Am I going to regret asking about F-List?
Posts made by WTFE
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RE: Where's your RP at?
@Ghost said in Where's your RP at?:
@faraday I'm not disagreeing with you. I'm not. Where my head is at in this discussion is that "people that enjoy the dice/rpg style of risk with xp who view the dice-assisted risk experience to be thrilling because the outcomes are not predetermined or railroaded, up to and including character death" don't necessarily mesh well with "people who want to tell a story and want to control the risk via story intention, but ultimately be in control of the outcome."
This is a VERY different statement than, and I'm quoting here:
Then it's not a game.
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RE: Where's your RP at?
The Generic SF one had my attention, actually, even despite the FS3 usage. Then the economic system popped up…
I have never been in a game, table top or MU*, where an economy system added anything I liked to the experience. Most of the time they turn into grinding to keep yourself barely afloat (while the friends of staff get boosts).
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RE: Where's your RP at?
This is MSB. The suggestions will be WoD, mostly. I don't do WoD.
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RE: Where's your RP at?
Currently nowhere. The MUSH I was playing on has died off with absentee staff leaving a bunch of stuff hanging.
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RE: Where's your RP at?
@Ghost Well, sure, when you take an obviously, ludicrously over-the-top speshul snowflake as your baseline metric you come across as reasonable.
But...
That's pretty much not the level of "don't kill me bro" I'm talking about. Notice the example with the fall and redemption? Did you see mention of stealing an X wing and going solo yadda yadda yadda there?
A character on the fall-and-redemption cycle dying shortly after the fall is just boring. It's a boring experience, with no payout. Sure it may be "realistic" for him to die at this point, but this isn't "reality". It's a "game" and meant to be "enjoyable".
So instead of killing the character, twist the screws. Make the fall harsher. Make the climb to redemption harder. Give the character more regrets in life; such that death is by comparison sweet. THAT is an interesting story.
And you know what? I can even be played out in a game.
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RE: Where's your RP at?
@Ghost said in Where's your RP at?:
Personally? I don't seek to kill off characters. I just believe that risk needs to be actual risk, which means the possibility of failure, and when I GM games, I will allow characters to fail, because games that do not do so tend to become snowflake fests.
I think it's hilarious that you think of killing PCs as the only (or at least a major) way to fail. I think this shows more about your GMing style than anything about players being precious snowflakes.
Some of my most excruciating failures in tabletop RP were excruciating precisely BECAUSE my character didn't die.
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RE: Where's your RP at?
@Miss-Demeanor said in Where's your RP at?:
Why are people so afraid to have characters die? Why is death such a terrible thing in a game?
There's a million possible answers to this question. Here are a few, but first your objections to provide some context.
Yeah, its the end of a story. Not the only story, just one of many. You can make a new story. Stories don't have to stop just because one person dies. The narrative continues under a new voice.
- I may not want to tell another story. There may have been things I wanted said in that story that just ended that I can't (or don't want to) tell in another way. E.g.: I'm playing a character that's doing the fall-and-redemption cycle. It gets killed shortly after the fall part. How do I do the redemption side? Introduce a new character, have it fall, then more than likely have it killed before the redemption? Lather. Rinse. Repeat?
- It may be that making characters on the game is a pain in the ass. While it's not as much of a problem as it used to be, it's still a pain in the ass to be out of play for several days while going through the pointless hoops a lot of games still throw up for the privilege of playing.
- In games where character "growth" (read: collecting bigger numbers and more shiny things) is slow and difficult, it's disheartening to be faced with that grind all over again.
- Even in cases of real character growth (as opposed to power-mongering) it's a slow, hard climb. All those IC connections you've built? Gone. All those friends you made IC? Time to start over. All those little bits of connection your character had to the setting, the bits that made the character an interesting part of the world? Vanished into nothingness. Time to start it all over again.
That's just a few reasons. I'm sure people here can come up with millions more.
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RE: RL Anger
@surreality said in RL Anger:
@WTFE ...while ranting about double standards and hypocrisy. Let's not forget that part!
Please, let me forget that part. The drinking game is already killing me!
I guess being old and stupid about computers means I have more space in the brain to dedicate to things like "self-awareness", which is, in case this is a life lesson that some folks still need to learn, different from "self-importance".
The funniest part is I'd wager I'm twice this twit's age and can still probably pound the everloving shit out of him, technologically speaking. He may know the ins and outs of every hipster reinvention of '70s-era technology. I know where they stole it from.
I work with shit daily that would make young toughs like him shit their pants in terror at the consequences if they used their "modern" bullshit on it.
Dude. This is where our generation fucked up by handing out all of those awards for just showing up.
Not my generation. That's more of an American Gen-X thing that leaked outside of US borders slowly. By the time it became mainstream in Canada it was way beyond my generation's influence.
Whoever came up with that idea needs to be taken for a GoT-style walk of shame.
Someone who was there when it happened explained to me WHY it happened. In the context it made sense. Good Intentions Paving Company and all that. (PM me if you want details on the story.)
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RE: RL Anger
@Nietzsche said in RL Anger:
Basically, I get no respect because I'm a Millennial and therefore my outlook is invalid. I swear I'll never turn into these people.
It is positively hilarious to hear a Millennial complain about having their outlook invalidated based solely on their generation.
It's absolutely sublime to have it happen while in the same message 40+-year olds are dismissed as being out of touch.
THE IRONY! IT BURNS! THE GOGGLES DO NOTHING!
