@Auspice There was also Stephen King's Kingdom Hospital.
Best posts made by ZombieGenesis
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RE: Hyper Focused Game Setting
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RE: Do rule based RP prompts work for online play?
@hobos I don't think the two are necessarily mutually exclusive. On the game I play on we choose before the scene starts how we want to do it.
If we know there 's a specific place we want to get to, or specific things that need to happen, we'll stick to just telling a cooperative story involving our characters.
If we're feeling more freeform and just have an idea of what we want to happen we'll fall back on using the RPG system to guide us.
Or, and this happens often, we'll use a combination of both. There may be some "high spots" we want to hit but we'll use the system to help tell the story around those spots.
I very much enjoy using a mix of both, especially with They Came From Beyond... It has brought RP into directions none of us in the scene would have thought to go many times.
I do see what you're saying though. For some players it's a game, for others it's a storytelling experience. For me, I prefer the intersection of the two as a storytelling game.
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RE: Poll: RPG System for OC Hero Game
@Ghost I actually meant to put that one up there. My group had some fun with it but in the end we just felt that it was maybe TOO generic of a system (most of us ended up rolling a D10 and a few D8s for whatever we were doing). A few people found it pretty difficult to wrap their heads around the stunt mechanic as well. That said I do think the MSHRPG is a viable option for a MUX.
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RE: Nightlife RPG vs CoD
@Ghost I hear what you're saying and believe me, I get it. I gave a lot of thought to FS3. In the end, however, I was worried that it just wouldn't handle supernatural creatures well. I toyed around with using Advantages as sort of supernatural powers but it just never quite felt right.
It does offer a lot of convenience and, as I said, I've considered it heavily I just worry about how it would deal with things like vampires, werewolves, and other supernatural creatures. I thought about utilizing attacks and armor and what not to simulate some things and other stuff could just be RP fodder but I worried about player buy in, you know?
I think Faraday herself even discourages people from trying to use FS3 in such a way. I know there are supernatural games out there that use FS3 but I don't think they do it in the way I'm intending(a WoD/CoD alternative).
I'm open to ideas, however.
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RE: Poll: RPG System for OC Hero Game
A lot of great points were made in this thread. Gave me a lot to think about. I'm still undecided but I've got a lot to chew on.
If I just did what I wanted I'd probably go with a full on DC Heroes with points and all that but I think that would create a barrier too great for a lot of new players to get past. Tied with that would be Savage Worlds but I think there might be a pretty big barrier for new players there as well. I think I might also have trouble finding staff for these systems.
Next would be Mutants and Masterminds. The advantage of that system is I have a character generation system and grid ready to go. I think the barrier of entry here is lower than the above but it's still a crunchy c-gen system that may be a little wonky in play.
The front runner is FASERIP or a hack of that system. It's easy to pick up and support and I think the barrier of entry is about as minimal as you can get for players and potential staffers.
Not that I'm 100% moving forward with an OC game but it is something I'm thinking about.
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RE: Nightlife RPG vs CoD
Weirdly, my TT group messaged me this morning asking about "that MUSHing" thing I do and wanted to give it a try. So I'm working with them at the moment to get their feet wet on a game.
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RE: Poll: RPG System for OC Hero Game
@fatefan Mostly lack of system familiarity and online resources. There are a ton of resources on the web players could access for most of the other systems, not quite as much for SW Supers. SW Supers does have a number of things going for it, however. First, my TT group has been able to emulate any and every kind of super hero using their 4 Color level. Second, we could have an approval free or minimized app process for the Pulp Hero level. Third, it's really not that complicated of a system...once you have it down. It took my group a session or two to fully be on board with it (mostly because of the playing card mechanic for initiative).
Anyway, those are my thoughts regarding SW Supers.
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RE: Suitable system for a gritty fantasy game
@fatefan I picked this game up last year and had high hopes. I don't remember much and I'm at work so can't grab the book but I remember being underwhelmed. The setting was great, character generation was fun, but I found the system overall lacking. At the moment I couldn't necessarily tell you why but I'll dig back into the book tonight and make another post later with more in depth thoughts.
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RE: What RPG SYSTEM do you want to play on a Mu*?
I've recently fallen for Savage Worlds and would love to see something using that. I may eventually bring that to fruition either with an OC superhero game or a gothic horror fantasy game based on Bloodborne/Rippers(or more fantasy like and based off of Dark Souls).
I also always thought Eden Studio had a great system with the Unisystem (regular and cinematic). I've run a few Buffy games and build one based on Armageddon (though I never got enough staff to open it). I'd love to see some Unisystem games around.
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RE: What RPG SYSTEM do you want to play on a Mu*?
@Collective I'm also a huge fan of FASERIP. I have 2 game ideas I'm looking to explore, one of them being an OC superhero game and I'm leaning heavily towards FASERIP for that (and Savage Worlds for the other). My one fear is that FASERIP may be so tied to Marvel that people might not be able to wrap their heads around using them for other types of characters. Maybe I'll open another thread to discuss it.
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RE: Which canon property/setting would be good for a MU* ?
I'd love to see something utilizing Dragonlance or Masters of the Universe personally. I kinda get why there are not MotU games but I'm shocked at the lack of Dragonlance games.
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Urban Fantasy System Poll
A few friends and I were talking about if a non-WoD urban fantasy/horror game could work. Thought I'd post about it here too.
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RE: MUs That We Would Love To Make (But Won't)
@runescryer I'd certainly love to see a Dragonlance game. I've often been tempted to try my hand at running either a DL game or a Ravenloft one.
