Aug 21, 2017, 8:24 PM

@Lithium said in POLL: Super Hero MU Gut Check:

FASERIP is a great system, in tabletop, the biggest problems is that there is not a lot of options for combat. Like, dodging... how do you dodge? Really? Does it take your action? Can you dodge all day and still attack? The system is very rules light because of the chart.

I /love/ FASERIP as a system, I'd love to see it on a MU*, I've even coded it once upon a time back when I made horribad code (well, more horribad than it is now) but the biggest problem... it's got a harsh penalty on experience, and how to gain it.

You'd also have to convert it to a point based system (Not impossible, but there'd be a lot of judgement calls) for there to be any level of balance but then certain FC's would break.

How about this. For CharGen, the system rolls a straight string of 11 d100 rolls (1 for each Attribute, 1 for # of Powers, 1 for # of Talents, #1 for # of Contacts, 1 for Resources adjustment). You can swap any 2 results for free. Then, you can lower a roll to increase another roll, but it's at an increasing cost. Start off on a 2 for 1 exchange (you lower a roll of 55 to 45 in order to increase a roll of 65 to 70). Second time you do it, it's a 3 for 1 exchange rate, and so on. It allows for customization and flexibility, but with diminishing returns, so complete optimization isn't really achievable.

The player also gets to chose Powers & Talents directly, instead of them being randomly chosen. Once powers are selected, dice rolls are generated down the line, with one free swap and a diminishing points trade as with the earlier rolls. Invulnerability Powers are exempt from alteration and point swapping, since they already start off at Class 3000, IIRC.