Um, there aren't any Quick Time Events or escort missions out of the birth canal? 0/10, would not purchase again.
Posts made by Wizz
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RE: I don't know...
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RE: RL peeves! >< @$!#
I meant that he had specifically said he was OCD about cleaning, and he's not. Sorry, that was a little vague.
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RE: RL peeves! >< @$!#
I just moved into a pretty nice apartment with a cousin and a good friend, both of whom professed to be a little OCD about cleanliness. I'm a fairly clean dude, maybe a little messy sometimes, so my thinking was along the lines of "Awwww yeh, just put what is for me a little effort in and the place will stay mostly spotless."
My cousin, who I had never known or guessed this about before, was mostly bullshitting about the OCD thing and has actually started to let piles of trash accumulate. DID NOT WANT. :rage1:
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RE: Cheap or Free Games!
@Cobaltasaurus
There were hp-potions, yeah, but not the mana ones. I THINK??????????????????? -
RE: Cheap or Free Games!
@Cobaltasaurus said:
@silentsophia said:
I'm not a monster. I just got tired of having to farm magic.
I don't remember farming much magic? ...granted that was like fuck at least thirteen years ago now. sobs
FF8 didn't have ether potions, you had to stop like every fifteen feet and "draw" magic from little wellsprings.
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RE: Cheap or Free Games!
@HelloRaptor said:
I can criticize a lot of specifics about 8
@silentsophia said in Cheap or Free Games!:
Hooray!
I just couldn't stand Squall or having to suck magic from enemies all the time.
but.....but.....but gunblades
you fucking monsters
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RE: New Prospect MUSH
I played consent games waaaaaaaay before I ever joined non-consent and it honestly was not very much of a problem, that I recall. Then again, the community was larger and less cray-cray IIRC.
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RE: RP Groups
I've needed a driving reason to actually app something and someone cracking the whip would do me some major good, haha. I'd be in! Werewolf and Changeling seem to be the things driving my muse lately, so either would be extra cool, but I'm still down if something else stirs the pot instead.
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RE: The State of the Chronicles of Darkness
Yyyyyyyeah, almost every single music pick he made for Open Development made me roll my eyes, haha!
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RE: The State of the Chronicles of Darkness
@Kireek said:
Death rage is also distinctly different somehow, but no more information was given. Coy bastards
It's here. For future reference, it's fairly simple to find this stuff; you can filter the blog by game line.
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RE: What's That Game's About?
@Thenomain said:
History in how White Wolf has written and then changed things stated or implied in their Core Book writeups. They are things to take with a grain of salt.
@Thenomain said:
Not even the core book, which I believe is the only book that should really matter.
You're a great dude to talk about this with and I'mma let you finish, but I think I can at least gently tease you about the fact that you said the complete opposite about Werewolf.
That you got sneered at by people on the Internet should surprise you not one bit. I got the same when I suggested playing a Werewolf who was really a normal wolf possessed by a very powerful spirit.
One of the Werewolf splat books has some rules for playing Claimed PCs, which I always thought would be incredibly cool. But yeah, people are boring.
@The-Tree-of-Woe said:
I always wanted to toy with the idea of a True Fae who became a reverse-changeling, of a sort. By tarrying in the human world too long, emotions and such were foisted on them unintentionally, and it became a part of them.
I might be remembering this wrong, but isn't this totally a thing in Equinox Road? A True Fae that's lost all its Titles and crossed through the Hedge?
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RE: What's That Game's About?
@Thenomain
There's definitely a single statement of perspective that goes "This Seeming believes their escape was hardest because ___________," but what implies their entire write-up is subjective? -
RE: What's That Game's About?
I always read that more as those Lost were exposed so long to the elements in Arcadia that in order to survive they became the elements, but not necessarily that all of the elements that made up Arcadia were originally human. It's an interesting and spooky take on it, though, and definitely makes the old rule about not eating "Fae food" even weirder.
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RE: What's That Game's About?
@Arkandel said:
@Wizz Go to Shang and someone has already played that out, only with more ball gags and penis infusions.
...Wha...who...
...oh...oh wait...
Smaug is a hearty and cheerful host who showers the party with gold and then accidentally sits on one of the dwarves.
showers the party with gold
showers the party with gold
...God damn it.
