I'm really enjoying I'm Not Okay With It on Netflix as well as Avenue 5 on HBO.
Best posts made by ZombieGenesis
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RE: Good TV
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RE: MUs That We Would Love To Make (But Won't)
@bear_necessities I think it depends on the game. I know people will cry "favoritism" the second anything is offered to one player isn't offered to everyone but I honestly have no problem with it.
I was thinking about how to do a Dark Souls game with the new RPG coming up and one of the things I was thinking could be cool is earning "reward points" or whatever by running plots for yourself and others that you can cash in for special gear or spells or something. Want Havel's Ring? Work with staff to create content for other players then they'll work with you to run you on a plot that ends with you getting Havel's ring or something.
On a comic game? I guess it depends on the specific universe but something similar could happen. Cool perks that don't overpower a character or unbalance the game. Some players helped you run that Thanos/Infinity Gauntlet plot? Their PCs are now the guardians of the Infinity Gems(ala the Infinity Watch comics).
I think things like that could work.
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RE: Good TV
I'm not even into sing-songy shows but I love Zoey. They mix comedy and drama very well. The last ep was difficult for me though. I lost my dad last year and went through a similar situation. To me, however, that means they did it very well. Show gets 5 stars from me.
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RE: MUs That We Would Love To Make (But Won't)
@sunny said in MUs That We Would Love To Make (But Won't):
... than shaming people into running things.
I'm out. Enjoy the thread everyone.
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RE: Dead Celebrities 2020
RE: Brian Dennehy
That is one fuck of a bummer, man. I'll have to watch First Blood and Gladiator this weekend in tribute.
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RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!
We seem to disagree on how much of a toolbox system M&M is. I think it is just as much of a toolbox system as Hero (though I agree that it is not nearly as daunting but I think this is thanks to a slicker design than to being less of a toolbox system). That's about it.
I view M&M as the ultimate toolbox system. It has a fairly minimal entry learning curve but gives you absolute control over how your character is built. You don't have to shoe horn powers in a "close enough" build, you can create exactly what you want.
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RE: Good or New Movies Review
I see what you're saying. I'm excited to see it in September. Only three movies that got reshuffled really bummed me out. Ghostbusters, Godzilla vs King Kong, and Candyman. I'm glad Candyman just got pushed a few months back and not a whole year.
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RE: Mush Campaigns
Certainly. I've been running DC games for over 10 years and on most of them I've run story arcs that impacted the world. Sadly I have yet to get New 52 driving in that direction but it can be done.
As for how hard it was to pull off...that varied. Sometimes players just did not get into it or half way through you'd find out things weren't going the way you anticipated. So long as you stay flexible, however, I think most campaigns would be fairly easy to do. Especially if you have story staff to help.
And yes, always listen to player input. They're the people playing the campaign after all. Bore them and they'll just stop playing.
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RE: Good or New Movies Review
I had not till now. It was very well done. Now I must rewatch the original this weekend. LOL
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RE: TMNT & Other Strangeness MU*?!
I'm actually a big Palladium fan. I coded up a Heroes Unlimited MUX way back in the early 2000's. Never had much play but it was fun to code. When my TT group as playing After the Bomb I started work on a c-gen system for it. Never got too far but it was something I was very interested in. I always thought it'd be a blast to play in an After the Bomb type setting or even just "mutant animals infest NYC" type thing.
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RE: Good TV
I read yesterday that Comedy Central is bringing back Bevis and Butt-Head too. If I'm being honest, however, I don't see how either can exist in the modern world.
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RE: Something similar to WoD, but not quite
Ugh, Buffy. I tried running a Buffy game but...players ran me right off. I hate to be "that guy" but every day was something new and horrible for me to deal with. I allow Highlander Style immortals but that's not good enough, I need to allow 1,200 year old Highlander style immortals who get extra points for combat stats you know, for reasons.
I allow player created demons with very few restrictions...welcome to the club of all combat stats getting straight +5's and every demon being immune to all types of damage.
It was a nightmare running that game for even the brief time I ran it. Everyone wanted to be THAT special snowflake.
While that is not entirely fair (I did run into a number of great people and had some good scenes) I would warn anyone looking to get into a Buffy game that "special snowflake syndrome" will run rampant.
All that said I do have a Buffy game kind of ready to go and would be willing to host it and work with people on it. I just won't run it myself.