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RE: MUs That We Would Love To Make (But Won't)
As the title says, games I'd love to make but probably never will.
An OC Hero Game that uses a streamlined and simplified Aberrant 2E system.
A Ravenloft game using Tiny Dungeon.
A fantasy game set in a post-apocalyptic ancient Greece(the Titans destroy Mount Olympus and open the gates of Tartarus, releasing all the dead things within) also using Tiny Dungeon.
A Transformers game(based on G1 but more comic-themed than TV show).
A Masters of the Universe game.
Possibly a "Saturday Morning Toon" game combining things like Masters of the Universe, Thundercats, Sectaurs, etc.
Edited to add, Throne of Eldraine tempted me to make a game combining elements of Arthurian legend and Grimm's Fairy Tales.
sigh If only I had unlimited time and faith that any of these would draw players.
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Comic Games And Scope
This post is based entirely on my own curiosity and experiences. Also, keep in mind that when I say something like "I'd like to see" it also inherently means I'd like to see it done on an Ares server as those are really the only types of games I can play nowadays.
That said, there seem to be two primary game types that are "successful" in the MU world, WoD/CoD and comics. Keep in mind I think success is relative and could be determined by a number of factors. In this case, we'll base it entirely on the number of unique logins a game has.
My problem with WoD/CoD games is that they tend to be 'all-in' games. They allow as many splat types as possible where I'm generally really only interested in Vampire. When people post that they're working on a WoD/CoD game the first questions are generally, "Are you allowing X, Y, and/or Z?"
The same seems to hold mostly true for comic-based games. The "most successful" games tend to be blended universe games with a broad scope. I guess my question is this, what type of game scope would interest you most as a player. Assume all are semi-sandbox with both staff-run plots and tools for players to run their own PrPs.
It also assumes these are FC games. OC games have their own issues that would need to be discussed.
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Broad: Multiversal game that allows as many characters as possible.
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General: A single comic universe(DC or Marvel) but pretty much any character in the said universe is fair game.
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Focused: A game set in a single comic universe with a specific character focus. A Marvel game featuring only the X-Characters or a Marvel game specifically excluding the X-Characters(ala Heroes Reborn or the MCU).
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Narrow: A game set in a single universe with a very specific character focus. A DC game focused on the Teen Titans or Gotham City, a Marvel game focused specifically on the X-Men(no other X-Teams allowed).
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Alternate Universe Game: A game set in the Squadron Supreme universe, Age of Apocalypse, DC Injustice, etc.
In my experience, you tend to see mostly those of the broad category and some of the general. You almost never see any of the others. I'm curious if that's because people just have no interest in such games or because someone has just not come out and made on(or at least not made on in some time).
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RE: Unmakeable Games
@Ghost I ran a M&M game a very long time ago. It might have even been first edition. Maybe 2nd. It did okay but did run out of steam.
I do agree that ease into entry is very much a big thing. It's why I've ultimately given up on trying to use any sort of RPG system on a game unless it's FS3 or a basic traits system. If there was a fleshed out CoD/WoD plugin for Ares maybe that would be included.
RE: GI Joe, I actually do think you could do that fairly well with FS3.
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RE: Observation
@Ghost Aliens is for sure on the list of games I want to play or run. I was pleasantly shocked by the Marvel game. I hated the beta, but they fixed almost all the issues I had with it. I'm going to pre-order the Kang adventure and run it with my group when it comes out.
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RE: The Case Against Real PBs
I'm going to break my post up into two parts; AI Images vs Actors and my thoughts on this thread as a whole.
AI Images vs Actors
I think AI art is amazing. I pay MJ a yearly sub so I can create images to my heart's content. I think it has a lot of advantages for MUSHing. Being able to create truly unique images for your character that can be tailored to the game theme is a powerful argument for AI art, IMO.That said, getting consistent images of a singular character can be very difficult. I think that might change in the upcoming months with MJ, but for now, it can be very difficult and is reliant more on luck than prompting.
I think actors have a place for PBs as well. I often base my portrayal of a character on the actor I'm using to play them. It can affect how they act, how they talk, and how they react to things. I often hear their voice when I write dialogue or imagine how they might act in my writing scene. I wouldn't say it overwrites the imagination at all. For me, a good PB can fuel my imagination.
Also, you can often find dozens(if not hundreds) of suitable images for your character, especially on games set in a modern setting.
My Thoughts On This Thread
A while ago, there was a discussion about "Why aren't there more MU discussions here?". I think this post is emblematic of why activity has dropped here so much. To me, it very much comes across as, "This is why I think you're a creepy weirdo for Sex Reasons."
I think there is certainly a discussion to be had for a game using only AI imagery instead of PBs. I think it could absolutely be a good alternative. I also think there are plenty of reasons to keep using PBs as they've been used since I got into MUing in 1995, and they don't need to include Creepy Sex Reasons.
The problem is, I didn't get the impression that's what this post was really about at all. To me, it very much came across as a judgemental post meant to shame people who do enjoy using PBs, for whatever reason.
And I think that's the primary problem with the MU community as a whole. A lot of people are much more interested in judging others than they are in coming together to tell cool stories.
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RE: The Case Against Real PBs
@Ghost said in The Case Against Real PBs:
"ridiculous argument about Sporty Spice"
This was posted as I was writing my post. I'll counter a ridiculous argument with another one, did you ask for consent from all the people you jerked off to in high school? Did you tell them you were doing it? No? Did it affect their lives in any way that you were doing it?