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    2. Wizz
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    • Following 1
    • Followers 2
    • Topics 18
    • Posts 1090
    • Best 534
    • Controversial 3
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    Best posts made by Wizz

    • RE: Demon: The Descent Post-Apoc Game -- Issues and Concerns

      @Ganymede said:

      From what I read of D:tD, the "techgnostic thriller" part is over-hyped.

      I'd pretty strongly disagree with you there, but as usual these are toolbox games and that means practically any element of them can be played up or played down as you'd like, and it's to taste, though again I'd stress that if you push that particular bit too far out of the way the setting breaks.

      Essentially, demons are broken pieces of the code of existence. Their "fall" is "falling away from the Plan."

      Yes and no. Demons manipulate the code of existence. They're rogue operators in a system, rather than intrinsically part of that system. Again, without that backdrop, there's not a lot that they actually do.

      It doesn't mean that the collapse of civilization or technology means that demons have won, or have escaped the God-Machine. To the contrary, the annihilation of civilization by a virus (ha, ha!) may be precisely part of the God-Machine's programming. As an analogy, consider the activation of the Reapers in the Mass Effect trilogy.

      As an aside, an alternative that I actually think would be kind of neat (if even more gutted than what you're suggesting) is that the demons did win, and this is what happened without the God-Machine's occult matrices holding society's oppressive-but-necessary framework together.

      The last vestiges of humanity huddle in clusters around the only remaining (and slowly, slowly degrading) Infrastructures, as the last occult matrices are the only things keeping the zombies at bay, and demons are the reluctant caretakers and engineers keeping those wheels turning.

      Cover would be irrelevant, now that demons have no real reason to hide, but Pacts could be somehow repurposed to use pieces of people's lives to generate Aether or power Infrastructure, so the mortal survivors are constantly giving bits of themselves up just to stay alive and empower their defenders.

      The setting will be, as mentioned, like Revolution, Fallout, or The Last of Us: civilization as we know it has been wiped out, but there are still humans, there's still some organization, and there's still technology. Unlike The Last of Us, I envision a cure available for the infected, although that cure must be applied soon after infection.

      I just feel like the God-Machine is so much less of a threat if it can't track down its own rogue agents in much smaller pockets of isolated humanity. There's an element of Descent that is so hypercharged from the norm for WoD, and that's "supernatural population control;" human civilization has to be a certain size in order to support supernatural predators like vampires, and there's only so much room for territories for werewolves, etc. Demons don't prey on humans in the normal sense of the word and don't worry about territory, but they have to be that much more careful to be sure they surround themselves with humanity because almost every supernatural thing they do risks Cover. It almost seems silly that with so much paranoia and espionage baked into the setting that in the small remaining populations, a large group of demons wouldn't stand out like a signal flare. Fewer Covers, more potential for witnesses, fewer places to "go to ground," etc.

      posted in Mildly Constructive
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    • RE: Random funny

      @Arkandel @Ganymede @Roz

      It's definitely how you get

      alt text

      posted in Tastes Less Game'y
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    • RE: Demon: The Descent Post-Apoc Game -- Issues and Concerns

      @darksabrz: Don't worry, Possessed wouldn't have given you a very useful frame of reference anyway, in my opinion, haha!

      Descent expands on the setting provided in God-Machine Chronicles; the world is being manipulated, if not outright run, by an entity known as the God-Machine. It's basically everywhere and and in everything, but not omnipotent or omniscient; it primarily acts through human agents, called Stigmatics, and Angels-- beings designed with a specific purpose in mind, such as "deliver this hand-written note to the manager of the Piggly-Wiggly on December 14th, 2015" or "marry this woman and then kill her before her thirty-second birthday." The Angels don't know why they are to do the things they're supposed to do, they just know that it's part of the God-Machine's plan and sometimes part of an "occult matrix"-- small or large-scale events that combine to create a supernatural effect. They take human disguises in order to carry these missions out, but very rarely something goes wrong (they fail the mission or simply refuse to do it) and "fall," disconnecting themselves from the God-Machine and becoming Demons.

