@bored said in Repurposing a Tabletop RPG for MU* Play:
To be clear, I'm not saying it's a doomed endeavor or anything. I just think we need to dig deep and realize we've basically built new games on the mangled corpses of their original incarnations. Repeating basic WoD-isms in every 'new' system is probably the quickest way to assure we have all the same problems, right?
And people wonder why I pushed the schedule out almost a year for what looks like a Chronicles of Darkness game. I whole-heartedly concur with this. And I think if people actually read the Chronicles of Darkness core book closely, it becomes clear that it is meant to give you a structure for your game rather than fill in every little nook and cranny.
Some games are easily to mold into something new. WoD 2E is pretty easy; FUDGE/FATE is even easier. Harder games may have systems as simple as the Storyteller System, like L5R, but there are massive hurdles to do so, including, but not limited to, the need for constant GM judgment calls, the waffle-nature of the Honor and Glory systems, and so on. For D&D 5E, WH40K, and Battletech, there's the map.
So, the title is really good: you need to re-purpose your RPG if you are going to turn it into a MUSH. Innovators like Faraday and Apos (and crew) basically made their own systems, and good on them to do so.