@Thenomain said:
(Pulling this over from an advertising thread that is, really, about classic Changeling. As you can see in a moment, this isn't.)
@Wizz said:
@Thenomain said:
I like playing nChangeling because it offers a low-power campaign type that I miss, where what you are messes up what you want to do. Vampires are Vampires. Werewolves are Werewolves, Mages are Mages. These are their job descriptions.
Just as an aside, this is definitely true of oMage/Vamp/Werewolf, but nWerewolf-- to me, when it's played well-- definitely dials back on "I am noble monster, I fight evil" and is more "regular dude/dudette who has some bizarre part-time obligations, struggles to find a normal place in society against new and unfamiliar instincts" as well.
Really, they all have exactly as much depth as you give them.
That is interesting (honestly interesting, as the kind that makes me want to respond), considering that in another thread someone (@Coin) said that in nWerewolf, you were either doing the things that Renown demands or you aren't playing Werewolf.
I think that's more true than what you state. You can play someone who is Joe Blow, Sudden Werewolf. You can even play in a troupe with the same goal, just like you can play a Changeling chronicle about storming the gates of Arcadia, but I don't see these games being about this. It's an option, not the thrust.
But that's my point exactly. In Werewolf 2.0, the Wolf Must Hunt. Yep. Werewolves are much more driven than other supes. But something I think has been overlooked in these discussions is the new Harmony mechanic, which is very different from other morality sliders in that it's actually of most benefit to you when you're in the middle-- Harmony 5 or 6, which represents living in both worlds (High Harmony meaning you are too human and have issues changing shape, entering the Shadow, etc. while low Harmony means you are too spirit-like and pick up taboos, get trapped in the Shadow, are penalized for interacting with people, etc.). You are actually encouraged to be Joe Blow.
So yeah, a lot of your life revolves around the Hunt; the Pure raze your brother's bar, your brother declares Siskur Dah and your pack disappears for a week into an alien realm to seek vengeance. But then you come back, and your neighbors don't look you in the eye anymore and you suddenly just want to rip some arms off on the subway. So you do human shit-- spend time at a ball game, hang out with your old school buddies, go dancing-- and the edge comes back off. You have to be a normal dude sometimes, or you become a monster.
Both things are now, mechanically and socially, playing Werewolf.