Mar 31, 2017, 12:33 AM

The problem with adding failure as a probability (rather than something that is merely possible, but unlikely in the long run) is that many people turn to online roleplaying as an escape from their lives, in which everyone fails at something all of the time.

Now, I'm not saying that's a good thing just pointing out that it is a thing.

How do we mitigate the sore feelings of failure? Do we even want to?