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RE: Coming Soon: Arx, After the Reckoning
@Gilette I know, right? This came straight out of left field.
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RE: Coming Soon: Arx, After the Reckoning
@Misadventure said in Coming Soon: Arx, After the Reckoning:
@WTFE said in Coming Soon: Arx, After the Reckoning:
@Misadventure said in Coming Soon: Arx, After the Reckoning:
In the end, your audience can be stupid.
This, in and of itself, is a strong indicator of your thought processes, now, isn't it?
Yes, but not likely in how you seem to be implying.
Oh, I'm not implying anything. I'm out and out stating that your statement is straightforwardly contemptuous of anybody who disagrees with you. (Like recognizes like, see.)
Let's look at some alternative phrasings of what you said to see if we can get past your ass-burgers and into something resembling enlightenment:
- "In the end, your communication may have been suboptimally worded thus leading to a difference of opinion."
- "In the end, your audience may see something different than what you think you said."
Those are simultaneously more respectful of those who disagreed with you and a bit self-deprecating; I understand people find that last bit a bit charming at times. If your ego won't permit self-deprecation, however, which many people who chow down on ass-burgers appear to have a problem with, there are still better ways to phrase the above without coming across as an arrogant, contemptuous jackass:
- "In the end, you may not be communicating in same way as your audience and they will misunderstand you."
- "In the end, your audience may be coming at things from a different set of experiences and expectations.
What? Still not judgemental and self-aggrandizing enough? Try this on for size:
- "In the end, your audience may have missed a key point or two in what you wrote."
- "In the end, your audience may have overlooked context."
- "In the end, your audience may simply disagree with you, whether you think it justified or not."
That's seven alternative ways of saying what you said, seven alternatives I came up with off the top of my head (I literally spent five times the effort coming up with ways to insult you), with different emphases based on how prickly and/or fragile your own ego is, that doesn't make you come across as a contemptuous jackass. But you said this instead:
- "In the end, your audience can be stupid."
Are you saying I frame everything in a way that it serves my preset agenda? Like you?
No, I'm saying you frame everything in a way that makes you look like a contemptuous jackass. Try to keep up.
For those in the viewer audience, I framed things in the form that it will occur to you to underline that no matter how frustrated you are, there is a less troubled truth under there if you can get past all participants monocular vision of how people communicate.
Translation from ass-McDonald's to English: "I framed things in the form that comforts me by keeping me the smart one in my own mind at least while casually dismissing any disagreement as the product of stupid people."
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RE: Coming Soon: Arx, After the Reckoning
@yourmamasayswhat said in Coming Soon: Arx, After the Reckoning:
@WTFE Really don't know why they let C into Arx.
Well, the penny dropped for me when I found out that Arx's staff also used to staff on Firan. Firan is one of the many, many places Custodius stank up and did more than his fair share to destroy. (Not that Firan wasn't kind of self-destructing by that point anyway.)
There are two possible scenarios:
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The staff on Arx were the people in cahoots with Custodius while he as gleefully fucking over everybody not on his list of OOC friends there. In this scenario the staff on Arx need to be avoided like you'd avoid Ebola.
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The staff on Arx are doing the hubristic "but he'll be different with us--he says he's changed!" thing. Just like staff on every other game before Arx that Custodius infected and killed.
Whichever of these two it is, the meltdown will be funny. And the fact that they're driving off decent players while keeping Custodius on the game is a strong indicator which way the wind is blowing of my two scenarios…
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RE: Coming Soon: Arx, After the Reckoning
@Ominous said in Coming Soon: Arx, After the Reckoning:
Wow this thread has meandered. We have gone from 'was this an out of the blue banning?' to 'thralls seem thematically out of place' to 'Custodious is evil, huh?'
On that last point, Custodius is active on Arx. I've got the popcorn ready.
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RE: Coming Soon: Arx, After the Reckoning
@icanbeyourmuse said in Coming Soon: Arx, After the Reckoning:
How does deciding not to judge people by past actions?
This sentence is missing something key: actual meaning. Please rewrite it as a complete thought, not something left hanging vaguely in space.
I don't judge you each time you post to being an asshole. I decide you're going to be a decent person each time you post.
That would be a HUGE error. Kind of like giving VASpider or Custodius (among many others) another chance to fuck up the hobby.
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RE: Coming Soon: Arx, After the Reckoning
@icanbeyourmuse said in Coming Soon: Arx, After the Reckoning:
This is why I try not to bring what I think of a person on one game to another, regardless if they seem repeat offenders.
VASpider and Custodius both, among others, thank you for your service in keeping them staining the undershorts of the hobby brown.
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RE: Coming Soon: Arx, After the Reckoning
@Misadventure said in Coming Soon: Arx, After the Reckoning:
In the end, your audience can be stupid.
This, in and of itself, is a strong indicator of your thought processes, now, isn't it?
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RE: Coming Soon: Arx, After the Reckoning
@Pondscum said in Coming Soon: Arx, After the Reckoning:
I'll say it again, it's being staffed by people that staffed on Firan. Why anyone expected anything different to the mentality that prevailed there, I have no idea.
And now the penny drops for why Arx has so quickly become a Klearing-howse of Krayzee.
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RE: Forum Game Thread
'To be born again,' sang Gibreel Farishta tumbling from the heavens, 'first you have to die.'
And then the murders began.
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RE: Forum Game Thread
Many years later, as he faced the firing squad, Colonel Aureliano Buendía was to remember that distant afternoon when his father took him to discover ice.
And then the murders began.