MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Wizz
    3. Posts
    • Profile
    • Following 1
    • Followers 2
    • Topics 18
    • Posts 1090
    • Best 534
    • Controversial 3
    • Groups 0

    Posts made by Wizz

    • RE: RL Anger

      @sockmonkey said in RL Anger:

      Him: (exasperated that I didn't just DO IT) You know, add people and edit and .. ADMIN STUFF.
      Me: Okay but I already set you as a manager and that allows you to do all that stuf-...
      Him: (interrupts) Make me an admin. (walks away)

      This is maybe petty but after that interaction and knowing that he didn't need it, I wouldn't have set it for him. People like that can enjoy pushing through the red tape to get what they want if they can't manage basic niceness IMHO.

      posted in Tastes Less Game'y
      Wizz
      Wizz
    • RE: Coordinates-based Grid

      @griatch said in Coordinates-based Grid:

      It would likely be a really fun project, but you should probably be prepared to spend a lot of time on it.

      Definitely. Like I said, it's sort of a dream project I've had for a while and may not even be a viable game, but I would love to see it realized. Thank you guys so much for the input, it's a great start!

      posted in MU Code
      Wizz
      Wizz
    • RE: Coordinates-based Grid

      @faraday
      I actually like the feeling of knowing how something runs under the hood, and given my (super brief so far) experiences coding, I think it may actually make me enjoy it more. 🙂
      We'll see, I guess, haha. I'll keep you guys updated.

      posted in MU Code
      Wizz
      Wizz
    • RE: Coordinates-based Grid

      @faraday said in Coordinates-based Grid:

      @wizz said in Coordinates-based Grid:

      build a roomless, coordinates-based grid

      I'm not quite sure what you mean. You can't have a literally roomless grid because the entire basis of every MU server revolves around characters being in rooms. HSpace and the like create dynamic rooms. That's eminently do-able in every server, but the code is a pain because you basically have to re-invent the entire MUSH movement system, which is based on static exits linked to static rooms. Most places just don't bother because giant exploration and space games fell out of favor years ago.

      That's KaVir's terminology for it, which I don't believe is literal? If you've never experienced it, GW2 is still up and creating a bit only takes a minute or two, it's basically a MUD. I had never played an HSpace/etc game so it felt very fresh and ridiculously immersive to me, as you can literally wander (or run/crawl/etc, you set a coordinate and a speed and then movement is automatic) across plains, up mountains, through forests, etc. without the artificial feel of typing in "west" or whatever and moving block by block. It's really stuck with me.

      And TBH, popularity is not a concern for me. Hell, if I can get something even remotely close to what I'm imagining off the ground, I'd play it completely by my lonesome, it's a dream game of mine.

      posted in MU Code
      Wizz
      Wizz
    • RE: Coordinates-based Grid

      @lotherio said in Coordinates-based Grid:

      I think its to say, it has been done and can probably be looked at, altered or used to inspire new coordinate-based grids. A main reason I think they're not popular is due to it being linked to vehicles and travel times?

      The game I have in mind will involve territory and hunting as a giant flying creature, so it just seems like a great fit.

      Thanks for the links, HSpace and the rest didn't occur to me as a resource!

      posted in MU Code
      Wizz
      Wizz
    • Coordinates-based Grid

      I am currently bashing my head through a Python primer with a goal of eventually coding an Evennia game some time in the murky mists of the future and one thing I really, really wanna do is build a roomless, coordinates-based grid similar to KaVir's in God Wars 2. It's such a cool idea and while I'm not surprised it hasn't been used more often for MU*s, I really want to be able to implement it.

      Can anyone maybe tell me if it's realistic to code it in Python, or even if anyone has done something similar?

      posted in MU Code
      Wizz
      Wizz
    • RE: Interest Gauge: City of Mist Game

      @misadventure said in Interest Gauge: City of Mist RPG, small MU*/OTT, 80's Supernatural Big City:

      @wizz oooh, so Miami Vice plus Sunset Strip plus Hollywood plus New York That Never Sleeps, and everywhere you look, if you can see past the Veil, Things and Events are right before your eyes?