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RE: Dead Celebrities 2020
Loved him in the 1991 revival of Dark Shadows.
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RE: What would a superhero game need to be/do to bring in a new player base?
It's difficult to constructively reply to a statement made up of out right lies, made up half truths, and passive aggressive innuendo but I'll do my best.
You can't expect a bunch of strangers to behave as a team and function as a well oiled machine and work things out together and push through the plots together.
Then why play on a game where you play with a bunch of strangers that are expected to behave as a team?
Empire Bay had /1/ staffer. 1. I've yet to see a /single/ MU* work with just a single staffer because of sheer time constraints.
A lie.
Not everyone can make the 'scheduled' times, not everyone is interested in the same stories, not everyone's characters even have the same drive and focus to /get/ involved in many stories.
If you don't have the drive to RP why are you on the game? Why are you here? I had one dedicated staffer and 2 volunteer players (in addition to me) creating multiple plots for a variety of different character types. We ran regular scenes as well as offered our time when it was convenient for players. Not sure what else is needed here.
A game needs staff as much as it needs players, staff to help guide players, to run stuff, to just answer questions without waiting for an @mail to get answered, or a job to get processed.
Again, I have 1 dedicated staffer in addition to myself as well as 2 volunteer players handling things. Given our modest player base this has proven to be more than enough.
With only one staffer it can feel more like play by post than it does anything else because it's just social RP in between waiting for mails/requests to get answered, or if you're lucky enough to be able to make a scheduled scene that the /1/ staffer can run.
Another statement predicated on an outright falsehood.
Empire Bay was understaffed. That simple. Once on the grid there was no real direction at all other than put in a request to check up on one lead or another... which doesn't really make for a lot of RP opportunities while waiting.
There was and is plenty of direction to be had for those looking for it. I also note the snarky passive aggressive way you keep implying the game is closed. It's not. It's been open for over 3 years now and will be up for another 3 years for as far as I'm concerned. It'l have it's ups and downs and I'm fine with that too.
My team provided ample opportunities for dedicated RP scenes as well as flexible plot nuggets that could be followed up in individual scenes as dictated by anyone looking to investigate them. Some players took advantage of it and others didn't. The point I made is that simply providing things to do for a playerbase is not guarantee that said playerbase will be active.
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RE: Good TV
As a lifeline fan of Masters of the Universe I was nervous going into this series but I ended up really enjoying it. Not exactly what I was hoping for but close enough. I think they did a good job and I can't wait for the second half of the season.
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RE: Hyper Focused Game Setting
@Auspice There was also Stephen King's Kingdom Hospital.
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RE: Dead Celebrities 2021 Edition
Starred in some of my favorite movies and TV shows.
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RE: Poll: RPG System for OC Hero Game
@Ghost I actually meant to put that one up there. My group had some fun with it but in the end we just felt that it was maybe TOO generic of a system (most of us ended up rolling a D10 and a few D8s for whatever we were doing). A few people found it pretty difficult to wrap their heads around the stunt mechanic as well. That said I do think the MSHRPG is a viable option for a MUX.
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RE: MSB alias/username
I came up with ZombieGenesis maybe 12 years ago? I hated having a number in my username and I wanted a new yahoo mail address because my last one was getting spammed to death. My friend had built me a Yu-Gi-Oh deck to try out with the Vampire Genesis card. I figured since it was a popular Yu-Gi-Oh card that name might be taken so I went with ZombieGenesis. I use it on most sites and things now. I've only not been able to get it 2 or three times (most notably on The Old Republic and X-Box Live).
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RE: Poll: RPG System for OC Hero Game
A lot of great points were made in this thread. Gave me a lot to think about. I'm still undecided but I've got a lot to chew on.
If I just did what I wanted I'd probably go with a full on DC Heroes with points and all that but I think that would create a barrier too great for a lot of new players to get past. Tied with that would be Savage Worlds but I think there might be a pretty big barrier for new players there as well. I think I might also have trouble finding staff for these systems.
Next would be Mutants and Masterminds. The advantage of that system is I have a character generation system and grid ready to go. I think the barrier of entry here is lower than the above but it's still a crunchy c-gen system that may be a little wonky in play.
The front runner is FASERIP or a hack of that system. It's easy to pick up and support and I think the barrier of entry is about as minimal as you can get for players and potential staffers.
Not that I'm 100% moving forward with an OC game but it is something I'm thinking about.