      Demons are hunted constantly by the God-Machine, so they adapt human disguises to blend in and hide by literally taking on other people's lives, in part or in whole. Most Demons carry on their existence with the ultimate goal of reaching Hell-- absolute freedom to exist away from the God-Machine, though what this means is not objectively defined. Some want to reintegrate themselves with the God-Machine, others want to destroy it entirely, and others still just want temporal power. Shenanigans ensue.

      Demon powers have a very sci-fi feel-- their true forms are usually mechanical, and it's implied they manipulate the universe through quantum mechanics.

      posted in Mildly Constructive
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    • RE: Good TV

      I'm rewatching Fringe and man...it is so weird how different aughts media feels already. Only twelve years ago but our priorities were so different. I FEEL SO OLD

      posted in Tastes Less Game'y
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    • RE: An open letter to Fallcoast

      @ThatGuyThere said in An open letter to Fallcoast:

      I have know problem with there being 2E games but why do folks keep harping on the one option to play 1E changing?

      Because 1E is a relic. 2E has done such an amazing job for the most part making each game its own thing, trimming the fat, and adding fun new elements to the system as a whole that any time anyone talks about going back I am baffled. I don't think anyone has ever managed to give me an objective answer for their preference either, aside from what can be considered nostalgia or just fear of new shiny things.

      posted in Mildly Constructive
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @aria said in Real World Peeves, Disgruntlement, and Irks.:

      Here's the thing that I think lots of people forget:

      Kids are really smart. Like, a lot smarter than we give them credit for. Definitely the coding it for an eight year old is difficult, but... I think a lot of times, adults get way more worked up about stuff than kids do.

      We used to see all this hand-wringing about "OMG, how do I explain the <whisper> gay lifestyle to my children?!?" and it's like... look, Susan. No one is asking you to explain leather daddies or something to your four year old. You can chill. The few times I've had to explain what 'gay' is to a kid, it's pretty much a case of "Well, they love each other just like your mommy and daddy do. It's just that they're both girls." And usually the kid is like, "Okay! Can we color now?"

      I don't intend to knock at you at all here because I think that you're right that adults generally do get more worked up than can be warranted, but like...you can't just flippantly assume that a kid understands across the board. A lot of things don't have a simple "that's just the way it is" answer, children don't have the years of context and experience that we do so a lot of distinctions we make can seem very arbitrary and hard to parse to them and they will want to avoid the discomfort they feel during those conversations? So sometimes they just play it off, exactly like you describe.

      But as a parent, you're the one who has to deal with the fallout if you missed something crucial or treated it too casually.

      I think the emphasis on "because we don't want to make other people uncomfortable" idea will resonate pretty well if you can word it in a way he relates to.

      This is what I have been leaning on, haha. We'll see how he does over the next few weeks.

      ETA: I really appreciate the suggestions and I had an initial conversation with him that followed them, and I think he gets it. He'll probably have roughly a thousand follow up questions at random times over the next few weeks, knowing him, haha, but it was less stressful having talked about this beforehand. Thanks y'all.

      posted in Tastes Less Game'y
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    • RE: Big Trouble in Little China

      Any updates? Good news, bad news, weird news????

      THE PEOPLE NEED TO KNOW

      posted in Mildly Constructive
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    • RE: Good TV

      Speaking of HBO Max, 30 Coins is just fantastic.

      I am a huge fan of practical effects, so this show has really been a treasure and they are sincerely horrifying. The story at times gets almost a little cheeseball, but it's self aware enough about it that it stays charming.

      I'm not usually into Catholic theology-heavy horror either, but damn if all the lore isn't presented with enough subversion and straight-up weirdness to be fascinating. Give it a shot if you haven't already!

      posted in Tastes Less Game'y
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    • RE: What do you WANT to play most?

