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    Posts made by WTFE

    • RE: The Shame Game

      I can and will not speak for others. I can and will, however, speak for myself.

      I don't believe that shaming changes anything essential in a person. Shamed people will not suddenly say "I was wrong all along; I will mend my ways". Belief in this is nonsense.

      Yet…

      There remains an effect that can lead to change, even in a person's essentials. See, many of our behaviours are ingrained habits which have internalized to the point of being identity. Shaming people's behaviours gets them to stop doing it (whether they agree with the change or not). If it gets them to stop doing it long enough, the habit is replaced by a new habit; presumably one that is less offensive to the people around them (however you define "around them").

      Basically, if there's enough removed positive reinforcement in a person's social group, behaviours--and eventually attitudes--will change. The key word there is "enough". And it depends also on the perceived social group.

      So the shame game here can have an effect. It's not guaranteed to, but it is an ingredient in effecting change. The fact that it is also fun for the people playing it is a bit of icing.

      (This is over and above the other reasons cited above like documenting misbehaviour, providing an "audit trail" so to speak, providing a voice in a forum not controlled by game owners, etc. These, too, are an issue. I'm just specifically addressing the "shame" angle.)

      posted in Mildly Constructive
      WTFE
      WTFE
    • RE: Telnet is Poop

      @Thenomain said in Telnet is Poop:

      I'm going to invoke @WTFE here, possibly because of the people I think of who are "anything but telnet", he's the most technical and educational of them. But someone please explain this.

      The issue isn't of the technology directly, but rather of the barriers between the first exposure to a concept and the ability to play.

      To help strip some of the emotive things here, I'm going to step aside to a rant I wrote about programming languages. There's an unusual metric that is astonishingly predictive of when a language will be unpopular. (It doesn't predict popularity with any degree of precision, but it predicts when a language will be avoided like plague quite well.) The metric is "time to 'hello world'". In short, how long will it take to go from hearing about a given programming language to being able to run a program that says "hello world" (HW) in some form or another.

      Time to HW (TTHW) can be anywhere from seconds to days (!). Scripting languages (like Python or Ruby) tend to already be installed on Unix-like machines, you see, so it's literally seconds to get to HW. Even on Windows machines that goes to minutes as you download an installer and then seconds later have your HW running. Popular compiled languages have TTHW somewhere in the minutes range. You optionally install a pre-built compiler (or in the case of Unix-like systems either have it already installed or can install it in under a minute), you edit a file, you compile and you're there.

      Some languages, though, have very long TTHW. Rexx, for example, although an interpreted language with the advantages of other such scripting languages in actual use, is hard to find a working implementation for. It takes, say, half an hour for TTHW for an average person (going, again, from first exposure). Mercury, a compiled language, is even worse. Going from first exposure to HW takes a minimum of six hours. If you have slower hardware that could be closer to 48 hours. (That's how long it took me the first time!) Strangely, languages like Rexx and Mercury are rarely considered for anything out there, despite both of them having distinct advantages over more popular alternatives.

      Similar metrics apply for games. "Time To 'Hello Game World'" let's call it. TTHGW. An average MMORPG is "install this game, run it, and you're in, actively engaged". The support facilities in place after that point are icing on the cake. The key point is that you're in and playing often in minutes. Web games are even faster (presuming a decent network connection). You connect to the web site, you make your account, you're in.

      They also tend to look really pretty when you get there.

      MU*es are the Mercury of games. You encounter the concept and are faced with two paths:

      1. Use your native telnet client to try it out. This is a terrible experience and leads to people mostly going "WTF!?" and wandering off. Native telnet is the worst way to experience MU*es; it throws all the disadvantages into sharp relief while disguising the few advantages.

      2. Download a MU* client, install it, figure out how it works, set up your connection info (which is often not very well spelled out because people running and playing MUes forget what the newbie experience is like), to get the … marginally improved experience of using a MU client. It's time and "go/no go" choice points aplenty, and that before you get to the decidedly underwhelming visual appeal of @emit Hello game world!. It's better than choice 1, but not by a whole lot.

      A decent web interface eliminates the barriers for getting to the game entirely. It's a click (or from an amalgamated client site a selection from a drop-down list) and you're on the game. You go from concept to connection in a click or two. Sure you then face the other problem with the MU* interface and lose players that way, but the more you get to that point, the more will stick around simply by probabilistic calculus.

      And that's assuming just a web client interface to the creaking old MU* approach. With a web client that's modernized you have the option of improving the MU* experience tremendously. Like clicking on the name of a person to get their desc in a pop-up box. Or getting lists of exits you can see/use in button arrays. Or getting a map image displayed with a red X showing "you are here now". Or having online help that can be easily browsed to the side of the main game instead of using in-band signalling. Or a million other ways of improving the overall experience. But all of that is secondary to just getting people into your game so you can sell them on its virtues in the first place.

      posted in Mildly Constructive
      WTFE
      WTFE
    • RE: RL Anger

      Either that or you're dried out and worn-looking.