      Basically! That's why I think the setting has Dreaming influences, or maybe Lost, or kinda both; the supernatural is all real, characters really are vampires or werewolves or avatars of Thor or King Arthur or zombie cyborgs or whatever, but literally everything is on the other side of the Mist, which is kinda like the Gauntlet if the Gauntlet also randomly just swallowed mortals all the time, even big crowds of them, and forced them to the "other side" briefly before spitting them back out with altered, missing, or patchwork memories.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Interest Gauge: City of Mist Game

      thenomain said in Interest Gauge: City of Mist RPG, small MU*/OTT, 80's Supernatural Big City:

      @wizz

      So non-stop monster-squishing?

      Angel (the series) had elements of "oh no but it is I, I are monster no!!!" in bucketloads!

      There will be some punching and/or kicking at appropriate times though yeah

      @misadventure said in Interest Gauge: City of Mist RPG, small MU*/OTT, 80's Supernatural Big City:

      @wizz So a setting that seems normal, but if you are in the know it is fairly easy to find some weird stuff going on, strange people, and if you drive down the wrong alleyway you may stumble onto something really bad once upon a time in the west?

      Maybe more dangerous than that, y'know kind of Guns 'n' Roses' "Welcome to the Jungle" instead of just Creepy Smalltown, Ohio.

      Like the city is just straight-up a pretty strange place, and dangerous, but it's just a mundane and mortal sort of strange and dangerous on the surface. (Like super strange though, c'mon it is the 80's.) It's not difficult to find the weird if you're a Rift (person who has some balance or imbalance of Mortal and Super in them in a nutshell) and more often the weird just manages to find you. It doesn't matter if you're turning down an alley or driving down Main Street; the minute the Mist starts rising from the ground, you know shit's about to get real spoopy.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Interest Gauge: City of Mist Game

      @misadventure said in Interest Gauge: City of Mist RPG, small MU*/OTT, 80's Supernatural Big City:

      EG are we Altered Carbon, Lost Boys, Buffy, Lost Girl, Big Trouble in Little China or Shaolin Soccer?

      I think the biggest influences I'd want would probably be Big Trouble and Buffy, if they had had the Hotline Miami 2 OST, hahaha.

      posted in Mildly Constructive
      Wizz
      Wizz
    • Interest Gauge: City of Mist Game

      Just checking in to see how much interest there'd be in this concept before I devote time and resources to it, usual disclaimers apply, nothing may ever come of this, yadda yadda.

      City of Mist is a new RPG based on the Powered by the Apocalypse system, which is really simple, popular, and fun.

      The default setting is kinda-sorta Scion meets Changeling the Dreaming -- certain people become channels for legendary powers and figures with a built-in mystical Veil (the Mist) for mortals that hides all the supernatural shenanigans. Characters can basically be anything; the example sheets include a fox-spirit ninja, a lady with a magical shapeshifting weapon, a gadgeteer zombie, a pyrokinetic, a giant Hulk-like beast dude, while the book mentions characters as literal avatars of the gods like Thor or mystical creatures like dragons, like it's just whatever you want really.

      What I'm envisioning is the 1980's "neon noir" setting briefly outlined in the book, with a restricted theme for players to draw inspiration for their characters (so it's not QUITE as insane fever-dream as some of the above seems, lel); think cult classics like Lost Boys, Highlander, or the Howling, or modern sources like Stranger Things, with sort of an amped-up Hotline Miami feel.

      What I'd like is feedback on the system, suggestions on how something like this might be run, and suggestions for location and flavor. Not really looking for help yet. GO!

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: World of Darkness -- Alternative Settings

      @apos said in World of Darkness -- Alternative Settings:

      It seems like the more difficult they are to truly integrate, the more time is spent on resolution of extremely niche issues that would get in the way of staff being proactive and helping to generate activity that is necessary to drive forward any non-sandbox. And the more specific characters are to different spheres, the harder it is for their Rp to be relevant outside of it, making it a lot more difficult for characters to create the kind of self-sustaining RP stories for each other that lessen the load on staff.

      What would maybe be kind of neat is to have what would basically be two different games share a grid. Two entirely different sets of staff, two different sets of storytellers, with an understanding that there is no expectation of cross-sphere support or "official" storyteller events or bending over backwards to create game system balance through house rules or anything like that. Each sphere has its own plot, theme, and focus and minds its own business (unless staff really, really wants to do something collaborative), and cross-sphere RP is entirely player driven with the understanding that it's at your own risk.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: World of Darkness -- Alternative Settings

      A Dark Ages CoD game with completely different play styles for two spheres would be really fun, but that's just IMHO.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: World of Darkness -- Alternative Settings

      @ganymede said in World of Darkness -- Alternative Settings:

      Sorry.

