Just an update in case anyone is looking: FTA is currently offline due to a power outage at our Host. Return is unknown at this time. The outage is severe storm related.
@BigDaddyAmin
I have run long scenes with up to five people in Google Docs (it's how we've handled some metaplot/travel events for our LARP), but I couldn't see an entire MUSH-style game being run that way. But for a small group of people, the document gives a good real-time addition and way to save masses of data. Just have your players and GMs pick a typing color and go to town.
@Coin Yeah, staff would have to be willing to define what an acceptable background was, and give examples for both backgrounds and One Unique Things. It shouldn't be as much of an issue for a D&D game as for, say, the way people play WoD/CoD in MU*s, since ideally it SHOULDN'T be PvP-focus, and PvP tends to be where the most arguments about that kind of flexibility come in.
Yeah. But you'll still get the occasional person who will complain that someone else's Background allows them to do "everything mine does and more". People's One Unique Thing would also be tricky because to keep the actual feel, you would need an ever growing list of unique things that can't be repeated.
You will get the occasional person who will complain about everything. Any version of D&D you run is going to have something that can potentially create an exploit of the rules. That's presumably why staff aren't robots, and it's not impossible to pull someone in even after approval and tell them to Knock That Crap Off.
Obviously. I just think that the level of ambiguity inherent in backgrounds will create more problems than usual; not unmanageable, but more.
I was a lot more ambitious than I'm capable of accomplishing, and it turns out I don't quite have the support I thought I did. My peoples are lovely and awesome, but I was asking a LOT. So I've got to do a bunch of stuff on my own, or acknowledge that it's too much. I'm much more likely to go the former route.