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    • Following 1
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    • Topics 18
    • Posts 1090
    • Best 534
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    Best posts made by Wizz

    • RE: TTRPG's You've Wanted to MU* (But Probably Won't)

      @Kumakun said in TTRPG's You've Wanted to MU* (But Probably Won't):

      Atomic Highway/V6 System has been sitting on my shelf for a long time, as one of those games that I'd potentially like to see how it worked out. System and setting. I ❤ a good Mad Max setting. 🙂

      I loooove Atomic Highway! I've tried to float it here as a MU* a few times over the years... in that extremely lazy way where I just babble about it enthusiastically and hope someone else will do all the work. 🤣

      But really, the base systems are super easy to grok, mutations are super fun to roll and strike that sweet spot of unique, amusing and actually useful, and the scavenging and vehicles systems seem like they would flow very well in this format.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Good TV

      @Coin said:

      @Wizz said:

      @HelloRaptor said:

      @Coin said:

      @HelloRaptor said:

      @Cobaltasaurus

      Eyeballs are a squick factor for me. I cannot deal with eyeball mutilation.

      The Strain is made almost entirely of squick factor, and eyeballs do figure, so... yeah. You do not want. >_>

      I ❤ it though.

      It's so bad, but I keep watching. I even made a Requiem Devotion for vampires who want DAT TUNG.

      You shut your mouth, there is nothing bad about The Strain. 😞

      I'm about halfway through Season 1 and it is FANTASTIC. I missed scary vampires.

      That's the thing though: they aren't really scary. The show fails to be actually scary.

      It depends on what you mean by "scary," I guess. No, they're not "fling your stupid popcorn in the air" scary like 99% of the time or whatever, but I find them really disturbing, so far, in that I'm really squicked by body horror. I find the idea of them and especially the idea of becoming one of them frightening.

      EDIT: Like, if you don't find the idea of your genitalia falling off and all your business down there fusing into a cloaca and a gigantic bloodsucking worm taking up residence in your throat horrifying, I don't know wtf is wrong with you man.

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: MUs That We Would Love To Make (But Won't)

      @Chet said in MUs That We Would Love To Make (But Won't):

      Why doesn't someone pick a broad themebase off a cartoon or common line of action figures, then take a private poll of themes they want, recruit one staffer per theme, and implement each staffer's opinion of the theme goal?

      Something Subgenius, use the arbitrary nature of an early system to your advantage.

      alt text

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Happy Holidays erryone <3

      HE'S A MEMBER OF THE FAMILY THANK YOU VERY MUCH

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: MUs That We Would Love To Make (But Won't)

      I would love to make a King of the Monsters-style game, where the kaiju are the PCs and they have like, human cults/creepy corporations/both dedicated to them as game resources the players can use. We'd track collateral damage and how much cities have had to pay to rebuild, etc.

      Totally goofy but fun.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Podcasts

      alt text

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: MUs That We Would Love To Make (But Won't)

      @silverfox said in MUs That We Would Love To Make (But Won't):

      A mu* where everyone is a cat. CatsMu

      That's it.

      Funnily enough, there was also an actual game like this that I vividly recall, back in the 90's. It was set in a city and had some magical elements to it IIRC. Tiny Baby MU*er Wizz was thrilled. 😂

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Storytime! Embarrassment Edition

      @Derp said in Storytime! Embarrassment Edition:

      @SinCerely said in Storytime! Embarrassment Edition:

      @Roz see now I want to tell my embarrassing caught-having-sex story.

      I think everyone has one of those stories, and they're all fantastic.

      I actually feel like I'm missing out in not having any particularly embarrassing ones. My kid's mom and I lived with her fam for a while, but they didn't really give a shit. We'd get really mildly teased sometimes if we were ever unintentionally overheard but they all had a very nonchalant attitude about sex.

      I mean, I guess the most embarrassing thing there was walking into her mom's room once to discover she and her husband had accidentally left their sex swing attached to the ceiling. I had no idea what it was and I asked my ex's sister about it wondering if it was like....I don't even know, a prop for a cast??? To keep a leg elevated???? Like I was worried her mom or step-dad had gotten hurt. And her sister was like, horrified and just basically went, "oh you sweet summer child."

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: MUs That We Would Love To Make (But Won't)

      @quinn

      Or maybe a slightly-AU game where the Rebellion didn't manage to destroy the second Death Star and so the war went on for way, way longer than anyone expected, and simple attrition and a lack of new blood means there's only old grizzled guerilla fighters left in a losing battle?

      GET A LIL GRIMDURK UP IN THOSE STARWERS

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Good TV

      @Rinel

      Not to get into spoilers too much since you're still in S2, but Korra's journey is just TV worth watching. She falls down hard later on and gets back up very slowly, and it is very real and relatable. All the feels.

      Also Verrick is just great. Always.

      alt text

      The one thing I didn't particularly enjoy was how much focus there was on the descendants of the original Team Avatar; kinda felt Star Warsy in a way, like you have this whole world and that there are only like three families worth knowing is a little offputting to me, if that makes sense?

      But the characters themselves are fun and I feel like you'll def have come to know them just as well by the end.

