@warma-sheen said in General Video Game Thread:
Are there bugs? Sure. But overall, they are minor. I think some people and reviewers I've read are overly harsh about the problems in the game, especially on day one releases.
Sure generous of you to dismiss other people's experiences like that given your complete lack of evidence to the contrary as you aren't even playing on the same platform.
Like @Derp, my game crashed like clockwork even after the day one patch -- almost exactly every two hours. Until I became extremely meticulous about manually saving (when the game arbitrarily allowed me to) that often meant losing 30 mins of progress, more if the autosaves got corrupted. The game even managed to crash during the credit scroll, but at that point I could only laugh.
The walls and floors popped in and out sometimes so dramatically that once I managed to die by hopping off a two foot drop, which the game somehow registered as like a seven story fall. NPCs and vehicles regularly clipped through doors and walls, sometimes in hilarious bursts of particle effects but also sometimes inexplicably triggering a police bounty on me -- one time, my parked bike burst through the ground under where I had previously left it on the sidewalk and slaughtered a bunch of civilians and a cop netrunner, instantly bringing me to 2 stars which...was not survivable at that point in the game. Funny, but also frustrating as hell given that I had to repeat a tedious sequence.
More frustrating was the item pop -- landmines are instakill and they were sometimes invisible because the game hadn't rendered them yet, which...boy, lemme tell you, after some extremely difficult fight sequences? I almost embedded my controller in the wall.
At times random UI elements would just...stop working. I wouldn't be able to summon my vehicle, or open the map, or toss grenades/use quick slot health items, or change the camera POV until I stopped and force quit the game. Some cyberware that you needed to manually trigger just straight-up stopped working at all because of this, even after a reload, which was extremely uncool given how expensive they were.
Quest triggers often failed to fire -- I'd get a message about doing something but wouldn't get the accompanying quest, or even worse they would fail midway through a quest line meaning I had to reload the entire thing from the beginning. The game often got stuck in "glitch mode" (where your character is suffering the side effects of a plot device) looooong past the point it was supposed to wear off and navigation and interaction became impossible until (again) I rebooted the game.
I am usually extremely forgiving and patient with bugs, but altogether it was almost enough to make me stop playing and go really hard after that promised refund. If it had been any other game and I didn't enjoy the genre and story as much as I do, I absolutely would have. This was a very, VERY sorry state to release a game in and had I known in advance I would have held off until I could afford a PS5.
@carma said in General Video Game Thread:
I heard it was anti-punk. Contained racist and transphobic subtexts. Things like that.
The problematic transphobic stuff is pretty well documented. Kinda borderline to some degree IMO because some of it seems to be an intentional thing you're supposed to rail against? But there's for sure like, near zero in-game representation.
As for racism...I mean, they did the best they could with what they had, I think, given the source material. You wanna cringe so hard your head and neck invert into your body? Go read some of the tabletop books like Neo-Tribes, or the original write-up for the Voodoo Boys. Huuuuuuuuge yikes.