      @Cupcake said in What do you WANT to play most?:

      Avatar:The Last Airbender/Legend of Korra, or Into the Badlands. Very cinematic oriented combat with an alternative world setting.

      I just powered through Legend of Korra for the first time and I would be so, so behind an Avatar game, or really any sort of wuxia setting.

      My next choice would be what it's always been, a game that is just meant to be wacky gonzo stress relief, like Buffy with a heavy dose of Todd and the Book of Pure Evil.

      posted in Mildly Constructive
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    • RE: Good TV

      @ganymede

      God yes. It broke my heart to learn they weren't making more after the end of Season 5.

      I just wish Swift Wind lived in my house and would take me and the kiddo on adventures.

      alt text

      posted in Tastes Less Game'y
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    • RE: Magicians Game

      @Arkandel said in Magicians Game:

      One of the really hard parts to convey in a game - because they are not difficult but hard - is just how dangerous magic was in the Magicians' universe.

      Magic fucked you up. One slip and you were fucked. Entire classes had been known to disappear - and that's while they were getting tutored in prestigious schools, not picking up tricks by street wizards.

      In games that ain't gonna happen because, well, risk.

      Quentin ends the first book with (SPOILERS?? I GUESS????????) magical wooden prostheses and white hair, so it's not like you can't make risk interesting in this universe, it doesn't have to be straight-up death to be tense or entertaining.

      posted in Mildly Constructive
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    • RE: Good TV

      Just finished Shadow and Bone last night and I think for the most part I agree with y'all, it was stellar. Production values especially stood out to me, the special effects were great and the costuming was all awesome (admittedly, I am a huge sucker for the aesthetic of that time period). I do think the last episode's dialogue got pretty clunky and I actually laughed out loud when I wasn't supposed to at a few lines just for the sheer cheese factor--

      ***=For example***

      click to show

      When the Crows and Zoya are pointing out after the final battle that things are only going to get more dangerous for Alina and lots of people will come for her and Mal is all "WELL THEY'VE GOTTA COME THROUGH ME FIRST" I actually rolled my eyes and snorted. Oh really, Lumpy McSoldierface? Completely mundane dude with no particularly impressive skillset who has spent probably 75% of the show on the ground bleeding out and completely incapacitated? I bet they're shaking in their boots!

      --but the relationships and motivations all felt real for the most part and there was a lot of chemistry between all the actors on screen.

      If I had one real disappointment, it was just a personal peeve about fantasy tropes:

      ***=Spoiler***

      click to show

      I liked how they subverted a few with a wink and a nod, like the performing troupe the Crows traveled with presenting "Alina" as this little blonde white woman with big blue eyes, while the real Alina looked on and laughed wryly about it.

      But there's another scene where General Kirigan is monologuing at Alina about how they will rule together after he's put the collar on her and she gets really upset and says basically like, "hey, we could have had this, but you had to be Mustache-Twirling Evil and completely lied to me and betrayed me." I shared her frustration! A plot where he had actually come clean to her for the most part and manipulated her into using the Fold against Revka's enemies, where she then maybe would have had to struggle more with the ambiguity of his plan (considering also that we're at least supposed to sympathize with the guy a bit given his backstory) and her own power, would have been WAY more interesting and ambitious than what we got, just imho.

      Also, more minor by far but like, I am just tired of the whole Shadows/Darkness Power=Inherently Evil, Light/Sun Power=Inherently Good trope. Wouldn't it have been cooler if their powers were reversed? Unique, at least. Anyway.

      posted in Tastes Less Game'y
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    • RE: What MU*s do right

      Devilshire's app process stuck with me back in the day because it was a delightful experience. I had worked really hard on the character's background, and while the staff had some (constructively) critical things to say about it before they set me loose, they started with "First of all, we love this."