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: OC Superhero Discussion

      @paradox said in OC Superhero Discussion:

      a city of the teen young ones and then across the bay or state or what not with the older heroes.
      The older heroes are dealing with the major geo political threats and global issues. The teens in training are working to battle city and street crime. Two clear groups. There can be rp cross over (mentors etc) but the big dogs stay in their yard and the pups stay in theirs for the conflicts.

      I think you could do that without splitting the grid; take a Young Justice-style approach to resolve the issue in a way that is narratively satisfying for example -- there's a team for young teens to graduate into that targets specific problems a larger legion can't afford to focus on for various reasons (logistical, sociopolitical, etc), so that it's less about "boy is it obnoxious to be flexed on, here's an artificial playpen where adults can't come" and more "your efforts are just as vital as ours, we need you here disrupting Bad Guy Inc's supply lines while we're there in space punching down their satellites and death bot swarms" (or whatever.)

      That way you aren't stranding anyone with restrictions on where they can or can't play and creating bottlenecks for more organic RP if, say, the playerbase suffers a temporary decline in interest on one tier of play or the other.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Good TV

      Man. So I finally saw Season 3 of True Detective, and while I loved the performances I was a little disappointed at first with how mundane the big reveal seemed to be at first glance. Season 1 is genuinely one of my favorite pieces of media, partially because it's just so weird and there are so many hints of something much bigger going on.

      For nostalgia's sake, I decided to rewatch S1...and holy crap is it stunning how many big parallels there are, both in characterization and tons of small but very noticeable plot elements. Biggest chills I've had though is episode 5 during the confrontation with Reggie Ledoux, when he tells Detective Cohle that he's in Carcosa now and will do this again, time being a flat circle.

      Given how time is such a big theme in Season 3, and given the circular nature of the ending...goddamn, I am now super fascinated to see where they go with Season 4.

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: Antagonistic PCs - how to handle them

      @carma said in Antagonistic PCs - how to handle them:

      I'm probably the exact person you'd want as a antagonist, since I enjoy playing to lose.

      Frankly, this is the only mindset that actually works for antagonist PCs, in my experience.

      It's fun to play a villain, but if you're not ultimately there to serve the story in the long run and give the "good guys" the big win in the end, things tend to go pretty sour pretty quickly. What losing actually looks like can turn out to be surprisingly negotiable if you're easy to get along with and liberally share the fun, but that you will lose is kind of accepted as inevitable by the other players anyway, so bitching and complaining when you do is just going to spoil it for everyone, yourself included.

      My own favorite example of this in action was playing a vampire on a Buffy game. I accepted from the get go that he was going to get dusted eventually, and that trying to kill every white hat just because "vampires are evil" was going to be fucking miserable OOC. So I found constant excuses to be foiled, let PCs escape, etc. In the end, he was captured and asploded. He didn't "win," but I sure did. It is still one of the best and most memorable times I have ever had on a MU, and I have nothing but fond memories of the players I "opposed."

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Health and Wealth and GrownUp Stuff

      I've always been more in line with the same school of thought as @Roz outlined; a large part of my appreciation for art only comes when I feel like I understand the artist.

      But what's great about art is how subjective all of that is. You can assign some independent value to Harry Potter or whatever work if you want, I am absolutely not here to convince you otherwise. I just wanted to talk about how I feel when I see that tattoo in the mirror lately.

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: Antagonistic PCs - how to handle them

      @derp said in Antagonistic PCs - how to handle them:

      Why do the "good guys" have to win? Plenty of pretty remarkable stories end with the good guys losing.

      Because these aren't novels? There's a person behind every single character whose bottom line at the end of the day is a little wish fulfillment, and for a lot of people that means saving the day and riding off into the sunset. Not always literally, and not in every scene, or plot, but in the grand scheme.

      That's just...it is what it is. If you find a group of people that actually wants to tell the other side where everything ends in misery, more power to you, but it isn't the norm. Accepting that has still lead to great stories and a lot of fun for me. 🤷‍♂️

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Tinuviel

      Same feels: old flames who keep popping into my life, so we can both experience the joy of rediscovering why they were old flames.

      Gdi I just want to meet someone new 😭

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: Weird or unrealistic gaming... stuff

      Now I am dying to see someone write a story around a high fantasy world's small claims court.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Good TV

      Man. The Boys is going really hard on the blatant political commentary this season and I'm enjoying it. I think that was the thing I disliked the most in the first season, that it didn't feel like it had much to say beyond a really nihilistic take on superheroes, so this was nice. I am very excited for the season finale.

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: Demon: The Descent Post-Apoc Game -- Issues and Concerns

      I had a hard time wrapping my head around "Changelings with zombies" when you brought it up on WORA, but it was doable and you had some pretty strong justification for it.

      I flat-out can't see Demon: The Descent, which is tag-lined as a "techgnostic thriller" and revolves around using the mass of humanity to hide from/war against the God-Machine in a post-apoc zombie setting. You just sacrifice so much of what makes Descent...Descent.

      Demon: The Fallen, though? Actually kind of kick-ass.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Random funny

      alt text

      posted in Tastes Less Game'y
      Wizz
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