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: Random links

      Mad Mao? Happy Mao? It's a matter of perspective!
      PERSPECTIVE, BITCHES!

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: Random links

      WTF Japan!?

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: RL Anger

      @Lithium said in RL Anger:

      Fuck those people who put shit in their mouths and then hand them to cashiers. Fuck them to hell with a chainsaw coated in ebola.

      I don't want to touch /anything/ that's been in a fucking random strangers mouth, at all. Ever.

      I'm not following.

      You're saying you wish to have sexual intercourse with people who've demonstrated they don't understand hygiene? WTF!?

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: RL Anger

      Wouldn't life be so much easier if the USA was just more mature about booze instead of the ludicrousness of having people old enough to vote, old enough to go overseas to die, but not old enough to buy beer?

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: The Duke's Playlist

      Didn't you have your own game based on a pseudo-historical swashbuckling setting?

      posted in A Shout in the Dark
      WTFE
      WTFE
    • RE: Core Memories Instead of BG?

      @Arkandel said in Core Memories Instead of BG?:

      But backgrounds? I write them because they won't let me out of CGen if I don't.

      +1.

      I usually have a general idea of a character's background as part and parcel of figuring out its personality, but the level of detail many games ask for is not something I will ever have without actually playing the character for a few scenes.

      posted in Mildly Constructive
      WTFE
      WTFE
    • RE: Random links

      Ah, of course.

      This naturally applies to board wargames mostly (which are dominated by American firms). (Historical) miniatures are all about Napoleonics, WWII, and Ancients (or, at least, they were back when I was doing them) because of the British domination of the field. For some weird reason Brits don't give a shit about the ACW.

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: Random links

      @ThatGuyThere: What are the "Big Four"? WWII, Napoleonics, Civil War, … ?

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: RL Anger

      @Thenomain said in RL Anger:

      Jokes for nerds! Connotation & Denotation! Lol!

      You're being sarcastic. I can tell.

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: RL Anger

      It's a problem. It's in the first world. (Purportedly.) By definition that means it's a first world problem.

      Now there are, of course, trivial first world problems (Thenomain's) and serious ones (your examples).

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: RL Anger

      @Thenomain said in RL Anger:

      Me and my first world problems.

      …

      You live in the first world. What kinds of problems were you expecting?

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: Random links

      A new wargame arrived called 楚汉相争 (The Chu-Han Contention). Aside from the flimsy box this is a really slick (if conventional) product. The game design is also a more modern area-control style rather than hex-and-token style.

      The game is of particular interest to me because I live in what amounts to the seat of the ancient Kingdom of Chu and am watching "Chu Pride" slowly rise around me.

      楚汉相争 (The Chu-Han Contention) I
      楚汉相争 (The Chu-Han Contention) II
      楚汉相争 (The Chu-Han Contention) III
      楚汉相争 (The Chu-Han Contention) IV

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: RL Anger

      Stab away. I like white backgrounds.

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: Random links

      I actually like the lotus/Guanyin images a lot. I've ordered one of each.

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: Random links

      I'm looking into getting some good luck emblem stickers for my laptop. I'm torn between the middle one on the right or the bottom one at the left. Which do you guys think will bring me more good fortune?
      Good luck!

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: Random links

      I've been getting into the wargaming scene here in China lately. Initially I started off with the euphemistic "DIY" crowd. (In reality: republished wargames from big name companies by small-time fans who understand that it's impossible to convert people to a new hobby when a game costs a huge fraction of an average person's monthly income. Short version of the previous: pirated.)

      The "DIY" scene, however, is not the only wargames scene in China. There are an increasing number of genuine publishers who publish their own designs and games. I hooked up with one who sent me his first two games (at cost!) because he's trying to court me for the job of translating and editing his next game into English for sale into North American and European markets.

      For a one-man operation his game quality is astonishing.

      He did literally everything himself: designed and wrote the rules, typesetting and layout, board and box design. He even innovated on things like using magnetic pieces on metal-backed boards (which are still about as light as usual card stock wargames). And he did this while selling the games at $25 and $35 respectively … which still turned him a profit.

      Stumbling over this kind of shit is what I live for.

      南昌起义 (Nanchang Uprising) IV
      四渡赤水 (Four Crossings of Chishui) III

      posted in Tastes Less Game'y
      WTFE
      WTFE
    • RE: Random links

      This is emblematic of the entire state of software to me for some reason.
      DO NOT ERASE!

      posted in Tastes Less Game'y
      WTFE
      WTFE
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