      I can't speak for anyone else's experience of the game and admittedly I had come in towards the end of its run when their volume had to be lower, but I had had character concepts and backgrounds I had been really passionate about before on other games and left CG feeling distinctly like staff had basically just run my BG through a spellchecker and done a mandatory "does this dude go on for three pages about clown rape" speed read before leaving a bland "ok go" job comment and throwing me to the wolves.

      I really can't say enough about how appreciated it is as a player for staff to actually get involved if they ask for some sort of background. If you're going to ask for it on a game, do it because you genuinely enjoy reading other people's work and want to help them improve their craft, not because it's just a Thing Games Do.

      posted in Mildly Constructive
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    • RE: Good TV

      @arkandel said in Good TV:

      She was addressing Alina's race in an interview - since she was described as a blonde white woman in the books but mixed race in the show - and attributed the lack of diversity to her own shortcomings as a young author when she first wrote the books.

      I haven't read the books, so I didn't realize that was a studio change! Huh. It certainly adds a ton more depth to her character that wouldn't have really been there otherwise, and gives us that fun moment I mentioned, so...wow, props to Netflix, and screw the haters!

      Also, that the author was pretty new really explains the other minor thing I found kinda cheesy, how pretty much all of the on-screen recurring characters have a romantic pairing or two. It felt so Young Adult Novel, haha!

      posted in Tastes Less Game'y
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    • Brainstorming: Hybrid/Homebrew Werewolf Game

      So back in October I started a thread about a game that blended the themes of a Classic WoD game and the latest Chronicles of Darkness release, my first examples being Changeling and Werewolf.

      While I still like the idea behind a super-weird grimdark Changeling fusion game it's the Werewolf idea that keeps coming back to me, basically because Forsaken has such a special place in my heart and I didn't really expand on it in the original thread.

      I really want to move forward and maybe at some point in the near future (!!!) turn this into an actual game, so I want to open the floor to ideas for really the basic skeletal structure here of administration and play.

      So to review, the premise of the game would be that it's modern day (..........................................OR THE EIGHTIES OH GOD JUST KILL ME NOW), the setting is essentially CoD, but the five Forsaken and three Pure tribes are Lodges instead (possibly the only lodges in the game, so they have a very intense focus) and the original Tribes from Apocalypse take their place, modernized and updated as needed.

      Basically all the Tribes have members in the eight Lodges, so the Pure-Forsaken conflict is still there, and this adds another complex layer of inter-Tribal conflict between those who are based in the cities and those based in the wilds, on top of the intense competition between packs, shartha, spirits, cults, and other just general weirdness of the world of darkness.

      The Triat will also be brought back, but waaaaaaaaay dialed back from Apocalypse; I picture them more as these massive, almost invisible but pervasive cosmic forces that shape the metaplot (yeah, arcs! Metaplot! YEAH) very subtly, via nutty cults/secret societies (like this freaking awesomeness from the Onyx Path forums) and the shartha, and combat both werewolves and the Idigam.

      I think this all broadens the game by a large degree -- you can still have the laser focus of the Hunt, but without the myopia I felt was kind of a major misstep for Werewolf 2.0.

      This is obviously all going to be a little ambitious and take a lot of homebrewing and tweaking, especially in regards to Gifts and the like, and that's not even going into the kinda-goofy structure I had in mind for how running packs will work and so on. So far, is this an interesting idea? Something you guys can imagine you might get behind, or at least Werewolf players in general?

      What would you change about it, where would you set it (I really like the Rockies but I am totally open), etc. etc. READY GO

      posted in Mildly Constructive
      Wizz
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    • RE: Good Anime

      I'll maybe throw some more suggestions up later, but in terms of comedy I def feel like The Disastrous Life of Saiki K deserves a mention!!

      It tells the story of the most powerful psychic on the planet, Saiki Kusuo, who could communicate telepathically by 14 days old and started running mundane errands for his completely incompetent parents at a month.

