@Glitch said in RPG Percentile Mechanics:
I'd probably adjust the progression a little on this myself, but I like this system. It makes it a bit more beneficial to be a small bit better than someone and not as much benefit to be tremendously better, but as a quick and simple system, it's pretty great.
Thanks, but it's not really my system, completely. Nothing sucks more than when your Star Blocker muffs something, but that element of randomness places less emphasis on maximizing certain stats. You have a distinct advantage of having a huge score in something, but the fact that you can still fuck up makes the game interesting, in my opinion.
That said, there are Merits/Boons/Advantages that give you a +1 to your rolled score under certain circumstances, so the progression is adjusted that way. But if you roll 3 1s, you're sort of fucked, and that's the way it's supposed to be.