      YOU SHOULD BE 😠

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: World of Darkness -- Alternative Settings

      @ganymede said in World of Darkness -- Alternative Settings:

      Not Lords and Ladies: Sorry, but this will be a Dark Ages game. There will be knights and politics, but there will also be monsters and terror. The game will be set around 1250 in Terra Mariana, a.k.a. Livonia.

      Wherewoof?

      Pls?

      Pretty pls?

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Coming soon: Lawless Space MUSH

      This really did sound like a lot of fun, though. I still find myself thinking of character ideas for this setting.

      posted in Adver-tis-ments
      Wizz
      Wizz
    • RE: Regarding administration on MSB

      @surreality said in Regarding administration on MSB:

      Those changes took time. They evolved. None were the result of someone stomping a foot and saying, "No one is allowed to say mean things any more because that's not OK!"

      OK, boiling down the whole argument to "I don't like it when people are mean" is not what @faraday or I are talking about and it's a little condescending that that is what you and @ixokai are trying to make it about. For my part, I also wasn't trying to apply some weird equivalence of the behavior here and on WORA to the entire, full-stop, MU*ing community and literally everyone in it. (If you haven't encountered it there, wow, great. That's a genuinely a good thing, no sarcasm intended at all.)

      I mean, you either see it, or you don't. You either recognize the attitude that exists here as a problem, or you don't. I really don't care to try and convince you if you don't, that's not my goal.

      Ultimately I think the purpose this whole conversation serves is to show what percentage of the board feels one way or the other, which to be honest is also a great barometer for "whether or not this iteration of the forum is a good fit for you."

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Regarding administration on MSB

      @arkandel

      I'm not arguing against the Hog Pit right now and wouldn't take it as far as @Ghost in saying that you guys should dissolve it entirely, it serves its purpose, but I really would like to see it become its own thing on the forum rather than dominate it, like you're saying. I'll wait and see how you all want to try and handle that and help however I can.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Regarding administration on MSB

      @krmbm said in Regarding administration on MSB:

      When you start moderating the fun away, when you start trying to make the place full of constructive blah blah blah, it gets boring, people wander off, and it dies a heat death.

      Yeah, that actually says something about this community that I don't like and it's what I was trying to say earlier, both that there's enough bullshit toxicity to make up such a large chunk of the activity here and that there are people who not only enjoy it but actively encourage it. I've wondered for a long time why I've had such a hard time rejoining MU*ing and there are a lot of other reasons, some personal, but that's definitely one of them.

      I don't mean to derail this thread or drag it down into a dumb pointless shouting match with anybody and if I had the patience or fortitude for a thread on this topic that would honestly probably be a better place for this, but 'll tell you something and keep it brief, I don't find the toxicity WORA was known for "entertaining" and I have a pretty low opinion of people who do, and it frustrates and discourages me that big meltdowns like the UH X-Men drama tend to draw new faces who want to see more of the same.

      As Gany, Ark and Auspice discuss the Rules of Engagement 2.0, I'd like to echo others here who have said similar, what you want to see not just as hard rules but a general tone and spirit for the site should be a major piece of the discussion.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Regarding administration on MSB

      @kanye-qwest said in Regarding administration on MSB:

      I am not upset. I'm home from the clinic, sipping a mocha, and snerking at this.

      ...That's...almost worse to me, to be completely honest. If you're deliberately being that hostile and mean about all of this, then you're only proving the people who have been super critical of you here right. (ETA: Which, again, I am not on board with, I usually enjoy seeing you post here, you're hilarious.) I really feel like there really isn't any reason -- in general too, but on this thread and topic in particular in which a lot of people feel really strongly -- to bring the tone of the entire conversation down to that level.

      posted in Mildly Constructive
      Wizz
      Wizz
    • RE: Regarding administration on MSB

      @kanye-qwest said in Regarding administration on MSB:

      You have lost your damn mind.

      I disagree, and listen, I like you. I like @sunny. But you're both kind of making my point. If you're this upset right now, you're not in the right state of mind to be talking about any of this. It doesn't help.

      posted in Mildly Constructive
      Wizz
      Wizz
    • 1
    • 2
    • 30
    • 31
    • 32
    • 33
    • 34
    • 54
    • 55
    • 32 / 55