      By the time he's in high school, however, he is utterly jaded and apathetic about life, because his psychic powers have robbed him of any thrill or sense of accomplishment; everything is trivially easy for him and he can't be surprised by anything (due to his clairvoyance, precognition, telepathy, etc).

      alt text

      It's hard to say much without spoiling the best moments in the show, but I love it so dearly. It doesn't rely on raunchy humor or a lot of cultural tropes that might be unfamiliar to American viewers and is one of the few anime I have ever seen that actually managed to make me cackle out loud just because of how constantly absurd it is. Give it a shot!!

      posted in Tastes Less Game'y
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    • RE: The Wheel of Time

      @rucket said in The Wheel of Time:

      I don't think Logain saw ta'veren,

      In the books, he does. He has a similar Talent to Siuan, and spotted Rand from far away really early on in the series.

      Again, I don't think that's the actual explanation they will have in the show, but I thought it would be a fun nod to the fans if it was.

      I also think actually making Egwene and Nynaeve ta'veren would be a cool change, because loads of crazy stuff happens around them in the books, they just don't ever manifest the overt weirdness of it like Rand and Mat. They're more like Perrin.

      posted in TV & Movies
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    • RE: For anyone who might be struggling with the hallmark holiday too

      @greenflashlight

      It is very much a Mormon thing. They've got a very strong fixation in their teachings on the importance of bearing children and how the special God-given duty of women is motherhood, which is frankly why most LDS families are so large.

      One of the downsides, of course, is a lot of social awkwardness if not outright social ostracism towards women who don't want or can't have kids.

      posted in Tastes Less Game'y
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    • RE: The Wheel of Time

      5 was actually my least favorite so far, just because the editting struck me as very sloppy. The tension of the Perrin and Egwene encounter with the COL kept getting gutted by the slow pacing of the Tar Valon funeral, especially when the wolves arrive; I really thought they should have kept it as one uninterrupted scene. (Also, the music was...I dunno, goofy? Overwrought? It was just Not It for me.) Nynaeve teleporting around was pretty disorienting for me, I thought they needed some establishing shot of her searching the streets or something before arriving at Rand and Mat's inn.

      Loial...eh. I thought they should've maybe employed a little camera trickery to make him bigger, maybe? Ogier are supposed to be huge, right? But as a character, he is pretty spot on.

      posted in TV & Movies
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @solstice said in Real World Peeves, Disgruntlement, and Irks.:

      This back to normal shit is happening too fast.
      I can't just flip a switch and suddenly be okay in a sea of coworkers, vaccinated or no.

      I've been doing Doordash off and on and let me just say how fun it is to see literally every business in the town I live in interpreting the changes just a little bit differently. I feel like I'm taking crazy pills, walking into a diner where the tables are still distanced and everyone is masked up, a bank where no one is masked or distancing and I feel like I stepped back in time or onto a movie set or something, a bakery with a zany mix and people working the counter with their noses exposed like they just barely started learning how to wear the fucking masks, etc.

      It's also pretty aggravating and stressful to feel judged for choosing to continue to wear mine, despite being fully vaccinated. I've been smirked at literally every time I'm in public and I just want to shake them. They don't know me, or my medical history. Ugh, people.

      Speaking of!

      @testament said in Real World Peeves, Disgruntlement, and Irks.:

      I just feel very alone. And it's disturbing to consider the idea that this might be all I have to look forward to for the foreseeable future. And no amount of pills or talking to my therapist seems to make it better. It worries me.

      I feel you on this a lot. It's kind of funny, having a pretty small and tight-knit circle of friends was sort of a weird point of pride in my twenties, but damn if that isn't bleak as hell in my thirties when most of them are in different stages of life from me and we've all drifted apart. The pandemic absolutely did not help with that.

      But hey, at least you've got us!!!

      ...that should be encouraging and not depressing and/or mildly horrifying ok

      posted in Tastes Less Game'y
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