So back in October I started a thread about a game that blended the themes of a Classic WoD game and the latest Chronicles of Darkness release, my first examples being Changeling and Werewolf.
While I still like the idea behind a super-weird grimdark Changeling fusion game it's the Werewolf idea that keeps coming back to me, basically because Forsaken has such a special place in my heart and I didn't really expand on it in the original thread.
I really want to move forward and maybe at some point in the near future (!!!) turn this into an actual game, so I want to open the floor to ideas for really the basic skeletal structure here of administration and play.
So to review, the premise of the game would be that it's modern day (..........................................OR THE EIGHTIES OH GOD JUST KILL ME NOW), the setting is essentially CoD, but the five Forsaken and three Pure tribes are Lodges instead (possibly the only lodges in the game, so they have a very intense focus) and the original Tribes from Apocalypse take their place, modernized and updated as needed.
Basically all the Tribes have members in the eight Lodges, so the Pure-Forsaken conflict is still there, and this adds another complex layer of inter-Tribal conflict between those who are based in the cities and those based in the wilds, on top of the intense competition between packs, shartha, spirits, cults, and other just general weirdness of the world of darkness.
The Triat will also be brought back, but waaaaaaaaay dialed back from Apocalypse; I picture them more as these massive, almost invisible but pervasive cosmic forces that shape the metaplot (yeah, arcs! Metaplot! YEAH) very subtly, via nutty cults/secret societies (like this freaking awesomeness from the Onyx Path forums) and the shartha, and combat both werewolves and the Idigam.
I think this all broadens the game by a large degree -- you can still have the laser focus of the Hunt, but without the myopia I felt was kind of a major misstep for Werewolf 2.0.
This is obviously all going to be a little ambitious and take a lot of homebrewing and tweaking, especially in regards to Gifts and the like, and that's not even going into the kinda-goofy structure I had in mind for how running packs will work and so on. So far, is this an interesting idea? Something you guys can imagine you might get behind, or at least Werewolf players in general?
What would you change about it, where would you set it (I really like the Rockies but I am totally open), etc. etc. READY GO