@GentlemanJack said in Star Wars: Insurgency:
Maybe it could work. But another thing that made Star Wars cool was space, space fights, ships flying around. With everyone on a single planet I don't know if you will still allow that.
To further answer this question, while others have mentioned-- as a function of plots (and temporary rooms/the anywhere nexus), scenes can and will take place anywhere. People will be flying around in space.
There will even be space combat.
BUT, it will NOT be simultationist. Not only do I have absolutely no desire to code it, I have even less desire to configure something like HSpace (even though it has been ported to Rhost) -- partly because I don't find hSpace fun and everything I put my coding effort into is to make it so people can more easily have fun, and also because HSpace doesn't have any hooks to tie into 'stats'. And what the hell is the point of Pilot as a skill and cool stunts and ship-based aspects if they have absolutely nothing to do with it?
So most space travel will be handwaved as just happens. Except the fun stuff. Flying into an Imperial station, dodging some TIE fighters, slicing into its network to get docking bays, etc.
Our space will be far more narrative then 'coded space' usually is, any part of it that isn't fun and story-related gets skipped over.
This will use the Fate mechanics (not interested in criticisms here: its a done deal), specifically, the Bronze Rule, where when faced with an uncertainty how to handle something: Make Everything A Character.
Ships, stations, and droids will all be Characters with skills, aspects, and stress tracks. Don't worry, they will be much smaller characters that are easy to stat and our +assets system will track them and integrate with some space combat code I am tinkering.
But I don't expect space-fu to be anything but handwaved as a series of rolls run by a GM until the code is in place to support it, and in alpha that is NOT my priority. My current priority is character to character balancing and playtesting now that all the primary ground based code is done.
But I'll be working on assets (ships and droids) soon.