Quick update, now that I'm unburied from the weekend and business type obligations:
@Ganymede has pitched and blurbed some -amazing- bloodlines, that are fantastic for the setting (she played the original and has a pretty good grasp of it). So steps towards conversion should be starting for those and/or discussions on if we want to swap any. But really, I love the ones that got pitched.
Bug Hunting will commence shortly. I know for certain that +xp is broked, and the in-game helpfiles need a server-side redirect to use the files.
@Cobaltasaurus - If you're interested, I saved the +job that had your to-do list on it. And if I remember right we had some troubles with getting the equipment code to accept new entries (or I was dumb and doing it wrong. Fair odds it was my fault XD).
Hurt Locker. Some of the things in there are pretty broken, so that'll be the next big project, I think, after tackling the bloodlines.
@Thenomain - I will probably need a bit of a refresher on adding/removing things from the cgen code, so we can add the bloodlines we get hashed out, and turn off/remove the templates we don't want to use, or want showing in 'stat (thing)'.
So much work!
Got the grid all dug, and starting on digging the places of interest in St. Louis.
ETA: CGen seems to be working fine, just need to desc edit the cgen rooms.