@Pyrephox, that sort of thing happens in familiar, traditional fairy tales, sure. But that's still more Dreaming's angle, not Lost's. I'm not saying you can't craft a flawed, excellent character with that background, but it doesn't seem very thematic to me in the sense that Lost and nWoD in general started leaning hard on personal horror. There's nothing wrong with having something familiar, but it seems to fit best when you reach the expected and there's some sort of disturbing twist.
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RE: What's That Game's About?
@Arkandel said:
Well, I guess what I'm saying is playing against type isn't the same as being anti-thematic. Take classic D&D for example, not every adventurer has to be a happy-go-lucky treasure seeker, do-gooder or glory hound; you could play very legitimate characters who're caught in situations against their will or judgment and just kept going despite really wanting to settle down. And ... hey that's kind of the story in the Hobbit which is as much of a classic blueprint for fantasy as a book can get!
Absolutely nothing wrong with playing against type.. But you're still talking about the character. What this sounds like to me is having Bilbo travel to the Lonely Mountain only to find that Smaug is a hearty and cheerful host who showers the party with gold and then accidentally sits on one of the dwarves.
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RE: What's That Game's About?
@Arkandel
That's literally (ba-dum-psh) the argument that was being made about Werewolf, by the by-- "this is not word for word in the books." Not necessarily against it, I get it, but it sometimes seems like there's a lot of confirmation bias when we're talking about our favored and less-favored games.And I can see it, I guess, the Fae are chaotic and inconstant and not every single abduction would have been a non-stop horror show. I think portraying the Durance as somehow magical and worthwhile and the Changeling as too huffy starts to wander a little too far into Dreaming's "magical princess tea party" territory for my tastes, but very possibly I just haven't spent enough time actually playing Lost.
EDIT: It just strikes me as a little weird because the horror of the Durance is something the Lost typically have in common. Even the word they use, Durance, has nothing but negative connotations-- it literally means incarceration or inprisonment. You don't talk about your "durance" at Disneyland as a child.
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RE: What's That Game's About?
@Thenomain said:
I see nothing about this in Werewolf to insult, but to explain what it seems to be. I have found nothing in any of the nWerewolf books to say:
regular dude/dudette who has some bizarre part-time obligations
Nothing. Not even the core book, which I believe is the only book that should really matter.
I'd say in response, "Nothing? You mean, aside from almost every piece of chapter fiction and the intro/outro piece, every member of Max Roman's pack, a ton of Signs of the Moon, etc. etc. etc." but at this point I feel like I'm beating this into the ground and we just don't get the same things out of the books, which is fine.
@Pyrephox said:
A perfectly valid Lost concept is someone who knowingly traded away seven years of life to be a Fae companion in exchange for some sort of miracle and considers it a worthy bargain, or someone who had a great time with their Keeper...but has now been abandoned because their Keeper was bored of them.
Just out of curiosity, where is the Durance portrayed without at least some element of abuse/horror in the books?
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RE: What's That Game's About?
@Thenomain said:
Are they? Hm. A small Social advantage ... mmmnnhhhh. A tiny xp discount. Nnh. I mean. Yeah, I see what you're getting at, but it's ... well, it's this:
Darklings are the Sneaks
Some of the most game-breaking builds have Elementals as the Tanks and Darklings as the Strikers and Wizened as the Healers, and these builds are so easy even I can make them. What you're saying aren't roles, they're ... well, they're options.
Yep.
@Miss-Demeanor said:
The point being, @Wizz, in Changeling, your Seeming does not define what you do, even Kith and Court are really more like suggestions or possibilities than hard and fast roles.
Yep.
@Wizz said:
They have roles they slot into just fine, you just have more options for mechanical refinement, which again, I wasn't arguing.
Bolded for emphasis. I'm not arguing with you guys on this.
Again, what you originally said, and why I originally commented at all, was that you implied Uratha are like Garou, that they are what they do. They're not. They're not conscripts in some giant cosmic war, they're not nationalistic stereotypes,
ChangelingsUratha are baristas and taxi drivers and lost mothers and have to decide, themselves, what they are. Are they monsters? Are they heroes?The games share a lot of themes and I didn't feel like it was fair to extol the depth of one and disregard the other. That was my point when I said this:
nWerewolf-- to me, when it's played well-- definitely dials back on "I am noble monster, I fight evil" and is more "regular dude/dudette who has some bizarre part-time obligations, struggles to find a normal place in society against new and unfamiliar instincts" as well.
Which is what sparked this whole side discussion.