those people that like to start low, the raising from Novice to Accepted and Accepted to Aes Sedai are big events in a characters life and folks love to PRP those out... but if you don't want to? Meh. Go for it.

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: Wheel of Time MU(SH|X)

      @Tempest Cairhien/Caemlyn focus would still have the Great Game, pre-Aiel war shenigans. Borderlands dealing with the fall of Malkier. Arad Doman and Tarabon almoth plains skirmishes. Illian and Tear hostilities. There's stuff to pick from and given the timeline is before the books.. not too concerned if something gets mucked up with how the books would go.

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: Wheel of Time MU(SH|X)

      @faraday I did look at Ares but hadn't included its work in progress state. If FS3 is the system I end up going with it'll be a contender, though its in Ruby if I recall correctly. Evennia had the scales tipped its way largely because python would be of more use to my day to day RL work than Ruby at the moment. And thank you for reminding me to include timeline above

      @Tempest Channeling is something that Fate/Dresden Files RPG does very well. Built in measure of strength, fatigue, power balance, etc. I envision the grid as RP focused in one area, but with those smaller handful of room mini-grids setup for other places. Spreading things out too much without a focal point would make it harder for RP to happen on a regular basis. On a 100 character MU that might not be a problem, but on a 20-30 character grid it becomes more of a issue.

      posted in Mildly Constructive
      W
      WildBaboons
    • Wheel of Time MU(SH|X)

      To fork this off of the High Fantasy topic..

      I may look further into creating a WoT game, but am curious about people's desires/appetite for a few things regarding it.

      Setting Time and Place

      Time: I have two thoughts on this. Setting the game 30-40 years prior to the books or concurrent with the books. Going before the books means you to benefit from the rich theme and world building done in the books with having to deal with the actual events of the books. No Feature Characters running about or any of that, focus is solely on the players and their actions... however, it also means the game would not have Seanchan, Asha'man, or Aiel.

      Place: The world of Wheel of Time is big. Too big for a MUSH with everyone geographically dispersed. It would make more sense to have the game centered around one geographic area with players able to make forays out into the larger world for Plot and other things. Pre-book time line this isn't too hard.. pick a great city and go for it. Caemlyn or Cairhien would work wonderfully. Book timeline makes this a bit harder to choose a spot, but not insurmountable. I have access to a large, beautifully build Wheel of Time grid from a now defunct MUD that I am certain I could get permission from its former owner to take a scalpel to and reuse areas, desc, etc so building will not be much of a burden.

      Codebase and System

      Codebase: I am a computer engineer by education, but haven't been by occupation for a decade now (jesus, when did I get old), and sadly no MUSH/MUX code seems to be done in assembler, or C/C++. So... probably leaning toward PennMUSH simply because its very mature, has lots of pre-written modules I can plugin to it (see System below), is pretty familiar to players and likely isn't too onerous to learn to code for. On the other hand... Evennia seems to be the new hotness, is python based which I've wanted to learn anyways... but damn. Lot of work. Doesn't seem to have a lot available tried and true systems to pull in and I think Apos would frown upon me kidnapping Tehom and chaining him in my basement to replicate some of the cool stuff from Arx.

      System: I am not big on crunch, I want narrative first. My first inclination is to use Fate pulling heavily from the Dresden Files RPG where it's largely just renaming things to make the system fit and a lot of the heavy code lifting has already been taken care of with Fate.Exe from the former Exeter, however its unfamiliar/unliked by a lot of players. Another option would be FS3 where its common place for MU but would need to figure out how to deal with channeling. A third option way out in left field is Burning Wheel. I'm not familiar with the system at all, have no idea how well it would translate to a MU, but when searching for systems people suggest to use when running a WoT RPG it comes to the top alongside Fate.

      Goal to Open: Not soon, but sometime. I'll give the concrete goal of.. before the TV show premiers.

      Thoughts on the above? If I build it would you come? More importantly would THEY come?

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: Has anyone ever tried to resurrect a dead game with a group of dedicated players?

      @Ominous probably last a while, depending on how many sex dungeons the god spirits created.

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: RL Anger

      It likely depend on where you live. I live near the border. It's not uncommon for US citizens to go to Canada for some procedure for way cheaper, but more common to have Canadians coming here to have stuff done they didn't want to wait for up there. It's anecdotal, but just been my expierence when talking with family in the medical field and other patients of my own doctor in the US who were from Canada, and the doctor himself. He said nearly half his practice was Canadian at times.

      posted in Tastes Less Game'y
      W
      WildBaboons
    • RE: RL Anger

      It is both terrible and awesome when you meet that maximum annual out of pocket amount. That feeling you get when you know that anything else you need/want/can make happen for the rest of the year that would normally be covered is now going to be covered 100%? Shit, that is awesome.

      And then you remember the several thousand in medical bills that got you there.. but still. It's like being Canadian but without the waiting.

      posted in Tastes Less Game'y
      W
      WildBaboons
    • RE: High Fantasy

      If i had the time I'd be all over it. The system conversion from DF RPG is really pretty simple and since I'm not a big number crunch guy I think it works well for a collaborative story telling environment like a MUSH or MUX. Sadly all the WoT places around these days are MUDs and I'm not just up for the grind of mob killing anymore.

      If someone else were to take point though I'd absolutely help as I could.

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: Which canon property/setting would be good for a MU* ?

      Was mentioned. Currently exist in a mix of DF RPG and new fangled Fate rules at Tenebrous isles http://tenebrous.mechanipus.com/wiki/Main_Page

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: High Fantasy

      I had grand plans for a WoT MuSh using a slightly modified version of DF RPG. It fit so very well... but then realized I just don't have the time for that sort of endeavor, but it'd work! Especially for elemental based magic

      posted in Mildly Constructive
      W
      WildBaboons
    • RE: RL things I love

      I was going to say you could tell Ganymede is old because of the shopping at Best Buy

      posted in Tastes Less Game'y
      W
      WildBaboons
    • 1
    • 2
    • 49
    • 50
    • 51
    • 52
    • 53
    • 51 / 53